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    Game Design 116: Attack Matrixes

    I don't think it's much of a problem with the d20 system, but poorly designed monsters. 1st level characters have an average attack of +3, some higher some lower. So, as a nice DM I would make bad guys or a 1st level monsters have an AC of 13 to 15. 1st level party should have a 20-30% chance to...
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    Game Design 114: Flaw Finding

    I think I know what you mean ExploderWizard. It probably is a good idea to weigh abstract to complex first. I guess a game that is focused on roleplay should be more abstract while the one that is focused on combat, manuvers and special actions should be complex. The trick is to create a good...
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    Game Design 114: Flaw Finding

    I like the opening, very honest. "Only when we try to fix the flaws do we end up seeing them more clearly." - This is very true and you probably shouldn't try to fix it unless you start seeing it clearly. As for no levels? I'm already there :) My player's are divided when it comes to levels...
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    Who here has created their own RPG?

    You are so right. I think it's the situation where you make your own dnd clone, you and players say yeah it's cool but a month later you are back playing pure dnd. I've been cloning dnd for past 10 years. Alteration after alteration, improvement after an improvement and only now I can say that...
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    Who here has created their own RPG?

    After trying out few systems my players and I settled on my own game. It's a kin to 3.5 but every part is modified with few parts being wholly new.
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    The Thrills of Skills

    I also use groups and specializations for skills. I play in modified d20 and I took original 3.5 skills, grouped them and assigned specialization based on class. You can progress up to 4 ranks in a group and that's for basic tasks. Let's take rogue>lockpicking. A warrior or a wizard could spend...
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    Game Design 112: Wealth

    I for one didn't like the wealth system. Too abstract for me. I like the player's struggle with coin and making the ends meet. If wealth was less abstract and had better corner stones I might consider it. When I think about coins I like the copper-silver-gold system and the gold comes only from...
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    Game Design 113: Duplication

    I agree. In a way, this has brought us Pathfinder. I'm not a fan of it but they have taken the old and turned it into something new. As for myself I can guarantee one can learn a lot from other systems, if you dissect them precisely and understand how they work.
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    The Wonders of your world

    I guess the only wonder in my setting is the world itself. It used to be one giant rock that was teeming with life. At some point it snapped at the middle and was split in half. The living are in the lower part and the souls of the deceased travel upward to their realm. At the middle is what...
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    Affordable 3D Printer

    Well most figurines are hand painted anyway, but yes if color could be added in the process, it would be amazing.
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    Affordable 3D Printer

    I somehow feel 3d printers will change the world. My friend actually things someone is gonna go after these guy because what 3d printing can actually do. If you think about it, with appropriate map/plans you can print anything you need and save the money. Why would you buy a new WoW figurine if...
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    Gamehackery: Why Do You DM?

    Few reasons for me I guess. 1. An escape from everyday things as well as being in the center of attention. I'm usually quiet and shy. 2. I love creating cool and exciting scenarios and also roleplaying unique characters. Sometimes our dnd is a awesome movie that hasn't been made yet. 3. The...
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    I'm insulted by how humans are depicted in D&D.

    Well my take on humans in my game is pretty different. They all come from different lands and they vary in looks and stats. Garthans (from a barren rock land) are tougher, bigger and their skin color goes from pale grey to dark brown. Their language is rather rough and hard to master. Every land...
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    Fighters vs Wizards - A New (?) Look at Balance...

    I agree with both of you. Still, when you look at the classes only on paper (with feats, spells and skills) spell casters leave others biting the dust. This was quite the problem for me when I was first introduced to d&d. Later on when I started controlling the casters (sleep time, spell...
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    Fighters vs Wizards - A New (?) Look at Balance...

    I've played forgotten realms some time ago. The Godswar was great but my friends and I moved from the idea of high fantasy and gods walking among men and so on.
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    Fighters vs Wizards - A New (?) Look at Balance...

    Thank you. I don't have a need of it since I worked long and hard on my own system and setting but we can exchange ideas, D&D stuff is always a good read.
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    Fighters vs Wizards - A New (?) Look at Balance...

    And that's what I had a problem with. Maybe I should have turned to second edition when I discovered D&D awesomeness.
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    Fighters vs Wizards - A New (?) Look at Balance...

    Thank you for the lengthy post Arravis but like I said before I have handled a spell caster and created a spell system the both my players and I love. It's made for a low magic setting and it works great. Like you said, D&D might be a wrong tool for our play-style. All those years ago I was kind...
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    Fighters vs Wizards - A New (?) Look at Balance...

    Yes, but these things are not covered by the rules. Where is a rule in PHB that a caster can't store power? I don't remember rules where wands and scrolls just go off. I don't remember reading in magic chapter; "remember magic is dangerous keep wild magic and anti-magic fields handy to keep...
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