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    clarification on tunnel stalker feat from MP

    Also, if the Rogue sticks to multiple [W] powers, they can make up the gap somewhat. They really need 3[W] or more to make up the damage loss compared to a dagger, though -- with a dagger they'd have +2 to hit over an axe, and they'd get +1d8 damage.
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    D&D 4E Are humans balanced in 4e?

    This is exactly what I'm getting at... Especially at low level. Once you get to the higher levels, you have plenty of feats running around and while one more is handy, its not a huge boost like it was at first level. When you only have one feat (at first level), getting another one DOUBLES...
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    D&D 4E Are humans balanced in 4e?

    Rather than give humans a bonus feat and super-awesome racial feats, I'd ALMOST prefer to give them a menu of options. "Choose one of these: +3 on attack rolls when using an AP, +1 on saving throws, stubborn survivor bennies, etc." I don't like giving players the option to suck, and a human...
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    D&D 4E Are humans balanced in 4e?

    My biggest problem with humans is that one of their main features, a third at-will, is often wasted. Additionally, their bonus feat is handy, but doesn't scale well with tier. If you're playing at levels 1-6, its great, but above that, its kind of wasted. One of my house rules for humans is...
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    Stealth 4 Dummies

    Here's my current thoughts on Stealth, compiling all the relavent bits from the PHB and errata as of today. I definitely don't have it all but I think I may have identified some of the big questions out there! STEALTH PER ERRATA quote:Stealth: At the end of a move action. Ok, so you can...
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    Help me understand the paladin.

    I strongly agree that paladins excel against elite and solo monsters. Interestingly, paladins are quite good at defending against lots of miniony little baddies. A minion cannot afford to take even one round of DC damage, so the mark is 100% compelling. A paladin can easily engage one minion...
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    Appraise check

    Agreed. Plus, "Appraise" (or whatever skill you use as a substitute) now becomes a MANDATORY skill for the party. If they don't have it, and thus constantly get boned on treasure, they will quickly find themselves lagging behind the expected power curve. This causes encoutners to be too...
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    Tank Theory

    In general I agree with most of the posters in this thread, especially Drakona's analysis. However, I'd like to point out that its possible for a defender to force the monster into a very difficult situation. For example, take a CHA-adin with a Warlock Multiclass using Eyebite. If he hits the...
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    Trying to get hit?

    I would let him grant CA to enemies, or make himself helpless. The enemies would not have to take advantage of it (for example, maybe he's wearing Righteous Armor and they don't want to take damage all the time).
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    Changing implements

    I'd at least make him spend a feat to use staves. Spending a feat to get "staff proficiency" is less potent than the Wizard MC feat and I'm willing to bet that the forthcoming Invoker MC feat will let you use staves anyways with a cleric-friendly required attribute.
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    Can sustained conjurations and zones fly?

    This is why every STR based character should purchase a +1 javelin around the mid-heroic tier when such things become affordable, and maybe consider upgrading it to a +2 Dynamic Javelin a few levels later. Never worry about running out of ammo again.
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    Battlerager: Experiences?

    Maybe DMs should just ignore defenders to the maximum extent the players let them? In previous editions, the DM often had to intentionally go after the fighter, even though the pointy hat in the back row is more vulnerable, just because you didn't want to screw the players over. In 4E, the DM...
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    Battlerager: Experiences?

    Has anyone actually played a Battlerager above level 5 or so around here? I think that the Temp HP gained will not scale as quickly as monster damage. For example, in upper heroic, a character that started with 16 CON will be up to 18 due to the level 4 and 8 bumps. That means that they'll...
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    Philosophy behind Intelligent Blademaster feat

    One advantage that paladin's get is that they really only need BMAs for OAs in order to perform their class function. Heavy Blade Opportunity helps them out a lot with this at level 11. Of course, this requires that (A) paladins start with 14 STR and (B) paladins use DEX & heavy blades, but...
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    Dwarven Weapon Training and Superior Weapons

    Yes, its legit. I don't have a problem with dwarves having a strong incentive to use axes and hammers myself, so I have no beef.
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    Challenge: Balanced Stealthy Party

    I would get around the Leader issue with a Tactical Warlord that multiclasses into Wizard. A Wizard MC is reasonable for a TacLord, who will have very high INT and can make use of some AoE or control powers. Then they can pick up Disguise Self or Invisibility and be good to go. There are also...
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    Warlord - punished for sacraficing

    My biggest beef is with the Warlord's Presence features. Especially at low levels, your class features are just as important as your powers as far as giving you options or a "shtick." Even the Cleric's healing bonus is something that makes them the best at something, and it can help them out...
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    jump and attack

    I think it makes the most sense to treat it like a charge. You could also treat it like an Acrobatic stunt, however, as discussed in the DMG. There is a damage by level table that might be appropriate for something creative, say, jumping with a particularly heavy object in your arms to land on...
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    D&D 4E D&D 4E and psychology: Hit chance too low?

    This is why I think including Brutes is important. If there's a brute in every other fight, those players that need to tear through a lot of HP to feel like they are contributing will get their fix. If the DM senses this desire among the group, it should be easy enough to either (A) swap out a...
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