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    D&D 5E (2014) Running Eberron in 5E

    As far as Dragonmarks go, they are complicated insofar as a good way to integrate them into the mechanics while maintaining balance. I would imagine a good way to deal with them might be to make them feats, as Keith suggested, Lesser Dragonmark, Greater Dragonmark, etc. But that makes humans...
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    D&D 5E (2014) Running Eberron in 5E

    Eberron is by far the best setting ever. I love the story arcs, the ability for players to be immersed in a world with very little background info... players just get it in every way. I also really like the way technology is handled and the setting makes the players feel like action stars. The...
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    D&D 5E (2014) Rogues are badass mounted combatants...

    According to the rules, when you control the mount you use 1 of three action options: dash, disengage, dodge OR to use normal movement (it says its moves as you direct it). So these three options are all that it can do "special actions". Some mounts later might have "charge" or "pounce"...
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    D&D 5E (2014) Rogues are badass mounted combatants...

    Using only the Basic Rules, I cant find a ruling for or against... however, some points: 1)Cunning action says the rogue can take a bonus action... not sure how that applies to the rogue controlling/giving that action to the mount for the bonus disengage. 2)Not a huge concern for power... but...
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    D&D 5E (2014) Let's list the "broken" spells

    I'm sure Mike Mearls and team check forums like these, the WOTC forums, twitter questions, etc. It is surprising that some of the spells seem to have slipped past (I can forgive vagueness in Forcecage/Wall of Force, but not the abuse potential of Poly). Rest assured errata will be issued based...
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    D&D 5E (2014) Clarification - Opportunity attacks

    If that's the case, then wouldn't the wording on Polearm Master mean either 1) you'd need to ready attack actions all the time to use it, or 2) you'd always make the OA with disadvantage (attacking adjacent foes with a reach weapon)?
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    D&D 5E (2014) Clarification - Opportunity attacks

    Thank you for the clarifications. They are 3.5 and PFRPG buffs and were digging the system but I sensed them looking for a deeper complexity. I think it all came about when they fought an Ogre and realized it didnt have a 10ft reach.
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    D&D 5E (2014) Clarification - Opportunity attacks

    My group was discussing the lack of "5ft step" action, and if it was needed for AoO. I argued it was not needed because you only provoke an opportunity attack when you LEAVE a hostile creature's reach. They argued that each square counted as leaving reach, I argued there are no "squares" in...
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    D&D 5E (2014) Slow Rests: Anyone Tried It?

    What would be the point if other features were not changed? A long rest accomplished the same mechanical features as a short rest, and moreso. So why not just have them take long rests? The only difference would be if the DM wanted a slower approach to natural healing. Short rests could not...
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    D&D 5E (2014) Necromancer Games 5E Monster Teaser #2 - The Aranea!

    Definitely looks like they intend each monster to fill at least 1/2 - 1 full page. BTW I know its not necessary, and is noted where it is, but does anyone else miss the Initiative entry from official stat blocks? I know Necromancer Games added it in because it probably irked them too.
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    D&D 5E (2014) Necromancer Games 5E Monster Teaser #2 - The Aranea!

    I've been hesitant to fund this because I worry that it will simply be 200 monsters we will eventually see in the MM2/3. While having them early is a boon, I'm more apt to use the official monster than a 3PP one when available. But kudos to layout and design, definitely good trade dress.
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    Bounded Accuracy L&L

    First, I think everyone is over reacting at the word "Dragon". There was no mention of size, and I am sure everyone's mind immediately pictured Smaug or some other colossal beast of legend. I am sure the scenario presented wasn't meant to be that extreme. And truthfully, I bet a town guard of...
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    Pathfinder 1E Playtest Report- Pathfinder die hards

    Its simply a reference to the preference of my group. We have been playing pathfinder exclusively for a few years now. I wanted people to read a playtest knowing it involved pathfinder players.
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    Pathfinder 1E Playtest Report- Pathfinder die hards

    No way. I didn't think he was overpowered either. He hit more often than not, which could be good rolls, and when he did, he hit like a truck, with either the crossbow or melee. Actually, as a DM I knew everyone's base damage was enough to kill a kobold, so I had to stop myself from saying...
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    Pathfinder 1E Playtest Report- Pathfinder die hards

    Finally got a chance to type this up. My group consists of 5 regulars and we play Pathfinder. Currently they are going through the Zietgiest campaign (and loving it BTW, such an awesome series). They play at least 2 other Pathfinder games as well. Three are mid-late twenties in age, two are...
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    PCs vs. DMPCs

    It seems thats the way it will be. Choose a level, race, class, backgrounds and themes. Every bit of crunch is going to come from themes for the most part, backgrounds give skills. Want an assassin NPC to trouble the party? Make her a level 6 human rogue, choose the elite array stats, choose...
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    Abilities Capped at 20 Won't Work

    I do not think (pg3, ability modifiers, par3) states anything close to ability scores being capped. So I think until we get confirmation on that, this discussion is purely theoretical.
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    PCs vs. DMPCs

    NPC's were horrible to create in 3e. Especially beyond 5th or 6th level, you got into tons of magic items etc. Took forever if you wanted to make a party of evils. Glad 4e gave DM's some good tools, and it looks like 5E, when they get around to monster design, will take some of that knowledge...
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    Bugbears are Easy Kills (Play-Test)

    Monster design is anything but done, but my guess it has something to do with racial weapon proficiency. Just rule that a natural 1 is always a miss, or failure and therefore does not allow for skill mastery bonus or slayer bonus. Suggestions? To me, nothing sucked more than rolling a 20, and...
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    The Caves of Chaos: Not very good?

    B2 is often an adventure remembered through the ages... or one easily forgotten. It very often comes down to DM and players. It was designed as an introductory adventure, a sandbox for players to explore, loot and fight. A classic D&D game of plunder and kill. But an experienced group and DM...
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