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  1. dbm

    Which RPG has the best combat rules for flying vehicles?

    I would agree that most RPGs I have played were weak on vehicular combat. I like the vehicle combat rules in Savage Worlds Adventure Edition. It actually has four different options if you use the Sci-Fi Companion book (two in the main book, two in the Companion). Just sticking to the core...
  2. dbm

    Do you remember your first RPG purchase?

    The first RPG-ish things I would have bought are the original Fighting Fantasy books. They were my gateway into the hobby. I learned about D&D from a friend at school whose older siblings played; I would have been 11 at the time (1983). So my first RPG-proper was Red Box D&D; whether I bought it...
  3. dbm

    City-States of Adventure

    I haven’t got it the table yet myself, only read it. But it reads really well as a more grounded fantasy game. It gives me The Fantasy Trip vibes.
  4. dbm

    City-States of Adventure

    The current Dragonbane crowdfunder is for a new city book - Arkand (and an expanded magic book, too).
  5. dbm

    What Media Format Is Your Preferred Campaign Style?

    Babylon 5 is probably the model I reference back to as well in most campaigns. A degree of long term overarching ‘plot’ for want of a better word. Big things happening in the background for the players to interact with and either adapt to or rail against as they wish. Interleaved with smaller...
  6. dbm

    Should PCs Be Exceptional?

    I like the PCs to be exceptional because I like asymmetrical design for RPGs, The PCs should work on a different paradigm to most NPCs; how different and what that difference is can vary by game. In Savage Worlds for example, the PCs are Wild Cards while most NPCs are Extras, and that makes the...
  7. dbm

    RPG-style Board Games

    Boardgames are one of the secondary activities of my gaming group. We aim to meet weekly, and the #1 plan is to play an RPG. If the GM hasn’t had the time or headspace to prepare, we will usually switch to boardgames as a secondary option which we also really enjoy. We have a few RPG-like board...
  8. dbm

    Daggerheart General Thread [+]

    My understanding is that you get the spotlight and get a point of fear as the GM if a players rolls with Fear on an action roll. You don’t necessarily have to use the spotlight to attack the PCs, however. But you get to make a move as the GM so can push the scene in some way.
  9. dbm

    Daggerheart General Thread [+]

    I suspect GMs will need to do this regardless, as spending Fear allows the GM to take the spotlight. So managing spotlight will be a key skill for running combats in Daggerheart, across both PCs and NPCs. I think this will be one of those things people need to try out and see if it is fun for...
  10. dbm

    Daggerheart General Thread [+]

    I’m coming at this from a theoretical perspective as I haven’t run it yet, so take my ideas with a pinch of salt… It seems to me that this just needs the same GM table management skills as you would typically apply in a non-combat scenario. Watch the table, make sure Spotlight is being shared...
  11. dbm

    What do YOU plan on doing with Daggerheart?

    I will start be saying - IANAL. Implementing DH in an existing VTT seems different from creating a VTT to run DH to me as a lay-person. Certainly, there are fan-made implementations of D&D 4e and GURPS for Fantasy Grounds, for example. I don’t see why you couldn’t do that with DH?
  12. dbm

    What Game Publishers Are Saying About The Tariffs

    Ah, the good’ol DeLorean method…
  13. dbm

    Let's Read Daggerheart +

    Given that you always generate hope or fear on an action roll, there is no ‘vanilla’ success to contrast against. So success / failure with hope seem to function as base pass / fail while ‘with fear’ seems to be ‘yes but’ and ‘no and’ respectively. A critical success is the ‘enhanced’ success...
  14. dbm

    Let's Read Daggerheart +

    I agree, the statements are not mutually exclusive or contradictory in my opinion.
  15. dbm

    Daggerheart General Thread [+]

    They may be playing deliberately slowly to allow the audience to keep up and get familiar with the mechanics? I haven’t watched it yet.
  16. dbm

    What do YOU plan on doing with Daggerheart?

    That’s a table choice kind of thing. From p176: “Some players love getting new weapons and armor, while others may have established an emotional connection to an item (for example, a family heirloom sword or armor once worn by an old friend) and want to keep it. If PCs want to keep their...
  17. dbm

    Critical Role to Run Grimdark Daggerheart Miniseries

    They are a sliding scale of complexity in the changes involved. I think you need to actually see the content to get the full understanding of what they are doing / demonstrating. The most involved frame is a Weird West setting which involves battling giant monsters Shadow of the Colossus style...
  18. dbm

    Critical Role to Run Grimdark Daggerheart Miniseries

    Making changes is not a binary thing, with the type and degree of change required making a big difference in how good a fit or otherwise a system is. I say this as a person who has adapted systems like GURPS or Savage Worlds to many different campaigns, and the two are very different activities...
  19. dbm

    What do YOU plan on doing with Daggerheart?

    This sounds like the job for a campaign frame, where characters with powers choose from being a psionicist or a defiler (I think there is a third option? Haven’t played Dark Sun). The campaign frame rules would define what happens when you use a power based on your type. How defiling works, and...
  20. dbm

    Critical Role to Run Grimdark Daggerheart Miniseries

    Time (and play) will tell, however I think that DaggerHeart has that ‘loosely coupled systems’ quality in its design that makes a system like Savage Worlds easy to home brew in my experience. I will definitely play the default rules and some of the provided frames to get a feel for things...
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