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    [Mage: the Awakening] Legacy of the Stone Assembly

    Mage Character Concept Life On Hold Twenty six year old Sandra Dean had a good start on a career in the corporate offices of a successful New England restaurant chain as a junior accountant. There was not much remarkable about the budding young pencil pusher. She did her work up to performance...
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    [Mage: the Awakening] Legacy of the Stone Assembly

    HT, is it okay if we post what we PM'd to you?
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    [IC] The Protectors of Greensfen (Part II)

    With Rellek positioned to guard to the southeast, Moreen runs at the bats to the northwest. She swings her sword with her mounting frustration behind the attack. Her blow narrowly misses. Moreen curses and calls on Erathis for more aid. move action - move to 1 square southeast of bat 2 (it's my...
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    [Mage: the Awakening] Legacy of the Stone Assembly

    Quick synopsis of Sandra Dean - A twenty six year old corporate burnout who had her midlife/faith crisis rather early. She turned to new age spirituality for comfort, seeking for answers that would bring peace of mind. In the process, she lost her job and returned to blue collar work as a...
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    [Mage: the Awakening] Legacy of the Stone Assembly

    Ah... Yes I do like your take on it better than what I read about the standard setting. It fits very well with the old feel of Ascension too. Very well, I'm in! I'll do some character brainstorming, and some more reading on some of the other aspects of this edition and PM a character concept for...
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    [Mage: the Awakening] Legacy of the Stone Assembly

    I am all over this, if you'll have me. The last Mage game I played was with Mage: The Ascension revised edition. I assume The Awakening is a new edition that's significantly different enough to require a book purchase. I loved Mage: The Ascension. I'd love to play in this game, but I have a...
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    [IC] The Protectors of Greensfen (Part II)

    woohoo! congrats Coviathe! "I'll be damned if I'm going to die to these flying rodents," Moreen says through grit teeth. She widens her stance and tightens her grip on her shield and sword. She ignores the stinging pain and prepares for a counter attack. standard action - second wind, spend a...
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    [IC] The Protectors of Greensfen (Part II)

    Calling on Erathis's aid, Moreen delivers a blow to the elusive firey bat. standard action - bolstering strike Bolstering Strike (1d20+8=24, 1d8+4=9) minor action - divine challenge on the firey bat
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    [IC] The Protectors of Greensfen (Part II)

    sorry for the absence, it's been a brutal week. The flaming bat's sweeping attack singes Moreen, but she manages to pat out the fire burning at her clothing beneath her armor. Seeing Karis viciously attacked by the bats, Moreen hurries to her side and channels divine energy into the rogue's...
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    [IC] The Protectors of Greensfen (Part II)

    "He is deaf to reason and too zealous for my trickery. Do as you will." Moreen says, then quietly eats her meal. She offers no further input on how to proceed. With her bowl only half finished, she excuses herself from the table and disappears for a little while. The paladin seeks solitude at...
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    [OOC] The Protectors of Greensfen

    Initiative: +1 = + 1 (half level) + 0 (dexterity) Senses: Perception ++3 = 2 (wisdom) + 1 (half level) Alignment: Unaligned Languages: Common, Supernal Diety: Erathis Str 14 (+2) Dex 10 (+0) Con 14 (+2) Int 11 (+0) Wis 14 (+2) Cha 16 (+3) HP 46 (includes toughness); Bloodied 23; Healing Surge...
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    nerdytenor's The Missing Warlock

    Moreen takes the longsword, unsheathes, and studies it. She rolls up the sleeves of her robe and slashes a little at the air, then a thrust, and an imagined parry and a reposte. "The balance is excellent. This is a fine blade and I would be honored to wield it in the paladin's name if I may."...
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    nerdytenor's The Missing Warlock

    "Plenty of people do ill-advised things of their own free will Mardrick. She may have been seduced with promises of power, money, or false salvation. You are right not to give up on your wife without knowing what is really in her heart. I am willing to help, but as Karis said we do require...
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    [OOC] The Missing Warlock [4e, closed]

    Oh I didn't mean to imply that I wanted to change Moreen's class. I was just saying I felt I haven't been very good at roleplaying her and I was asking for some criticism if anybody had some. I picked up the adventurer's vault myself but I haven't had a chance to read it much. As for her...
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    [OOC] The Missing Warlock [4e, closed]

    I'm enjoying the game. It's been a very good first experience in pbp games. I'd definitely like to continue. From my perspective, it's been a well balanced challenge. I had to use most, if not all of Moreen's powers between extended rests. I had an excess of healing surges, but with a limited...
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    nerdytenor's The Missing Warlock

    "You waste your cleverness on your insults. You are in a very dire situation. You'd serve yourself better by thinking up ways to stop my scaly friend from doing most unpleasant things..." Moreen touches his forehead, letting her healing power renew his body. "There, we don't want you dying on...
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    nerdytenor's The Missing Warlock

    When the mage stirs, Moreen eases herself to the ground next to him, almost as if sitting next to a friend waking up from a nap. "So you're still alive. That's always a comforting thought. But I don't envy you." Moreen waits for him to get his bearings and realize he is a bound prisoner. "You...
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    nerdytenor's The Missing Warlock

    What do you think Coviathe? Want to try some good cop/bad cop? Moreen's relevant skills - Diplomacy +9, Insight +8, Heal +8 (for Dardus)
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    nerdytenor's The Missing Warlock

    Moreen wastes no more time. She breaks out into a running pursuit. two move actions - Run to G14, Moreen grants combat advantage
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    nerdytenor's The Missing Warlock

    "Don't let their leader escape!" Moreen says to the others closing around her. She renews her attack, vigorously slashing at the axe wielder, pressing her current advantage. standard action - Holy strike on the axe wielder if he dies, then move action - move to J19 I think it would be better if...
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