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  1. J

    Surging Flame vs Lasting Frost

    Looking at the MM faq, seems like I was wrong about point 1. Vulnerability and resistance are both applied, basically "cancelling" each other. But, point 2 still apply. A power having two damage type can benefit from vulnerability while "probably" ignoring resistance.
  2. J

    Surging Flame vs Lasting Frost

    There are many reasons why resistance and vulnerability don't cancel each others. 1. Resistance is applied first. If the damage is reduced to 0, vulnerable won't do anything. 2. In the case of a power with multiple damage type (e.g. cold and necrotic), the resistance will only be applied...
  3. J

    Sorcerer unfettered power

    If I roll a 1, do I have to push every target within 5 square or can I choose which one I want to push? I guess the specific of this feature (must) trump the generic rule of the forced movement (decide if you want to push), but I want to be sure. Also, in the case of Thunder Leap where I get...
  4. J

    New Errata/Updates at Wotc

    What is the stout property on double weapon? Was it supposed to be small, as there are no small double weapon? Or is it something only the users of the updated character builder will be able to know before PHB3 gets out? They also fixed the Behir. He still chew a lot, but at least he can...
  5. J

    Magic Items that increase AC and Defenses?

    Some belt grant a bonus to Fortitude, some boots to reflex and some head to will. The bonus is usually around +1 per tier. Apart from that, I can only think about the staff of defense as said above. Apart from that, special material for armor can give bigger or different bonus (+For on plate...
  6. J

    Burst Effects and Big Monsters

    I had a player engulfed inside a Gelatinous Cube. In that case does the player get to chose from which square the burst or blast come from? What about if he uses a thunderwave to push the cube. Does he get to Push the cube in the direction he wants?
  7. J

    Troubleshoot my monsters

    Hello, it's me again. On Template: Each of these templates is intended for use by itself, making a monster into an elite opponent. (DMG p.175) Basically you just applied a class template (seeker) to a basic artillery monster. Even if I think the 1d10+1d6+3 once per encounter is ok, even if...
  8. J

    Multiple Prone Characters in the Same Space?

    "Hide behind the pile of dead bards." Quote from Gamers: Dorkness Rising. Note that a dead character actually fall prone, so should we leave all the monster figurine as prone and THEY would create roadblock by pilling helpless body on top of each other.
  9. J

    Troubleshoot my monsters

    One thing you could do about the Herald of Winter would be to enable the PC to do something to block his recharge. He has 4 recharge power (3 standard and 1 interrupt) so if the PC could prevent his recharge with something (fire damage or whatever) then you could probably leave him as is damage...
  10. J

    Troubleshoot my monsters

    Here are my 2 cents on these icy threat. As you already noted, the AC (and probably other defenses too) on the elite and the solo are 2 too high. Particularly when combined with the bunch of -2 to attack your gonna be distributing all around. On the Herald of winter, I would probably lower...
  11. J

    What to do About NAD Deficcency?

    After level 11, item (other than the neck) can also help some here. Some boots gives a bonus to Ref, some helm to Will and some Belt to For. Those bonus goes from +1 to +3. Simply adding this bonus to more of these (or all, like all heroic boots gives +1 ref, all paragon boots +2, etc.) can...
  12. J

    Can you teleport vertically?

    Yup, page 285 of the PHB1 has the rule for Pull, Push and Slide that says they are all Forced Movement, and that forced movement cannot be vertical. Teleportation is not indicated as forced movement, because the teleportation entry only talks about teleporting YOU. Should teleportation on...
  13. J

    Behir problem from MM2

    I think it would have been clearer if it would have been sustain standard. Even if that sustain minor took only one of his action each turn, I don't really see how he could breath lightning or bite someone else with someone in his mouth. I see that the way to go against him (or against...
  14. J

    Behir problem from MM2

    Anyone tried to use a behir from MM2. I think he might be a compulsive chewer. Devour (standard; recharges when no creature is affected by this power) Reach 3; +19 vs. Reflex; 2d8 + 6 damage, and a Medium or smaller target is swallowed. A swallowed target is grabbed and restrained. (blablabla)...
  15. J

    Myconids, how to use them?

    If you can try to mix in (reskin) some of the power from the seeker. I remember seeing a couple power mushroom related, like putting mushroom counter on the ground and they explode in a burst 1 when stepped upon. Just refrain from putting too much healing power on them, otherwise the fight...
  16. J

    Can you teleport vertically?

    I think for the sake of trying something different, I might just apply the rule from pushing into a pit (rolling to hit again) and on a miss the target is teleported on the ground level instead. Maybe the avenger still get teleported high up in the air and then fall just for risk/reward sake...
  17. J

    D&D 4E 4E monk am i missing something?

    Having tried a low-level monk for a while, I can say that it does his role well. He run around with cool movement options, he can put the hurt on a single target if he needs too, but I think he's more of a burst damage dealer (as in burst 1, burst 2, etc.) He can also kill minion as an...
  18. J

    Urgent! New to barbarian role... Need help!

    If you want to supplement him, I suggest giving him bonus to hit, either with lance of faith if you are wisdom based or with righteous brand if you are strength based. Setting up a flanking position can also help him. Also take some power that let him save against effect if you can. Nothing...
  19. J

    Tempest class feature with Double Weapons

    People who uses double weapon in "real life" don't really favor one end of the weapon over the other. Since that weapon is normally twirling around, it is understandable that both end keep the off-hand property. Just for the record, I built a tempest fighter that wield a whip and a handaxe...
  20. J

    Lasting Frost Revelation

    In the same vein of idea, does the Winter Fury PP for the barbarian add Cold to the keyword if the damage become cold. If not then it can always use the vulnerable to do more damage without having to use a frost weapon or having to use cold power. Frost Reaver (16th level): You gain resist 10...
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