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    Fighter/Wizard/Rogue

    D&D rewards specialization, so unless you want to remake him as an arcane trickster, try this: 1: rogue (skills) 2-6: wizard. Take Craft Wand as 5th wiz bonus feat. Now you're close to the sorc in spellpower, gaining 3rd level spells at 6th level, and you can add 1d6 sneak to those ranged...
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    RPGA: Is it any good?

    Uh, Diaglo, do you realize RPGA membership has been free since Living Greyhawk launched? Free and Lifetime, in fact. However, if you desire the minimalist rules of 1974 oD&D, then RPGA will never be for you, since it's a marketing arm of WotC to promote their "latest and greatest." That...
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    Embracing the D&Disms

    Merak, you're right, and Eberron shows this: Lightning Train and Lightning Rails built, but a few of the rail lines are destroyed during the Last War. You'd have pocket Utopias, pocket Dystopias, and everything inbetween. Great fun as DM to put the PCs through I'd bet.
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    Practiced Spellcaster feat

    Methos, the post on TWF is the most clear analogy I've seen. Practiced Spellcaster REDUCES a penalty. Spell Penetration gives a REAL BONUS. a pure warrior bends all his feats to combat (for the sake of argument). a pure caster bends all his feats to casting/crafting (again for the sake...
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    What books did you use last session?

    My .sig has all that info, for my homegame I play in. I just played some Living Greyhawk on Saturday, so 3.5 core, Tome and Blood was all I needed, though I had CW and CD with me, and other players needed to reference CD.
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    Feats That Scale With Level?

    For some characters, Quickdraw. You gasp in befuddlement, but let me explain: the two-weapon fighter using kamas (1-handed monk wpn that can trip) can use quickdraw to draw and use another kama for a trip attempt in the MIDDLE of a full TWF attack. at level 1, whatever, 2 attacks right...
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    Knowledge Checks (monster info)

    To synethesize everyone else: 1) You roll the knowledge check, not him. Do the same for anyone else in the party. Arguably, all knowledge checks are secret. 2) You need to have a 3x5 card with all party knowledge skills. Rangers, Bards, Druids, Clerics and even Rogues (Knowledge: Local...
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    Has the release of d20 material slowed down?

    Then there's people like me, who just don't care about non-WotC products :-) My 3.0 ownership list: -- PHB DMG MM Tome and Blood a few FR products 3.5 --- PHB DMG MM Complete Warrior Complete Divine Complete Arcane (November) Complete Adventurer (whenever it comes out) Player's Guide to Faerun...
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    Wizard with a theme

    Actually, the best Summoner is a Cleric (wear full plate while you Summon Monster!) though a Druid is very close because their creatures are, overall, very tough, and all of their spell slots can be Summon Nature's Ally. Consider a Cleric of a Magic deity so you have Magic domain and something...
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    Complete Adventurer is Rogues/Bards book!

    http://www.wizards.com/default.asp?x=gr/articles/cc20040702set5 These new player reward cards for an RPGA campaign list how they grant access to various classes and items from Complete Arcane (due in November) and Complete Adventurer, which is not yet on the main WotC products site. IE, no...
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    Which 3.5 class do you think is the weakest?

    Arkhandus, the fighter improves greatly if his path is: 1: Barbarian 2: Barbarian 3+: Fighter :-) Seriously, losing a single feat (the one you'd get for 20th level) gains you extra movement (if you are not a heavy armor guy, and even then, mithral full plate gives it back to you), rage 1/day...
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    Which 3.5 class do you think is the weakest?

    Oh, and I almost forgot: I just love it when DMs say "my homebrew world is special because mostly only humans are around, and there are many unique NPCs to talk with or fight or whatever." You just told the Rogue "you can sneak attack in EVERY BATTLE. There is no limit to your killing power."...
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    Which 3.5 class do you think is the weakest?

    Paladin is the weakest If you think rogues are weak, consider that depending on the campaign, mounted combat might not be around much, so the bonded mount is either very powerful (ride-by attack, spirited charge) or you never get to make a charge. Paladins are versatile, like rangers, but...
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    What style of ranger-fu do you use?

    Love them Dwarf Rangers... Glad to see others like the Underdark rangers. In a 3.5 homegame, I have a rgr4/rog4/dungeon delver 1 who uses dwarven war axe and shield, and took archery path because rapid shot is handy. I often have to tumble around, so am only getting one attack anyways, and...
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    Its official: Eberron rocks

    On the ocean names, when you look at "cool foreign names of people or things" they're actually quite ordinary. Every name for a primitive tribe that doesn't know the earth is round translates to "the people" or something similar. Valerie D'Etoiles sounds nice and cool and french, but really it...
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    An Open Letter to Dragon and Dungeon Readers

    Add some skills crunch to Dragon! I haven't subscribed to either Dragon or Dungeon in years. I still have my collection of dragon #70-250 or so, and Dungeon #1-60 or so. Class Acts is the most attractive thing about the new Dragon. I do advise you though, the next time you print...
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    Giving yourself treasure... Is there anything wrong with this?

    Or you could read a certain rules passage liberally the item construction rules allow multiple characters to assist in the construction of an item, yes? That is, you all agree that a cleric with craft wondrous item can have a wizard supply the Shield spell to make a Brooch of Shielding, just...
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    Why are Dwarves so Cool -- and what are the Best Dwarven Resources?

    Dwarves are cool because... They make fun Rogues. The Dwarf Rogue is your typical Locks'n'Traps guy who's tough (+2 CON) to kill and uses real (size medium) weapons. The +2 on saving throws vs. spells really boosts Evasion too. I give my DM nightmares by singing "You... can't touch this!"...
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    Stat blocks for Summoning spells

    Very nice. I only spotted one error: Celestial Template raises the creature's intelligence to at least 3. In the Summon Monster 3 document at least, all the monsters were intelligence 2. I'll do a global replace on "int 2" and call it at that. (INT 3 arguably lets you use the Celestial...
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    Wizards Fall Releases (Races of the Wild, others)

    Expanded Psionics Handbook: Would need to find a Dark Sun 3.5 group. D&D Map Folio I: Not unless I were DMing, and I like map-a-week FREE :-) Complete Divine: Yes Eberron Campaign Setting: No. FR I get some stuff for because I am in an Underdark-centered FR 3.5 game. Other campaign settings... I...
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