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  1. H

    Take the Narrative Wounding Challenge.

    I'd agree with that. What is a short rest narrative? There is nothing saying that a short rest could be magical in nature. A cleric could be helping his companions during that rest. A short rest could be anything in a narrative. Exactly. When the element is important to the story then the...
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    Giving players narrative control: good bad or indifferent?

    No, I didn't. I said which part of setting trumps another after I gave an example of how setting is more than a map. It also, does not break internal consistency. I know that. It's implied but explicitly stating it makes your argument arbitrary. How is anybody going to reply when you just keep...
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    Giving players narrative control: good bad or indifferent?

    It's not hyperbolic. When I asked which element of setting, out of all the things that make up a setting, gets priority you said the map. No, I'm saying that your argument for taste is arbitrary. All arguments that boil down to, my taste, are arbitrary and aren't really constructive in getting...
  4. H

    Giving players narrative control: good bad or indifferent?

    So setting, to you, is reduced to preordained lines on paper? If that's true, then it's not a very good one. I agree, so does dying and missing in combat which is the main reason why dying and unbalanced PCs have taken a back seat. I never said you were. I was just making a comment on your...
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    Giving players narrative control: good bad or indifferent?

    The map is one part of setting, not setting as a whole. The tone and ability for characters to be heroic is also setting. So which element of setting trumps another? I think you make a pretty arbitrary argument here. As for consistency? Well if anything, it limits the characters ability to be...
  6. H

    Take the Narrative Wounding Challenge.

    Well, from what I'm reading, I would agree in your case there are a lot of build up assumptions. I can see a very clear condtradiction to your description of magic which makes me think it's more of a viseral feeling you get from pre-4E mechanics? What you are describing to me is perfectly...
  7. H

    Your approach to session planning?

    I start a campaign by buying a workbook. Then I'll sit down and spend an afternoon running over plots and how everything fits into them (areas of adventure, NPCs, magic items etc). I usually try and polish it until I have a clear summary, about 500 words, and a list of important events...
  8. H

    Giving players narrative control: good bad or indifferent?

    Having an unalterable map and adamant DM seems awfully, to use a term I hate, railroady to me.
  9. H

    Take the Narrative Wounding Challenge.

    Yeah, I understand but there is nothing stopping healing surges from performing the narrative purposes you propose. In my opinion, they are more dynamic than the mechanics you have previously stated. If you are more comfortable with magical healing then why not attribute a magical narrative to...
  10. H

    Poll: Ability scores - How intrinsic are they to D&D?

    I think I remember the designers wanting to do exactly that with some edition. Eventually, I think that's what will happen.
  11. H

    Take the Narrative Wounding Challenge.

    Yeah, I tend to skim most of this forum for the aforementioned purpose. I understand your context and I'm still failing to see why healing surges can't serve the same function of powerful healing magics in 3.x in your examples. A second wind in this context is basically just the character...
  12. H

    Take the Narrative Wounding Challenge.

    Herman, you are making some pretty big assumptions here. Healing surges are pretty androgynous. What is stopping them from having both mundane and magical connotations? Because of said androgyny, there is nothing stopping them from being magical, in fact they cover both magical (healing potions...
  13. H

    Advice for GMing a Plotted Campaign?

    This is my preferred style as well. I usually approach each campaign with a clear story arc in mind. You need to decide how long your campaign is going to run for because that will help you pace the arc over an appropriate time. In most D&D games the PCs are reactive, don't let this happen...
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    Take the Narrative Wounding Challenge.

    Excuse me if it's come up before but what exactly is stopping surges from being that hypothetical narrative element of healing? I really don't see the difference between a healing potion, cleric or surge except that the former two have specific and constraint narrative descriptions whilst the...
  15. H

    Movies, Novels, Heroes and D&D.

    I really don't see this as a dichotomy. Dice can be used in a number of ways that don't facilitate a random, uncaring death for a PC. Dramatic tension being the most obvious, at least to me.
  16. H

    Movies, Novels, Heroes and D&D.

    Those people want to have fun and having their character die anti-climatically isn't all that fun to said people. I can sympathise and really, is it such a big deal if the characters have "plot armour"? Wouldn't you rather people be satisfied and not begrudge a game because on a bad die roll?
  17. H

    [October] What are you reading?

    Doggedly getting through Name of the Wind. So far written impeccably but derivative which is making the slow pace seem like a mountain.
  18. H

    Essentials: why the hate?

    It depends on your philosophical disposition but most hatred comes from a recognition that something is bad and that individuals urge to violently wipe it's defiling presence off the face the planet! The reasons for people thinking essentials is bad are probably as numerous as the people. The...
  19. H

    New Legends & Lore (Rules, rules, rules)

    You're an angry dude, man. Again, why should I take your experience as gospel? You are unwilling to accept others. I didn't claim there was nothing to learn. I said appeals to tradition will result in traditional problems. So you're going to accuse me of being facetious while crossing yours...
  20. H

    New Legends & Lore (Rules, rules, rules)

    I'm saying that it's ironic that you are claiming you can't take Neonchameleon's valid argument seriously because it doesn't fit your view of the game. Which makes it hard to take your argument seriously. If you can't accept his experiences, then why should he accept yours? I agree, it's not a...
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