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  1. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    This requires use of your second wind. Now granted, you get 3-5 uses between long rests at 5th level, but using it on the first round seems wasteful (you're giving up the healing benefit). Unless you KNOW combat is going to be just that quick and easy. And if that's happening routinely, the DM...
  2. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    I think all @Oofta is saying is 10 round for 7 fights is REALLY fast. Sure some combats can be fast 1-2 rounders, but 10 in a row, with most being 1? And with a mix of high level foes? I would hope that's an outlier. If it's not (as in many different groups run through the adventure like...
  3. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    I've both DMd and been in a high level group where the fighter was getting close to this kind of damage (though not quite that high and not routinely) but fights lasted quite a while. By that level there were, as you said, flying baddies, invisible baddies (though, at high level, blind fighting...
  4. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    Wait, so fighters finally actually have some effective abilities and you want to nerf THOSE? For ex. indomitable is FINALLY not a joke! But it's also VERY limited use and gives the fighter some hard choices. So hard disagree from me!
  5. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    9 And, as a whole, 5e monsters have fairly low ACs. I haven't looked to heavily at the 2025 versions, but I don't think they changed AC much at all. Then you have easy to get advantage which means likelihood to hit goes up even more. Interesting to see the math, but I suspect 2d6 per attack...
  6. Mort

    D&D 5E (2014) Question for folks who use D&D Beyond: How well does it work with the new rules?

    Don't think that's there. But pretty easy to add and subtract HP. I add conditions just by border color, very convenient.
  7. Mort

    D&D 5E (2014) Question for folks who use D&D Beyond: How well does it work with the new rules?

    And I don't know if they've added it very recently (didn't notice it last Sunday for my game), but now creatures full stats are in Maps. Everything is right there for easy reference. They're adding more and more functionality quickly.
  8. Mort

    D&D 5E (2014) Question for folks who use D&D Beyond: How well does it work with the new rules?

    Once you set things up on your end, all the players have to do is click a link (looks like a sideways triangle) on their character sheets in Beyond.
  9. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    If your expecting crafting and allowing purchase of magic items, the number of "found" items should absolutely be adjusted. And frankly, purchased magic items are just "found" magic items by another name. There are no purchased items that the DM hasn't allowed to be there (and given the means...
  10. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    Keep in mind, the 100 items recommendation is over the life of the campaign. 47 of those are common and uncommon, many of which would be of limited usefulness by 18th level (assuming they weren't consumed, destroyed or otherwise lost).
  11. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    Well I don't know about "anyone" but WoTC certainly has issues. I'm about to run the final leg of the Planescape adventure (which is for 17th level PCs), and am deciding on what to do with it. As written, a 17th level party of even remotely competent PCs (and players) will almost certainly...
  12. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    At 18th, the wizard has only 1 slot each of 6-9th level, yes these should be a valuable resource and the DM needs to make sure they're not constantly replenished/available. Also by that level, lower level slots are somewhat spammable sure, but the wizard needs to be pressed with ways to use...
  13. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    If resource management is not an issue for the caster (as in they consistently have more than enough slots to do whatever it is they want to do), then they will almost certainly dominate play. At the least, they will make the various challenges (in and out of combat) way too easy due to the...
  14. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    Robe of the Archmagi is nice and all, but it doesn't hold a candle to a staff of the magi or staff of power. These items add way too much resource to a wizard's (or sorcerer's) arsenal. To challenge a high level party you have to make sure the caster's resources actually get drained. That's...
  15. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    Quick question, does the wizard have a Staff of Power/Magi or similar item?
  16. Mort

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    I'll have to take a look at the monsters you guys were fighting. But it does seem you guys were LOADED with magic items (10 magic rings each?!?, that means you each probably had amazing other gear too). Martials have gained in power significantly and casters have retained it gained a bit too...
  17. Mort

    D&D 5E (2024) Monster Manual Organisation

    Missed that. Sure consistency is good.
  18. Mort

    D&D 5E (2024) Monster Manual Organisation

    Full disclosure, I currently have only the D&D beyond version. But you can see, from it, how the physical book is laid out. And I just don't get the complaints. If you know exactly what you want, alphabetical is not a bad way to organize. But if you don't, the book is pretty good about...
  19. Mort

    D&D 5E (2024) Is Oath of the Noble Genie Green, Yellow, or Red?

    Even with the higher AC, 12 Con is living dangerously with a Paladin. I played one (Paladin with 12 Con) for several levels and was downed in nearly every combat, it was a miracle (and a bit of 5e death save resilience) that he didn't die. When I played a Paladin with 16 Con, didn't have that...
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