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  1. H

    Take the Narrative Wounding Challenge.

    From memory, keep in mind I haven't played since 05, natural healing is 1hp for every 2 levels every 24 hours of rest. So, perhaps not weeks, although that is plausible, 2-4 days at least. Would that be fair? That's still alot of time to be sidelined in a module. So having the stumble around the...
  2. H

    Take the Narrative Wounding Challenge.

    So you are willing to stretch the mechanics to fit the wizard's tactical knowledge in war but healing surges are out of the question? It also doesn't matter how significant the wizard is in combat comparatively because you alluded that a wizard could never achieve anything notable because they...
  3. H

    Giving players narrative control: good bad or indifferent?

    I know how to use draconian. A game reduced to rules represented by lines on paper is very hash on shared narrative. Also, your example is not how these scenarios work.
  4. H

    Giving players narrative control: good bad or indifferent?

    Wait, I lost it again. The player isn't changing the world because no world is static. The player is deciding that the character has prior knowledge of the shortcut. If the character is with in the bounds of the player and this is what is called character agency, then isn't the example a case of...
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    Giving players narrative control: good bad or indifferent?

    That example makes more sense. Thanks. With this clarification, the OG example is not player agency because the character is acting through the player but if the player was to suggest that a cart be placed in front of the villain than that would be. Is that correct?
  6. H

    Giving players narrative control: good bad or indifferent?

    I understand that. What I'm saying is that you can't split player/character agency. The character always acts through the player. Even the abilities/skills are determined by the player and DM. So why is it any different if the player decides to expand those abilities such as in the example? It...
  7. H

    Take the Narrative Wounding Challenge.

    Yeah, that was a mistake on my part. The point of healing surges isn't quick, easy access to healing. It's to limit the amount of healing a character can receive in a day. The short rest thing has me stumped though. I mean natural healing doesn't scale and would take a hell of a long time. I...
  8. H

    Giving players narrative control: good bad or indifferent?

    I understand that. My point is, the player is still the one deciding where that line is drawn and if a player decides that line is drawn over here (suggesting that the character knows an alleyway) or over there (asking the DM if the character knows the alleyway), it's still the player's...
  9. H

    Take the Narrative Wounding Challenge.

    Okay. It still doesn't change the fact that healing surges have not changed. I haven't said anything about changing how and when healing surges can be used or regained. I already said, I unintentionally suggested a change to extended rests and short rests. Which is unintentional because I'm...
  10. H

    Take the Narrative Wounding Challenge.

    Why isn't it a healing surge anymore? I haven't suggested any changes to them.
  11. H

    Giving players narrative control: good bad or indifferent?

    Right, so in all scenarios You (the player) make the decisions and the character does not act until You (the player) have decided. So the character's capacity to act is still directly tied to You (the player)'s capacity to act.
  12. H

    Take the Narrative Wounding Challenge.

    Yeah because it ~totally~ changes the mechanics. I fail the see how changing the narrative changes how healing surges work. So, I fail to see how I'm suggesting a houserule for healing surges. What you just presented is a houserule for short rests and extended rests, in which case that's...
  13. H

    Giving players narrative control: good bad or indifferent?

    It's not impossible to be a DM. It makes it impossible to be a dictator at the game table however.
  14. H

    Giving players narrative control: good bad or indifferent?

    You (the player) are taking the action in both scenarios. You (the player) made a decision to limit your scope and ask the DM just like You (the player) might not limit your scope and decide that the character knows the alleyway. The character simply can not act with out the player. You can't...
  15. H

    Take the Narrative Wounding Challenge.

    No, my whole argument is that there are no narrative differences between healing surges and other kinds of healing.
  16. H

    Giving players narrative control: good bad or indifferent?

    You're not giving examples of how you are splitting yourself from your character and how you (the player) are not influencing the character. It's you (the player) making the decisions the whole time. The character only exists in your head. If you decide to ask the DM, that's not character...
  17. H

    Take the Narrative Wounding Challenge.

    What the phb says doesn't stop you from making it a day in narrative, if that's your thing. That's not mental gymnastics, it's very simple. I fine it hard to believe you haven't done similar things with any game you've played and thought nothing of it. My opinion isn't strong but I get what you...
  18. H

    Giving players narrative control: good bad or indifferent?

    No you can't. You can't make a cognitive decision with out the player influencing the character. The character exists in the player's mind, you can't split the two. So it's okay if a character can conceive it...like being a local/streetwise dude who knows the alleyways?
  19. H

    Take the Narrative Wounding Challenge.

    Healing surges take time. The time can even be measured to taste, since all time is measured by those at the table sharing the imaginary space. I fail to see how that is mental gymnastics but okay. I fear you're going to stick to your guns no matter what, so.
  20. H

    Giving players narrative control: good bad or indifferent?

    Those are made up terms that carry very little weight. You can't split character and player agency. You can't divorce yourself from the decision making process but I digress, If a character is a local then it's both character and player agency. If the character is streetwise then it is both...
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