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  1. DM_

    D&D 5E (2014) Minotaurs Lair

    The DEX save vs Shifting Wall is a great idea.
  2. DM_

    D&D 5E (2014) Rules Digest

    Awesome! Especially handy for new players to the table to have a quick reference guide like this.
  3. DM_

    D&D 5E (2014) What Campaign Setting(s) Do You Want To See in 5E?

    Above all a redo of Red Steel and the Savage Coast of Mystara. Spent much of my teenage RP experience staving off the Red Curse. It would be nice to revisit.
  4. DM_

    D&D 5E (2014) What's still missing?

    I would like to see a new manual of the plains but mostly due to loving their new artwork :P I would also like to see a supplement for the creation of 2e style kits and more non-weapon(i.e. not combat related) skills/tools.
  5. DM_

    D&D 5E (2014) Minotaurs Lair

    Most especially I love the idea of giving a minotaur the capacity to disengage as a bonus action. Perhaps a Lair Action to alter the labyrinth? Perhaps a ritual (or some such involved process) to permanently rid the land of the minotaur?
  6. DM_

    D&D 5E (2014) New DMG Excerpt: It's A Trap!

    I am liking the divisions between trap types of setback, dangerous and deadly especially in that deadly traps scale damage to play tier. Additionally enjoying that this is sparking the creative sections of my mind, devious trap ideas abound most of which will make my players scared to touch...
  7. DM_

    D&D 5E (2014) DMG Preview: The Multiverse

    True, I was merely quoting the DMG preview page. Though more importantly than nitpicking is that these regions are featured within core Forgotten Realms geography.
  8. DM_

    D&D 5E (2014) DMG Preview: The Multiverse

    "Beyond the central continent of Faerûn, Toril includes the regions of Al-Qadim, Kara-Tur, and Maztica." This makes me oh so happy. Always loved Maztica and it is nice to see they returned it to its rightful place.
  9. DM_

    D&D 5E (2014) Favorite change and thing you like better before

    Favorite new rule: The action economy is just wonderful. Movement split specifically is awesome. Rule I miss: Minions. Though never having actually played 4e (just wasn't my style) I used the Minion mechanic as a house-rule for my old Pathfinder game. Will probably continue using this in my...
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