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  1. R

    Worlds of Design: When Technology Changes the Game

    Or a hyper-nanny state. In a democracy, it would simply be what the majority of the people want (or think they want). Perhaps a kind of Brave New World setting might actually be interesting for an RPG, although the action would primarily take place on Earth. There would be no Deltas and...
  2. R

    Worlds of Design: When Technology Changes the Game

    I own the Seven Worlds Setting for Savage Worlds. It generally seems to be plausible to me, although I could be wrong.
  3. R

    Where's the American Fantasy RPG?

    Oooh, I always wanted to do a campaign inspired by French Baroque fairy tales in which matronly fairies ride in enchanted carriages pulled by thousands of big and brilliant butterflies and beautiful shepherds and shepherdesses stand around doing nothing all day, except perhaps singing and...
  4. R

    Worlds of Design: When Technology Changes the Game

    Correct. Antimatter drive is a huge "if" anyway, given the difficulty of producing any appreciable amount of the stuff. All in all, it looks as though a hard sci-fi game that's set in outer space would be rather boring.
  5. R

    Worlds of Design: When Technology Changes the Game

    Due to advances in AI, I expect that most spaceships (including asteroid miners) won't have human crews. Humans will only be onboard a ship in order to get from one place to another. Not only will this dispense with costly life-support systems, it will enable spacecraft to accelerate much faster...
  6. R

    Worlds of Design: When Technology Changes the Game

    Running a truly hard sci-fi campaign in space is no easy matter unless you have a degree in physics.
  7. R

    Worlds of Design: When Technology Changes the Game

    This issue isn't really important for home-brew settings, where the wider impact might be irrelevant for the players. However, it does become problematical for published settings, which have to accommodate a wide variety of gaming styles and where the background lore can become very important...
  8. R

    Where's the American Fantasy RPG?

    Ohio, early 80s: Pretty much the same, except we didn't do Dickens. We read Nathaniel Hawthorne instead. Btw, we did Charlotte's Web when I was in elementary school - does that also count as "American Fantasy"? :)
  9. R

    The Building Blocks of Oz-Inspired American Fantasy RPGs

    How does American Fantasy differ from a Pulp Hero fantasy setting? The only difference that comes to mind with regard to archetypes would be the Scientist/Professor, although the Wizard of Oz might actually be a representative of that.
  10. R

    Where's the American Fantasy RPG?

    And don't forget the British author Edith Nesbit (1858-1924). Her children's books had a huge influence on the Narnia series. In one of her novels, a bunch of kids are even whisked off to Atlantis. She's one of my favorite authors and I always feel like cracking up when somebody says "Crikey!"...
  11. R

    Where's the American Fantasy RPG?

    Religion is another area where D&D, at least, is very American. In the U.S., every protestant denomination (or, if you perfer, "sect") has its own church or churches in a city. It's the same with the temples in D&D, where polytheistic religions have little in common with the paganism of the...
  12. R

    Where's the American Fantasy RPG?

    Oops, a hitch in the quote bit.
  13. R

    Where's the American Fantasy RPG?

    Yeah, the influence of Mark Twain on the American psyche shouldn't be underestimated. I'm sure that if you took a close look you could also find it in fantasy texts.
  14. R

    Where's the American Fantasy RPG?

    I recently watched some of the original Flash Gordon flicks (1936). They're hilarious, especially the ridiculous costumes and spaceships. I'm sure that people 80 years from now will also laugh about today's sci-fi.
  15. R

    Where's the American Fantasy RPG?

    In my case it was because my Dad owned tons of Western novels as well as books by Edgard Rice Burroughs, so I basically grew up with this stuff too.
  16. R

    Where's the American Fantasy RPG?

    So "American Fantasy" is basically "weird stuff happening out in the cornfields"? It seems to me that it should more correctly be called "American Horror" of the Stephen King variety.
  17. R

    Where's the American Fantasy RPG?

    Star Wars is basically a fantasy sci-fi Western - even more so in the Mandalorian, of course.
  18. R

    Where's the American Fantasy RPG?

    Fantasy literature and games have always been intensely American. Wild West themes are palpable in many adventures and writers such as Robert E. Howard and Edgar Rice Burroughs have had a huge impact on the genre. Even Burroughs' Tarzan novels are a lot more American than in any sense "African."...
  19. R

    RPG Crowdfunding News – Twilight: 2000, Wanderhome, Trilemma Adventures, and more

    I guess Free League is doing Twilight 2000 because Sweden is one of the few countries in Europe that would not have been vaporized in a nuclear war.
  20. R

    D&D 5E (2014) Ancient Adventures is Another Option for D&D Ancient Greece

    Thanks,. Will Akhamet also become available in print?
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