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  1. Jack Simth

    Extended Extended Extended Extended Spell?

    Well, by RAW, you've got: (Emphasis added, specific text copy/pasted from Here). AND you've got: (Specific Text copy/pasted from Here) Now, whether duration is treated as a real-world value or an abstract value is up to the DM. It's generally going to be an OK house-rule, though.
  2. Jack Simth

    Good Undead Cleric?

    You might try either Spontaneous Healer, or it's counterpart, Spontaneous Wounder, both from Complete Divine.
  3. Jack Simth

    temple services?

    Priest vs. Cleric. A Priest is a social role; a Cleric is a game-mechanics package. Any untrained hireling can grab a shovel and bury a body six feet under. For a funeral, though, you'll need someone who knows about local funerary rites (Knowledge(Religion) or Knowledge(Local)), someone who...
  4. Jack Simth

    temple services?

    Let's see.... 1-3: As an Expert-1 can do all this (unless you want to include the Hallow spell or some such in there for 1 or 3), treat as a "Trained Hireling" or three for however long it takes, and you're fine. 4: Involves connecting a Cleric of some kind with the undead, and pretty much...
  5. Jack Simth

    Using Forcecage defensively?

    Yes, all of that is quite feasible... although if he's going the Symbol route, he might as well just have it randomly in the room. Do note, though, that Disintegrate will get ride of the cage, no problem, and that he'll want to use targeted spells, rather than touch-attach spells, while he's in...
  6. Jack Simth

    Sickening Grasp reserve feat

    Oh, that. For the most part, Reserve feats aren't really worth the action in combat, unless you're on a very long grind (although there are exceptions; most notably Minor Shapeshift, Summon Elemental, and Dimension Step - the first for the temp HP renewable every round as a Swift action; the...
  7. Jack Simth

    Trapfinding... for a Sorcerer.

    You can find traps, very effectively (if noisily), just not by way of skills. At 1st level, you need: Unseen Servant Detect Magic A lot of mundane sacks A miner's pick The way it works: 1) Use miner's pick to fill a sack with rocks, dirt, or whatever; it needs to weigh in at 100 lbs. 2) Use...
  8. Jack Simth

    Sickening Grasp reserve feat

    Well now... that is interesting, isn't it? Huh. Hit someone with Harm, and have them make two saves...
  9. Jack Simth

    Mindbender tips

    What flavor do you want, and how do you want the party to encounter him? There's any number of ways this could go. Standard Wizard gear (Int boosters, Con boosters, Dex boosters, save boosters, metamagic rods) is a safe bet.
  10. Jack Simth

    Mindbender tips

    You can only have one at a time, and with the spell slots you lose to get that, you could very easily simply cast Dominate Person (and later, Dominate Monster) every day on multiple targets, with no particular problems. As the spell lasts days/level, and your minion not knowing the difference...
  11. Jack Simth

    Alacritous Cogitation + metamagic feat = ?

    Well, yes, but either way, it's not particularly broken, and most DM's will let the Arcane Preparation bit fly (hey, you're burning two or three feats to do something very minor... and you don't get bonus feats) - about the only reserve feats that are actually worth the action in a battle are...
  12. Jack Simth

    Alacritous Cogitation + metamagic feat = ?

    That's only works if your DM doesn't read the Complete Mage Reserve Feat Header closely. See, it seperates out the requirements - "A spellcaster who prepares spells each day (such as a wizard) must have an appropriate spell prepared and not yet cast" (Complete Mage, page 37). For "A...
  13. Jack Simth

    Alacritous Cogitation + metamagic feat = ?

    That loophole was mostly Errata'd out; no Planar Binding with 1 full-round action anymore, sorry. You can do it with 1 round spells like Summon Monster, Sleep, or Enlarge Person, but that's the limit.
  14. Jack Simth

    reincarnation

    That's one of the many things not particularly specified in the actual rules as written when it comes to Reincarnate. Other things not specified: 1) What happens with your maximum age? 2) Do the bonuses/penalties from aging stay or vanish? What happens if you change age categories again? 3)...
  15. Jack Simth

    Alacritous Cogitation + metamagic feat = ?

    Unspecified in RAW. Potentially. Of course, it's worth it just for the little issue that it can turn 1-round casting times (such as the Summon line, Enlarge Person, or Sleep) into a full-round action at no particular additional cost ... at level 1 (the Errata prevents it from functioning...
  16. Jack Simth

    Infinite dimension doors

    Yes, it does grant them. Yes, that is subject to an amount of abuse.
  17. Jack Simth

    Infinite dimension doors

    Sounds like he took the Exalted Wildshape Feat from the Book of Exalted Deeds. Is he role playing the Exalted requirement? But yes, if that's what he did, and he is, then he does get the Dimension Door 1/round as a free action for as long as he maintains the Wildshaped form.
  18. Jack Simth

    Deck of Many Things Horror Stories

    Let's see. How'd the guy I was quoting say it went? Firstly, it was "the next day" that it was surrounded by an angry mob of villagers with "Torches and Pitchforks", where they almost got "hanged then and there". Then "immediatly" the "King's tax man" "starts writing out a bill and several...
  19. Jack Simth

    Deck of Many Things Horror Stories

    More "They didn't get to keep it because the DM went out of his way to make it painful to keep".
  20. Jack Simth

    Items in shop; everything or a limited selection?

    To purchase: Step 1: Make a gather information check. For standard DMG Items: DC = 10 + Minimum Core level requirement for the item. No retry, although someone else in the party can ask around. For items from other sources: Case-by-case only. They'll generally have a penalty to the Gather...
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