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    How did you start?

    When I was a kid, me and my siblings would always play makebelieve. Later my brother was into gaming, He helped me create a character that had a magic ring that could turn me into a T-Rex. I have no idea what gaming system it was in. Yet again later I ended up moving in with my brother and...
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    Amazon.com no more for game purchases: Hypothetical...

    at least you guys have a FLGS. My nearest FLGS* is 130 miles away and the building is rapidly aproaching condemned status since hurricane Katrina. *THe BaM and B&N have some RPG stuff, but not the 3rd party or new stuff. And all the other "gaming" stores in the area are exclusive to collectable...
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    What's the big stink about Rappan Athuk Reloaded?

    I really liked RA1 & RA2, I never could find RA3 though. I made the mistake of telling my players about a few things in there before playing. They refused to play after they actually saw the stats for the mutated killer mimic. To this day I can put the fear in them by flipping through its pages...
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    Energy Weapons VS Ballistic Weapons

    Its not faulty thinking. I proved that the REASON he stated for falling over is false. I did not claim he didnt or shouldn't have fallen over. I am just saying that the impulse of momentum is not the reason that this occured. THe reason one falls over when shot is a result of the damage: pain...
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    Energy Weapons VS Ballistic Weapons

    yep they proved that a fixed wing aircraft with the wing surface area to mass ratio of a bumble bee could not fly... Note that a bumble bee is not a fixed wing aircraft and its wings do not produce lift by the same means as fixed wing aircraft. A fixed wing aircraft produces lift by creating a...
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    Energy Weapons VS Ballistic Weapons

    false. THe kinetic energy transfer is largely irrellevant. I can prove that kinetic energy transfer doesnt mean squat with simple physics. You get knocked down by the pain and shock of being shot, likely ampified by reflexive muscle spasms. Lets model a simple collision between 2 objects M1 =...
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    A poor man's, low magic flaming blade...

    Good tactic: have your less combat oriented party members pelt the thing with bottles of pitch while your melee guys tango. Then you start beating it with torches/burning blades.
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    Wandering books and sticky fingers

    1: store your books away from your players. 2: if one needs to borrow a book, make then sign a check in sheet when borrowed and returned. 3: keep this checkin sheet where you and only you have direct acess, so they have to sign in and out under your supervision. 4: remember to ask for your book...
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    Fireballing dead bodies

    hmm, looks like they changed that from 3.0... from page 136 of the 3.0 PHB hardness on objects applies vs all damage. I found it: in the 3.5 PHB on page 165 it mentions that acid and sonic damage are applied as to creatures. However it does not really mention hardness. It is a bit vague. In...
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    Fireballing dead bodies

    sonic damage, unlike other elements, does full damage to objects. but does not ignore hardness.
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    Alignment in the movie "Man on Fire"

    Creasy is Lawful Neutral. He gives the law time to do its job. Only when it fails does he take matters into his own hands. He is dedicated to a cause, the cause of retrieving/avenging Pita. He failed to do his duty to protect her and it burns him up inside. Yes, he tourtures, yes he kills...
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    ITS WORKING! D20 modern Automated Character Generator

    Update: I have found and fixed a bug where the class levels are reported incorrectly when generating more than one character. The error was: levels of smart hero added up from one character to the next. resulting in a character displaying 11+ (possibly 50 or more) levels of smart hero...
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    System Reference Documents

    Just a note for those that may be new to OGL or D20 games. If you notice in most third party d20 books they will describe how they present Open Content at the beginning of the book, often setting it in a different font, size, color or even boxed by itself. WotC books with the exception of...
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    ITS WORKING! D20 modern Automated Character Generator

    Thanks, just for the heck of it I just generated a character, and she turned out awesome! The bad news is that I just discovered a BUG! the language skills should not have an ability score modifier applied to them. Looking at her skills, you can see how she would make an interesting character...
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    ITS WORKING! D20 modern Automated Character Generator

    bump... I got to cram for a cal3 test so I wont be updating the NPC generator for a bit. But I have done some boundary testing and I have not been able to get it to throw an error since the last update.
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    What would the ideal d20 magic system be like?

    A generic system for creating self balanced rituals that anyone could theoretically cast. Kinda like the rules for incantations from UA or UA (lol). These costs would include ability damage/drain, hp drain, skill checks, casting time, required foci/sacrifices, etc. Then the spell would be...
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    d20 versus non d20

    I have about 4 feet of d20 material, 1 foot of first edition D&D, 1 foot of 2nd edition D&D, and about 6 inches of other game books. My elder brother on the other hand has about 8 feet of WoD and about only 5 inches for D&D, d20, chamions, toon and other systems combined.
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    ITS WORKING! D20 modern Automated Character Generator

    Error in generation of multiple NPCs is fixed. The occupation skills (that are selected as part of the occupation) are treated as class skills for thier weight. Each class skill is roughly 10 times more likely to be selected than any single cross-class skill. But no, they are not weighted above...
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    ITS WORKING! D20 modern Automated Character Generator

    Dho! I found a bug. THere is an error produced when generating a high level character with a primary class of strong. I'll work on this later tonight, after work and helping a friend move. As for increasing weight for skills, I have had the opposite request at wizards.com. SO I decided on the...
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    ITS WORKING! D20 modern Automated Character Generator

    I add a "weight" to skills to create a more realistic distribution of skill points. This weight increases the chance that that skill, or one meeting a specific criteria such as being a class skill or being a skill that already has some ranks in it. Right now any skill with ranks recieves a flat...
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