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  1. Gort

    PHBII: big problem - druids lack healing at low levels!

    Sounds like another case of "but the class named this doesn't do what the class named this did in 3e!". The OP would be happy with the shaman class if it had been called druid, same as those people who miss bow powers from the fighter and won't play a ranger because it's not called fighter...
  2. Gort

    Monsters - How to best run them?

    It's not rocket science. If the players trounce 4 enemies of equal level without any trouble at all, try 6 enemies next time. Or target their weak defenses - reflex tends to be somewhat low on fighters, for instance.
  3. Gort

    Skill Chellenges - unfun?

    I always liked the rules from Spycraft 2 for doing opposed skill challenges. I forget what they were called in that book though. You basically played a little game with your DM - you each had a number of maneuvers available to you given the situation, some that you could only use if certain...
  4. Gort

    What are the most worthless feats (Heroic)?

    I've never seen anyone take the following: Expanded Spellbook - you already get twice the choice everyone else does, why do you need more? Far Shot and Far Throw - I've never found the ranges on weapons to be a major factor in my games. Fast Runner - +2 speed would be nice if it wasn't so...
  5. Gort

    Warlord Help!

    Don't worry overly about your initiative modifier as a warlord. A lot of the time you want to see how the first turn is going before you make a move - it stinks if you go first, charge a pile of enemies (expecting the other characters to follow you in) then the enemies go and all hit you. You...
  6. Gort

    brash strike - too good or simply good?

    It is extremely good - far better than any of the other fighter at-wills. 90% of the time, monsters don't have any special "if you have combat advantage, then this" rule, and those that do will probably have a whole bunch of ways of getting combat advantage anyway, so it's hardly a disadvantage...
  7. Gort

    Help me understand "The Delve"

    That's really cool. I kinda hated how all the current modules out are just a bazillion encounters with a very thin plot stretched over them. 3-4 encounters with a bit of a plot, well, that's a good one-shot adventure! Not so short it's no good, and not so long you get tired of endlessly chasing...
  8. Gort

    Fighting Wraiths aka how to annoy your players

    Well, I didn't say it would be a nice thing to do :D
  9. Gort

    To split or not to split

    I'd allow it. Using the ground as a target could get abusive in other circumstances, but not these.
  10. Gort

    Fighting Wraiths aka how to annoy your players

    Insubstantial seems like a pretty useless rule to have. All attacks do half damage (except some specific ghost-killing weapons that nobody has) but as a result, they've got a lot fewer hitpoints than a normal monster. I just doubled their hitpoints and forgot about insubstantial. I guess there...
  11. Gort

    D&D 4E Firearms in 4E

    Yeah, and look what happened to that.
  12. Gort

    When the Unspeakable Happens

    When I'm DMing, I let it happen. Generally speaking I won't bring it down on the PCs off my own bat - if it's supposed to be two encounters, I'll run them as two seperate encounters and not worry too much if a module is poorly designed. As a player, if two encounters worth of monsters show up...
  13. Gort

    one hit kills, unsatisfying?

    I'd like to see a rule where minions are immune to all damage that doesn't require a hit. That, or where you would normally auto-damage a minion (things like Cleave) you have to roll an attack. Otherwise you get stuff like fighters activating the Rain of Steel stance and defeating infinity...
  14. Gort

    How much money do plan on purchasing 3E/OGL products this year?

    Hmm, wonder how much I could sell my old 3e books for... £0
  15. Gort

    WHich is Better? Dire Wolf Mount or Beastmaster w/ Companion?

    That's only if your DM decides that the mount gets all of its own powers and actions. In that case it's basically an allied NPC, and so the enemy NPCs can be tougher. However, if you're using the rules where a mount basically does nothing except give its mounted combat bonus and increase the...
  16. Gort

    Most overpowered / underpowered ?

    My warlord is going to be the greatest healer ever next session. I just levelled him up to 6th, and picked up Rousing Words (encounter power allowing the target to spend TWO healing surges) and that feat that lets me add my charisma bonus onto the healing done by Inspiring Word. It's also nice...
  17. Gort

    D&D 4E 4e - be a king

    Sounds pretty good. If you're a king or the like, you have to be able to rule beyond the reach of your own sword, so using skills like diplomacy sounds very appropriate.
  18. Gort

    Best and worst of 4th Ed. Monsters

    Of the monsters I've run, the Rotwing Zombie and Darkling have been the worst. The Rotwing is a skirmisher that can't skirmish. It's a flying zombie, great, and it deals extra damage on a charge when flying. OK. However, it has a measly 4 fly speed, so it'll rarely be in charge range, and worse...
  19. Gort

    Wizards, nerfed or not?

    My opinion is that whatever the wizard loses at high levels compared to other editions, he gains at lower ones. He's more survivable than before - a decent AC is easily achievable, and he's not so far behind the other classes in HP any more. He never runs out of spells, which is awesome...
  20. Gort

    Skill Challenge Overkill (mearls stuff)

    I like the concept of skill challenges, as I feel skills are often neglected by players because they're very rarely life-or-death compared to something like your AC, your attack bonus, or your hitpoints. Skill challenges seem like a way that could be changed. However, the mechanics for them...
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