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  1. loverdrive

    D&D General How do players feel about DM fudging?

    Y'know what, I'm gonna start another thread about the rules working and failing.
  2. loverdrive

    D&D General How do players feel about DM fudging?

    I'm yet to see Apocalypse World, or Fate, or Blades in the Dark, or Dread fail. Well, assuming that the rules are followed. There's no perfect system, sure, but there are those that just work without bugs.
  3. loverdrive

    D&D General How do players feel about DM fudging?

    Agree, 100%. Talking about GMing with an actual person you actually play with is freaking hard. I don't think I ever had such a conversation with any DM/Storyteller/whoever that wasn't immediately taken as a personal attack. Well, unless they see me as some kind of mother figure or roleplaying...
  4. loverdrive

    D&D 5E (2014) Are ranged attacks too good in 5e?

    Hm, maybe merging STR and CON together would work? So the downside of going ranged is that you're now squishy.
  5. loverdrive

    D&D General How do players feel about DM fudging?

    Well, maybe none of us should be playing D&D ¯\(ツ)/¯ Joking, of course, but to be brutally frank, almost every single time I show Dungeon World (or, these days, Swords under the Sun), to a D&D player they tell me the exact same thing: "Holy spreadsheet, this is what I thought D&D is gonna be like".
  6. loverdrive

    D&D 5E (2014) Are ranged attacks too good in 5e?

    In what ways? DEX affects: Ranged attacks (on par with STR-based mêlée at the comparable levels of charop) Mêlée attacks AC Initiative A very common saving throw vs. some real nasty effects Ability to escape grapple STR affects: Mêlée attacks Ranged attacks with thrown weapons AC, indirectly...
  7. loverdrive

    D&D General How do players feel about DM fudging?

    It's as much of a fix as restarting crashed Photoshop. Like, yeah, maybe it works, but you still ought to be annoyed that this thing even happened in the first place. I know only three categories of people as tolerant to bugs as D&D players: 3Ds Max users, ArmA players and Saiga-12 owners.
  8. loverdrive

    D&D 5E (2014) What rules for older editions have DMs imported to their own 5e games?

    Exploration turns and healing surges. There probably are more, I'm reasonably certain that I imported a lot of stuff without really thinking, but those two I explicitly took time and effort to implement.
  9. loverdrive

    D&D General How do players feel about DM fudging?

    Oh, yeah, sometimes it's a fluke. An extraordinary situation, an ad-hoc ruling, whatever. But we wouldn't be even having this conversation on a 53rd page of a second thread, if it was only flukes. Nobody talks about house cats slaughtering commoners or elephants jumping 9' into the air and...
  10. loverdrive

    D&D General How do players feel about DM fudging?

    I don't particularly care whether GM or a player or whoever the hell fudges at the table. If I spot it, I'd be displeased and if it's directed at me, I'll call it out, but I ain't gonna watch every diceroll as a hawk. But that's absolutely besides the point. What I'm opposed to is treating...
  11. loverdrive

    D&D 5E (2014) Are ranged attacks too good in 5e?

    Yeah, but STR character sacrifices ranged capabilities for smacking people face-to-face, while DEX character can do both. Your agile fighter can just pull out a rapier, your big strong fighter still can't hit the broadside of a barn with a bow. Of course a ranged attack would always be better...
  12. loverdrive

    D&D 5E (2014) Are ranged attacks too good in 5e?

    It's not ranged attacks. It's just DEX being a god stat. Since cool feat pairs (GWM+PAM or SS+XE) are basically identical, and DEX is better than STR, of course ranged fighters win.
  13. loverdrive

    D&D General Starting your session - how to announce that the game starts?

    "OK, now stfu, everyone, let's start" Works wonders, regardless of whether I'm playing or running
  14. loverdrive

    D&D General How do players feel about DM fudging?

    OK, we kinda need to stop, and check if we're on the same page on what "fudging" even means. I don't consider "There's what, five orks? Who cares, you rip and tear through them, what ya gonna do next?" as fudging. The definition I'm using: fudging is when DM changes some numbers (roll results...
  15. loverdrive

    D&D General How do players feel about DM fudging?

    That really depends on what we call "ruined". I see "ruined" as, well, ruined, unsalvageable. Randomness introducing setbacks that need to be addressed doesn't sound like ruining to me
  16. loverdrive

    D&D General How do players feel about DM fudging?

    Then what's the point of playing a game, where luck is an important part of the mechanics? Fate exists for, what, fifteen years now? Evaluating the situation, both before the engagement and when it already started, sounds like an integral part of the player skill to me. They underestimated the...
  17. loverdrive

    D&D General How do players feel about DM fudging?

    ...we're talking about players using skillful planning and skillful execution to overcome challenges, not DM's notes on how the session was supposed to go.
  18. loverdrive

    D&D General How do players feel about DM fudging?

    If the plan can be utterly ruined by randomness, to the point where it can't be salvaged and adapted, yes, it is a bad plan. Is that a contentious opinion? Setbacks happen, hell, black swans happen, but both accounting for them and adapting to the situation at hand are a crucial part of...
  19. loverdrive

    D&D General How do players feel about DM fudging?

    Why? There are always factors that are out of your control. Minimizing impact of those factors, having contingencies and expediently adapting when things don't go exactly as planned is pretty much what good planning means.
  20. loverdrive

    D&D General How do players feel about DM fudging?

    I'd say, if the plan can be ruined by randomness (assuming, that DM doesn't ask nor makes rolls where they're uncalled for), it's not really that smart of a plan.
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