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  1. Izumi

    Reforms so you don't need healing surges

    If D&D was a Naval Wargame, used the same combat system, and Class represented type of ship.....What would you think of these Healing Surges?
  2. Izumi

    What's an "Aragorn Style" ranger?

    Shinmen Genmen Musashi No Kami Fujiwara no Genshin. Good luck separating the truth from the fiction.
  3. Izumi

    What's an "Aragorn Style" ranger?

    A Fighting-Man who patrols a wilderness area. Trained well, Aragorn is also good at hunting, scavenging, scouting, stalking, tracking, and surviving adversity. The rest made good plot devices.
  4. Izumi

    Constant Effect Spells

    The effects should last only as long as it makes the story interesting. I trust it has nothing to do with the rules or the player's desires?
  5. Izumi

    Vancian? Why can't we let it go?

    Have we forgotten who we are?! We are the Adventures in Fantasy Anti-Vancian Brigade! That being said, I dislike Vancian magic so much I want it in EVERY version of 'The Fantasy Game' so I can change it! Remember our motto: "If I didn't have to extract it, it just wouldn't be D&D!"
  6. Izumi

    Coaxing the new player to the table

    Are you certain that the reluctance isn't a polite refusal in order to disguise a lack of genuine interest?
  7. Izumi

    What doesn't belong in the "core"

    Anything designed, decided, and added by Andy Collins, James Wyatt, and Rob Heinsoo needs to be extracted completely from Core. That'd pretty much leave all the right stuff, ne? I mean, they had to start somewhere...
  8. Izumi

    "Gamism," The Forge, and the Elephant in the Room

    What people want from their rpgs is like an ever-changing and fast-moving river. The GM has to navigate the current in a boat made of stone. Since you can't win, and you're gonna sink anyways, it's best to make the journey really interesting. The game resolution mechanics are gamist because...
  9. Izumi

    Legends and Lore - The Genius of D&D

    As usual, Monte is right. He's got them in the correct order, and those who disagree, I feel, are probably the ones who enjoy the rules bloat and min-maxing. If the game plays fine without them, than they must be less important. You can play D&D without ability scores, feats, and skills..but...
  10. Izumi

    dwarf as a class

    To a lot of people tradition has meaning. The modern arch-types for some mythic creatures were created on the back of actual beliefs humans had in the distant past. Thus, they resonate better than the things made up willy-nilly for our game tables. For example: Dwarves are smiths, miners...
  11. Izumi

    How Girls and Boys Play

    It's actually a matter of shikata. The Japanese have had their own brands of lego-like childrens toys for decades. They feel those are designed superior enough to Japanese sensibilities. Foreign stuff, even of good quality, is usually held from the market by excuses until a superior/equal and...
  12. Izumi

    Let's Forget the Forgotten Realms

    I recently walked up to the great Mage's Tower in Shadowdale and read a sign that said "The ground is cracked and paved with designers who could not behave." The other one said something about "off writing novels" or such. In any case, how about a trip to Blackmoor?
  13. Izumi

    Of all the complaints about 3.x systems... do you people actually allow this stuff ?

    This whole 20 minute adventuring day cliche is entirely the DMs fault. Yes, I said it, and it's true. Think about it deeply.
  14. Izumi

    What name would you like the next iteration of D&D to bear?

    I'm surprised nobody has proposed 'Dungeons & Dragons: The Gathering' yet.
  15. Izumi

    Legends & Lore 16 Jan 2012

    The core will be playable in it's own right. That allows a lot of house-rules. None can say it won't be D&D. Then all fans get their cake frosted with module options to satisfy their needs. It's a good plan. We're all just curious how it will be implemented with balance, and how close those...
  16. Izumi

    Legends & Lore 16 Jan 2012

    Nobody knows enough to really do more than wonder. Though I kinda expect it shall be some kind of core with an older/simpler feel. The rest added as each DM allows and each Player wants.
  17. Izumi

    Legends & Lore 16 Jan 2012

    They are on the right track. I can't wait to learn more about what Monte and Bruce have forged. I'm hoping for a dungeon builder's guidebook of unholy vile arcana in evolving darkness that kills players of every edition in just the way and manner those gamers deserve and expect. Anticipation of...
  18. Izumi

    D&D 5E (2014) Should 5e have save or die?

    Face the possibility of save versus death. Make a heroic story. You character will always live on in the funny song you wrote of his misfortune. The good guys don't always win. Old Japanese Proverb: Ichi go Ichi e = One moment, One chance.
  19. Izumi

    Is the D&D brand name really that important?

    People like to belong to things, esp successful things.
  20. Izumi

    Hit Point style preference

    I feel the abstract Hit Point system was designed by two very smart wargamers who knew what they were doing. I've not seen any better system designed yet that is more realistic or fun. Hp is combat skill, and only when your skill fails do you die. A simple misunderstanding of the system created...
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