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  1. The Empire

    Rucks (ICC)

    The one climbing threw the window is killed by Edmee. It falls at her feet and begins to emit a hot yellow vapor that smells and is most likely sulfur and the thing begins to decay rapidly. Grunts can be herd from out the window.
  2. The Empire

    Rucks (ICC)

    Your attacks land solid. sneak-attack damage will apply.
  3. The Empire

    Rucks (ICC)

    You get an attack of opportunity against the one in the window before he gets in the room with out his dex.
  4. The Empire

    Rucks OOC

    As a warning I am giving exp as individuals. This means that if you don’t do any thing you won’t get any exp’s. Also all skill tests with DC are worth there DC in exp damage is worth X2 the amount taken or given. I will do my best to keep track of this and began to post it every month.
  5. The Empire

    Rucks (ICC)

    The spear has reach and has a 10’ reach so next round it would be able to attack with out moving forward. The demon attacks Greenbottle again this time hitting for 3 points of damage as reattribution for the two devastating attacks. The demon in the window is now in the room. He is moving...
  6. The Empire

    Rucks (ICC)

    You attack the demon opening a visible wound on it. It swipes with its claws and misses. Your next suing leaves you open do to losing your grip, but the demon is not quick enough to tack advantage. New round demon 1 will attack Greenbottle demon 2 will climb in the window. All with in 5’ will...
  7. The Empire

    Rucks (ICC)

    Surprise DC 10 Edmee will have a round of surprise. Emral made it and will have a full round. The demon did not make his save and will have a round of surprise. Surprise round only allows a partial action. The demon is going to attack Emral with claws on his attack.
  8. The Empire

    Rucks OOC

    One thing before I forget again I would like every one to post a description of there character here for every. Just physicals description like clothing and the visible items not what the items do or any thing like that.
  9. The Empire

    Rucks (ICC)

    It will be easy to replace the bar with the use of block and tackle. With 3 of you on each rope it will under your combined bonus so no roll is required. And it can be placed in one round. The window The 2nd floor window has a small daemon standing in front of it and the hand of another one on...
  10. The Empire

    Rucks OOC

    It will be a DC 15 to replace the bar with the use of block and tackle. With 3 of you on each rope it will under your combined bonus so no roll is required. And it can be placed in one round. Was some one going up to the 2nd story window to look out?
  11. The Empire

    Rucks (ICC)

    the Door The bar is around 12” thick and 20’ long it has mettle bands on it and a ring towards each end. The wall has two rings high up on it at about the same dissents apart as the bar.
  12. The Empire

    Rucks OOC

    6 people can fit on the bar each adds there Str. bonus and one will make the roll. Let me know who is lifting and in what poison the Halflings will need to all be on the left to reach the bar unless they have some way to gain some height. I can figure the Str in.
  13. The Empire

    Rucks OOC

    The bar will be a DC 30 to replace.
  14. The Empire

    Rucks (ICC)

    The inside of the tower is a single room 25’up to the next floor. The stare well runs a wall making a half trip around the tower there are no windows and it is quite dark with very little light trickling down from above once the doors are shut. There is an arabesque up one of the doors and...
  15. The Empire

    Rucks (ICC)

    In the Tower There some muffles sounds from behind the doors scraping of some things then the groans of wood and woman doing manual labor. The north most door opens but not very far. The daemons are 800’ away it will tack 3 rounds to get every one threw and 2 for the dogs around to un load...
  16. The Empire

    Rucks OOC

    the door bar is DC20 to lift. Sasha is helping it is a str check.
  17. The Empire

    Rucks (ICC)

    For all out side it is easy to see that there several hundred daemons. They are around 1000’ away now but many will have to move around the lake.
  18. The Empire

    Rucks (ICC)

    The bar is havey, Sasha is there to help with it although she can barley reach it
  19. The Empire

    Rucks (ICC)

    The book says use a knock spell. If that dose not work find a new way in like a window.
  20. The Empire

    Rucks (ICC)

    Sasha yells down that "The doors are trapped so you might want to start climbing!"
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