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  1. Art Waring

    How well can a dedicated RPG GenAI perform?

    Thanks for making this personal, when up to now, I have respectfully tried to follow the rules, and pay proper respect to other forum members. Also, you have no right to put words in my mouth regarding my personal opinions on genai. I have stated numerous times now that I have no problem with...
  2. Art Waring

    How well can a dedicated RPG GenAI perform?

    "Bury heads in the sand" is not the same as "deliberately stealing another writers work to train ai chatbot." The point is that I am trying to shed light on the way that OpenAI trains its models (which is the opposite of "head in sand"). If you don't understand that training a model in this way...
  3. Art Waring

    How well can a dedicated RPG GenAI perform?

    Hi there, I see that you are excited about testing out ai chatbots, but I have to [respectfully] warn you that this experiment is dealing with copyrighted materials. I mention this because I doubt that either Free League or the Middle Earth LLC have given you consent to have their copyrighted...
  4. Art Waring

    Expanding On Game Design [Learning From Game Designers]

    Just a quick update as I am very busy with illustration work these next few weeks. Distraction Makers actually made a non-critical (i think) video about EDH. I have not seen the whole thing yet as I am pretty busy but I figured I would post it here. The vid focuses on the best three things...
  5. Art Waring

    D&D General Interview with Chris Cocks on D&D AI, the OGL, and more

    I agree, but it worked for two decades. I can't find a single OGL 1.0a book that includes the terms (please let me know if you find any books using the OGL 1.0a that do, cheers).
  6. Art Waring

    D&D General Interview with Chris Cocks on D&D AI, the OGL, and more

    I agree I probably would not hold up. The thing is though, nobody wanted to be the first one to challenge this in court, so it was just accepted for over twenty years (as nobody wanted either to challenge wotc, or challenge the OGL in court as it may have resulted in something similar to the OGL...
  7. Art Waring

    AI is stealing writers’ words and jobs…

    On the contrary, I have been paying attention, and what stands out to me the most is how many facts I have presented, sources cited, companies and individuals examined, only to have those facts ignored. It makes what you agree with trivial when you are ignoring the facts. Again, education...
  8. Art Waring

    D&D General Interview with Chris Cocks on D&D AI, the OGL, and more

    Terms that exist both in the dictionary, and terms that were used in the real world predating christanity. Yes, they are words that they have tried to stop from being used when you agree to use the OGL. No Elysium awaits for your heroes when you can't use the name in your game.
  9. Art Waring

    Expanding On Game Design [Learning From Game Designers]

    Yeah that I do agree with. Nothing wrong with throwing out standard conventions when doing creative work.
  10. Art Waring

    Expanding On Game Design [Learning From Game Designers]

    Yeah I hear you man. The rotation of sets was crucial, as was a comprehensive knowledge (or as you say institutional knowledge) of how the game works as a product and as a competitive format. I know you point out that Companion cards were a terrible design choice, and I agree, but I think it...
  11. Art Waring

    AI is stealing writers’ words and jobs…

    If this is as you say, for education purposes, then why are you so biased against traditional artists that are often times barely scraping by able to pay rent? (& live without health insurance & endure stagnating wages, and now have the threat of losing their jobs). Shouldn't you be approaching...
  12. Art Waring

    Expanding On Game Design [Learning From Game Designers]

    I think that when the Bank of America downgrades your stock & says you need to ease up on the overprinting, maybe they should listen. Aside from that though, I think that in the long run this kind of thing can't go on forever. Eventually everything buckles under that constant pressure. I just...
  13. Art Waring

    Expanding On Game Design [Learning From Game Designers]

    Exactly. If you look at the marketing, Masters & (Commander Masters) sets are the best example of the worst marketing for a product (after M30): they are advertised as "premium" products with higher price tags, but the cards are designed specifically for formats like EDH & Modern and they...
  14. Art Waring

    D&D General Interview with Chris Cocks on D&D AI, the OGL, and more

    I can't say that his attempt at an apology is not genuine, but his comments are quite revealing about how little he understands the original point of the OGL, and how little he understands the creators that have contributed 24+ years of work to a collective pool of ideas that make up the...
  15. Art Waring

    Expanding On Game Design [Learning From Game Designers]

    Hey @Scribe here is the earliest interview I can find so far (about 15 years ago now I think) in regards to his opinions on the matter. I originally thought that he meant that no cards should be over 50$, but if you listen carefully I thinkhe is specifically talking about the Standard format...
  16. Art Waring

    Expanding On Game Design [Learning From Game Designers]

    Hi Pendantic! You are right on the money, because Netrunner is one of the games I will be covering in the future (though from a different angle, that it was better than the Cyberpunk 2020 netrunning rules, so people used the Netrunner game instead to simulate netrunning in games at the table)...
  17. Art Waring

    Expanding On Game Design [Learning From Game Designers]

    Hey Scribe, I am looking for the link as we talked a little bit about this in our last MTG conversation last year. Richard Garfield did some great interviews and I will have to find them again.
  18. Art Waring

    Expanding On Game Design [Learning From Game Designers]

    I like the rest of the advice you provided, but this one does not mesh with what I learned in college as an English major. Personally, I always keep everything, especially first drafts because they can contain your unfiltered ideas, or quirky insights that you can expand on and evolve over time...
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