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    AC: melee rangers and warlocks

    Warlocks want INT, and many will start with ~16 and then pump it at every opportunity. This puts them only a point or two behind rogues and wizards. Melee Rangers that want to pump WIS through the roof should ensure that they start with CON sufficient to get at least Chain proficiency. In...
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    Crafting aboard a ship

    I'd say its fine. You've already made item crafting SIGNIFICANTLY harder than its supposed to be BTB. Don't make that Ritual Caster bonus feat even more useless than it often is by applying the nerf stick again. Will allowing the wizard to be wizardly, thus saving the party a few hundred GP...
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    Ranger beasts

    The level 5 Daily Consecrated Ground is also a good option. Honestly I think the design is pretty good. Most of the time, out of combat, you should be using your own surges to fuel the beast's healing. In combat, it has two surges to spend for second winds or healing words if separated from...
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    Does everyone take Superior Weapon Proficiencies?

    Its value is highly situational. Generally, Superior Weapon Prof is best when: - Most of your powers deal [W] damage. - You have powers that deal multiple [W] damage. - There aren't other feats you want. - Your encounters tend to be shorter, so your ratio of At Will Attacks to Encounter Power...
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    Does everyone take Superior Weapon Proficiencies?

    I am playing a protecting paladin and have not seen the need for Bastard Sword Prof or Weapon Focus. My role isn't to do damage; its to mark the right foe and absorb a lot of attacks. Most of my damage comes from making monsters defy my mark and take a heap of Radiant. Plus, many of my...
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    Stealth vs Lack of Perception

    Note that several Rogue utility powers exist to resolve exactly the problem of darting between pieces of cover.
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    Lingering Wrath to strong?

    I don't have a problem with it. Tieflings before the feats made terrible fighters. Now they make passable fighters. I'm also noticing that the races are developing role tendencies. For example, all Half-Elves have some leader stink on them. All dwarves have some defender characteristics...
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    Disenchant Magic Item wondrous Item

    I could have sworn that there was a wondrous item that also served as a renewable component for the disenchant magic item ritual. I can't find it thought. Any ideas, or am I crazy? Thanks!
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    Encounters in wilderness

    I would move away from random encounters in 4E. First, if you have more than one random encounter per day, it starts to stretch credulity and bog down travel. How does anyone else travel this road? Are the PCs like the Starship Enterprise, continually running into absurd amounts of trouble...
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    Forked Thread: If I'm Dominated, and Have no Weapon, am I no threat?

    I would not allow Dominated to easily translate to Helpless. The intent of 4E is to reduce save-or-die situations. If you allow Domination to automatically become Helpless, its basically become save-or-die in most cases. Helpless is its own category and it is particularly difficult to attain...
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    Help Please: Losing Cleric - How to Replace with Magic Items?

    We've done that in our game as well. I was playing the leader, but I'm in the military and am often traveling or unavailable. One of the players running the second defender put his defender on ice and pulled out a warlord for awhile. It was enjoyable for all -- he got to try a new role, the...
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    Help with rules how to conquer other civilisations...

    The heroes of battle splat from 3.5 might have a bunch of good ideas for you. I think it'd be worth picking up. If for nothing else, it has encounter maps, campaign design notes, and a lot of useful fluff material. Used 3.5 splats are quite cheap these days so you can probably find a copy for...
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    Beastmasters & Mounts

    If you stop making attacks for mounts using your own actions, then they start drawing their own XP. So says the DMG, at least.
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    Forked Thread: If I'm Dominated, and Have no Weapon, am I no threat?

    The domination can also kill you pretty quickly. They can have you mechanically run (and thus grant CA) through a gauntlet of enemies who take OAs. Or dash yourself onto a trap. Or jump off a cliff. Or climb into a cage. All these things are quite dangerous to the group and may divert...
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    Help Please: Losing Cleric - How to Replace with Magic Items?

    4E is the first edition where cleric-less adventuring is actually viable. Although missing any sort of leader is difficult... But still possible, depending on how well developed your team's tactics are. I think you'd be fine with a few leader multiclasses, definitely ok if there is a...
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    Help Please: Losing Cleric - How to Replace with Magic Items?

    There is a Healer's Sash in the Adventurer's Vault (a belt item) that is basically a cleric in a can. You preload a bunch of healing surges into it, then they can be given out to folks as an Encounter power. So, basically 1x healing word/encounter. That might be viable. If you have a group...
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    Players break the doors-chests what ever

    This is my solution too. Loss of a healing surge works too. "Your violence causes part of the cave to collapse, and you each lose a healing surge." Or, "the ruckus attracts some guards. You dispatch them fairly easily, but all lose a healing surge."
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    What prevents eternal crossbow attacks in the rules?

    As you start to accumulate magic weapons this rapidly becomes non-viable if you ever want to actually hit.
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    help to decide hazard lvl

    Auto-daze is pretty potent and may not be much fun for your players, especially if the monster has a way to force them into the hazard (forced movement, constricting terrain, etc). What I would instead do is give the hazard an attack, perhaps +X vs FORT or +X vs. WILL. If successful, the...
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