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    D&D 4E Making the Character I Want to Play in 4e (Long)

    Make a straight rogue and use a greatsword that just happens to have shortsword stats. Poof, problem solved. That is the problem, right? It's unbalanced to be doing two-handed greatsword damage combined with rogue sneak attack, and there's no guarantee that there'll be any feats in 4e to let...
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    GSL FAQ up

    Yeah, that looks to be the case. That's what you get when you hitch your wagon to somebody else's star. If you're looking for some sort of license that gives you perpetual rights to leverage the market leader's product to sell your own, with no way for that leader to curtail or end such...
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    D&D 4E Savage Tides 4e

    I wouldn't try to stretch it to 30. The playstyle of 21-30 is shaping up to be very different from that of the paragon tier, and if the 3.5 epic destinies are any suggestion of how things will work, I think the power boost is apt to be too much. It's worth remembering that the 3.5 adventure path...
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    Excerpt: Racial Benefits

    Trebling your per-encounter, minor-action breath weapon's area of effect is a little bonus? +2 to hit and damage with weapons you're going to be using all the time? Sure, +1 AC/Reflex against Large opponents isn't as simple, but it's about another 5% mitigation against all AC and Reflex-aimed...
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    Excerpt: Multiclassing (merged)

    This is not the case. Mike Mearls has specifically stated that it is possible to run an all-Martial campaign with no controllers. You may have problems with minion swarms, but that's very much in-genre for no-magic campaigns. A four-role party is preferable for most situations, and it's the...
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    Excerpt: Multiclassing (merged)

    Fighter with Warlord multiclassing. Burn your feats on skill training and declare that your warlord's inspiration powers or your fighter's maneuvers are rage and/or psionic-flavored. There's no reason that Cleave has to be flavored as "a sweep of your fist and/or weapon" rather than "A...
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    D&D 4E Love It or Leave It: 4E Multiclassing

    Even if you have no desire to multiclass, you will only ever take a class training feat if A) you want one of the two skills it grants and B) you have the 13 in stats it requires. It's foolish to spend 5 attribute points buying Str 13 as a wizard just so you can get fighter training for the...
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    Excerpt: Multiclassing (merged)

    Uh, where do they say this? Having each role filled is good, and they've said it's what they're assuming, but nowhere have I seen them claim that "no group should exist that doesn't have" one of each. In fact, I seem to recall Mike Mearls indicating that you could run an entire no-magic campaign...
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    D&D 4E Love It or Leave It: 4E Multiclassing

    You mean, like a rogue with a couple spells he can cast? And that wizard paragon path we've heard mentioned that lets you use a weapon as an arcane Implement? That's the exact concept you are describing. The only thing that it's costing you is 2-4 feats out of the five or six you get by 10th...
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    Excerpt: Multiclassing (merged)

    Ranger training presumably picks Nature or Dungeoneering as trained skills and gains Quarry 1/encounter. Rogue training presumably gets Thievery _and_ Stealth and gains Sneak Attack 1/encounter. Rogues get two auto-trained skills whereas rangers only get one; perforce, rogue training must be...
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    D&D 4E Love It or Leave It: 4E Multiclassing

    Because unless you're a Strength-based class, it's cheaper to buy 2 more points of your prime attribute than to buy Str 13 to qualify for fighter training. And if you do buy it, you better not want to multiclass anywhere else.
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    Excerpt: Multiclassing (merged)

    But if you're seriously investing in your multiclass, you have roughly 1/3 of your powers from your second class. Is one-third of you entire powerset not enough to give you the flavor you want, considering that third is as high-level as your primary class powers? A 10th level Fighter/Wizard...
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    Excerpt: Multiclassing (merged)

    With four feats, a third of your powers come from another class. With paragon slots, half of your powers are from another class. This is dabbling? And as for them being "parlor tricks", I think you're getting 4e confused with 3e. _3e_ let you trade 9th level sorcerer spells for 2nd level cleric...
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    Multiclassing.

    I think you could modify your concept pretty powerfully in 3.5, too- if there were no feat chains, no prerequisites beyond class, race, and level bracket, class prerequisites could be bypassed with a feat, and you got twice as many feats as you normally did.
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    Excerpt: Multiclassing (merged)

    What fighter's going to multiclass for something he can do better by throwing an axe? He'll take Fireblast for his per-encounter and suddenly get a minion-killing AoE effect.
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    Multiclassing.

    I think a lot of people are simply so hardwired to assume that concept differentiation can only take place via multiclassing that they can't see that the new normal way to do so is via feats. We've already been told that there are about three times as many feats in the PHB than there were in the...
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    Multiclassing.

    That's not a role, that's a hermaphrodite. How does _any_ system support a character that is simultaneously heavily-armored and lightly armored, or simultaneously tough and fragile? Either your character goes around in light armor or he goes around in heavy. Either he can stand in the front...
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    Multiclassing.

    I don't think we can say this until we see the power lists. Each class is going to have about 80 powers, as I understand it. I think it will be completely possible to build a lot of tweaked concepts entirely out of well-chosen standard powers, with no need whatsoever to reach outside of the...
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    Excerpt: Multiclassing (merged)

    I'd say that it's because keeping a lid on the synergies of any two classes is a lot easier than trying to chain up any three classes.
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    Excerpt: Multiclassing (merged)

    Note the attribute requirements on all the MC feats. Nobody's going to be dipping fighter unless they've bought Strength 13, and nobody's going to be buying Strength 13 unless they're already a melee-friendly type. For MC feat training to be a brain-dead substitute for the skill training feat...
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