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  1. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The point is, you added something dangerous to the world. You did so in order to hinder the PCs' movements and weren't sure they could get past it ("I had no idea if or how they would be able to get to the other side of this. They did admirably.") That's thinking dangerously. The name of the...
  2. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, all those casual gamers certainly haven't created tens of thousands of pages of homebrew, personal settings, house rules, entire supplements, and philosophies over the decades. Because casual gamers are far too casual to think about their games in any sort of codified manner.
  3. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think at this point you know what I mean. You're being unnecessarily pedantic here in order to claim that you don't do a particular thing that you do. Like, when you say that you decided to ask the players what to do after the attack the players didn't respond with "we attack back." If they...
  4. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So in this case, the conflicts and threats have been set up by someone else. It's the same thing, really. Whoever comes up with the adventure needs to set those things up; the DW writers probably just assumed that most people would be writing their own adventures. There aren't a lot of...
  5. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Neither of these were combat situations. In the first one, the PCs chose to retreat rather than attack or roll for initiative. In the second, there were no hostile intentions; you instead used the narrative to trigger a specific type of countdown, using the initiative system. So neither of these...
  6. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So why does it bother them so much to learn that other people have taken those methods of play and given them a name?
  7. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    According to Wikipedia, it also has "fast-moving tides," which I imagine help contribute to those deaths. You sink into the quicksand, have some trouble getting out, and then drown when the water comes in.
  8. Faolyn

    What do YOU plan on doing with Daggerheart?

    I Made Monsters! Some of you may remember all the monsters I converted to Level Up. Well, here's a bunch for Daggerheart. (I make or convert monsters and the like to help battle depression.) Anyway, confession time: I haven't played the game yet! I want to play or run it, the people at my...
  9. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So when the players decide they want to attack, you look at the situation and decide that they don't have to enter combat?
  10. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And this is a pretty standard GMing tactic. You know what? I want to know what the structure of one of your games is like. How do you set up conflicts and threats? Do you set up conflicts and threats? Because this thread has a whole lot of heavily-narrative folks going into detail about their...
  11. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not trying to trick anyone into anything. I'm pointing out that the things you're complaining about are things you're already doing.
  12. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @AlViking, you wanted an example of fail forward from an actual D&D game, so here goes, from last night's game. Preface: I have no idea if the GM adheres to fail-forward principles or not. I know they've run 5e, but I'm not sure they've run anything else, or even fully read any PbtA material...
  13. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No. They're guidelines, goals, and the most common things you'll do. That's far from useless. That's far more useful information than you'll get in, say, the 5.14 DMG. OK. Do you understand that most gamers make at least a very minimal map? Personally, I found my games to be a lot more...
  14. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, different people run games differently.
  15. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, I read them quite thoroughly.
  16. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Except that a reason you don't like narrative games is something that has been a part of D&D forever. Like, literally since it stopped being purely a wargame. So why is it that you're fine with narrative triggers in D&D but not in other games? The only actual difference is that they're labeled...
  17. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Um, combat has an explicit fictional trigger in D&D. That trigger is some in-game event that causes the PC or NPC to want to attack, followed by that PC or NPC saying "I attack." In fact, tons of stuff in D&D has an explicit fictional trigger. If the party encounters a locked door and the...
  18. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    OK? It's not meant to be exhaustive or exclusive. I would hope that when you describe your world, you at least try to make the descriptions a bit interesting and engaging. Unless your goal is to be as bland as possible. They mean world maps, not encounter maps. As in, you don't need to fill in...
  19. Faolyn

    Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head

    Hey, you don't need kids as an excuse to buy a stuffy!
  20. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Nope. As @Thomas Shey said, carrot, not stick. But also, I'd imagine that most of the time, the players don't rely on this move all the time. There've been times when one player of mine has tried to convince another one of something and I've suggested the move, and they've said no. So for many...
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