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    D&D 4E D&D 4E and psychology: Hit chance too low?

    One thing I don't like is that you have the CHOICE to suck. I'd have preferred the PHB to rule that (A) you must have at least a 16 in your prime attack stat and (B) At level 4, 8, and so on, you may boost your prime attack stat and one additional stat of your choice. With the return to strong...
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    Rituals - A wizard can Raise Dead?

    I really think its just fine. Say you have a group of three players, all excited about Martial Power. They select a Tactical Warlord as their leader, fighter as their defender, and also have a rogue as their striker. They may quite possibly be hosed without a "traditional" cleric if access to...
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    Pythagorus in the machine

    Pythogoras is dead, along with his friend, Descartes. It may not make much sense logically, but for a game, it works great. No more pulling out the calculator in the middle of a fight!
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    Death Saves Out of Combat?

    You could always dribbe a healing potion down their throat if you are afraid of botching the stabilize roll.
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    Rogue at will powers ?

    http://www.enworld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual.html Now you do. Attacking REF is worth about +3 to hit as compared to hitting AC.
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    Rogue at will powers ?

    No. ROUND 1: Monster attacks. ROUND 2: You attack the monster with Riposte Strike. ROUND 2: Monster attacks you. You may use your immediate interrupt to attack the monster. ROUND 2: You use Riposte Strike again. And so it goes... Also, remember that you can retrain your at-will powers...
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    Balanced Character vs Glass House

    I'm not sure how spreading out your stat array would boost defenses at all. Your high DEX contributes to AC and REF. Your STR contributes to FORT. The only weak point is WILL, and most characters will have at least one weak defense. CON would give you a few extra HP and surges. As has been...
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    How viable is the max-CON fighter?

    Check out "Tank" on the WOTC CharOp forums. He is a maxed CON fighter that is quite effective.
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    Rogue at will powers ?

    Remember, you can retrain these when you level up if you aren't happy with your choice. So I'd pick Deft Strike and Piercing Strike because they are mechanically simple and easy to run and see how they work. If you find that you don't get much use out of Deft Strike, then retrain it for...
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    Rogue at will powers ?

    Seconded. You don't have the CHA to pull off sly-flourish. With only 14 STR, Riposte Strike will be lame.
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    PC-Ally minions - how should you treat them?

    In that case, it sounds like you should go with a cinematic "one-shot" option. (A) OPTION 1: INCLUDE THE NPCs IN THE ENCOUNTER - If this is the case, subtract XP equal to the XP value of the NPCs from the encounter. This effectively lets you add additional monsters to each encounter. - They...
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    PC-Ally minions - how should you treat them?

    If these are a one time cinematic addition to the team, then I would subtract their XP from the encounter's total XP and call it a day. They get their own initiative role and their general actions are directed by you, the DM (although you could have the players take care of the dice rolling and...
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    Weapon Proficiency Bonus question

    Correct. The exception would be if a class specifically singles out that it does not apply. For example, see the Swordmage.
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    Fighter Weapon Talent and Lance of Faith don't stack?

    They stack. Lance of Faith is a power bonus and thus will not stack with other power bonuses. Fighter Weapon Talent is an unnamed bonus and thus will stack with everything.
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    Abilities for a resourcful Warlord

    IMHO you must pump STR. It is the prime ability used for all of your powers. If you choose not to pump it, you will NOT be able to hit as often as you "should." Then you have a choice. You can pump INT if you prefer INT-based powers, CHA if you prefer CHA-based powers, or both if you can't...
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    "How to run a PC quick, clean and effective - Forked Thread: (...prevent Grindspace!)

    As a player, I find that having all the monsters go at once is a BAD idea. Just as its useful for the players to go all at once and synch up their tactics, its dangerous for the monsters to get the same chance. Perhaps this is worthy of a second thread, but I think it is a good idea for at...
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    "How to run a PC quick, clean and effective - Forked Thread: (...prevent Grindspace!)

    Just my $0.02. SKIRMISHER MONSTERS How to Identify them: Often described as being lightly armed and armored. Tend to be highly mobile, perhaps with alternate movement modes (flight speeds, teleportation, etc) or with "flyby attacks" where they can move and attack in one standard action. Who...
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    "How to run a PC quick, clean and effective - Forked Thread: (...prevent Grindspace!)

    I'd like to second knowing your role and sub-role. That information is essential for making sound, quick tactical choices. The flip side of that coin however is being able to identify monster roles. You need to be able to guess which foe is the brute, which is the skirmisher, which is the...
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    Ask Wizards Response for 12/22

    While in this case, your suggestion of retraining the old warlock skill is sound, if WOTC had mentioned that, it might have muddied the waters for the Clerics who grab Paladin Training (and thus double up on Religion).
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    Class Design: One Primary Attack Stat

    The biggest problem with dual-attack stat classes is when class features key off of one but not the other. For example, a paladin's mark keys off of CHA. So even STR-adins have some need for CHA. A CHA cleric can dump STR to some degree (I guess they will want 14 STR for Hvy Blade...
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