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  1. Jack Simth

    Flyby, liftoff?

    Well, there's a few things here.... 1) The critter has reach. Which means it's ten feet off the ground when it grabs the gnome (more if the gnome likes to ride horses or something). 2) The critter is invisible until after it tries (and, likely barring a one on the first die roll, succeeds) to...
  2. Jack Simth

    Flyby, liftoff?

    Well, if you specifically want to make use of Improved Grab, then yes, you need to hit with both claw attacks (which in turn requires a full attack action, and thus can't be done all in one round as the critter is statted out). However, the beast has Flyby Attack, which works with any standard...
  3. Jack Simth

    Escaping Transmute Mud to Rock

    When you use it a few too many times in a row, same as any joke.
  4. Jack Simth

    Escaping Transmute Mud to Rock

    Probably. But it's funny, and really, isn't the amusement value the point of playing?
  5. Jack Simth

    Escaping Transmute Mud to Rock

    Quicken one of them, and depending on the terrain (stone dungeons are quite common...) target the ceiling rather than the floor. Should take care of it.... although then you're using a 9th level spell equivalent and a 5th level spell... and lots of things at that level can teleport without...
  6. Jack Simth

    Escaping Transmute Mud to Rock

    So it is. Hmm. Guess it's just Disjunction that's Verbal only. My bad.
  7. Jack Simth

    Escaping Transmute Mud to Rock

    The entire Teleport line is verbal-only. Still spell not needed. Freedom of Movement could potentially help (it's a magical rock that's stopping you from moving). As a Permanent effect, Transmute Mud to Rock can be dispelled (do note that Dispel Magic, Greater Dispel Magic, and Disjunction...
  8. Jack Simth

    How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!

    Per Detect Magic So just get it up to a category or two above the ones you're covering, possibly even using a completely different school of magic. A Heightened Forbiddance, maybe, for something Permanent. As to concentration: There's a spell for that in Spell Compendium: Sonorous Hum.
  9. Jack Simth

    How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!

    That only gets you creatures and objects, though... which, granted, gets you a very large number of illusion spells. There are 47 Illusion spells in main section of the SRD; of those, only 16 produce an effect that meets the dual criteria of "knowing it's an illusion matters" and "can't be...
  10. Jack Simth

    How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!

    There's a number of ways to have what is effectively at-will Detect Magic, each of which costs a different set of resources. Permanency + Detect Magic (500 xp, requires minimum level 9). Persistent Spell + Detect Magic (this is actually the example used in Persistent Spell) (two feats - which...
  11. Jack Simth

    How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!

    Yes, anyone will. Which is a great way to make monkey-traps designed specifically for no other purpose than to get people to touch trap triggers. Which, really, is the way to go with traps. Any trap in an occupied area, realistically, needs a simple way to get past it for the people who...
  12. Jack Simth

    How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!

    If you succeed on the save, sure. But that applies to a lot of magic. Yes, so it permits you to roll your Will save. Is Enchantment screwed over because people get a will save Vs. Charm, Suggestion, Dominate, et all? How is this a problem, really? Not really. I use Magic Aura on an object...
  13. Jack Simth

    How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!

    Ah... you're looking at from 3-9 targets to distinguish from, which aren't generally going to be nicely lined up. Try tossing out a handful of identical marbles in close proximity to each other and then telling someone which one you want in a handful of seconds in such a way that the other...
  14. Jack Simth

    How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!

    First off, a handful of your notes on busted spells are dead wrong - for instance: Simulacrum is an Instant spell, not a Permanent one - which means that after the time wears off... there is no aura of illusion anymore. Secondly, a handful of your notes on busted spells are partially wrong -...
  15. Jack Simth

    "(Nystul's) Magic Aura" Question

    Well, Disjunction probably isn't what you're after... but if you were to apply the Magic Device Trap rules (such as they are), triggered by Detect Magic, and using Magic Aura for 'no aura', then you could get the effect for about 750 gp, 60 xp (Magic Aura at caster level 1, Detect Magic at...
  16. Jack Simth

    An Incorporeal Undead's... Gear and Feats...?

    Flyby attack, out of the Monster Manual. One feat to get most the benefits of Spring Attack. Requires a fly speed, but hey: Your companion qualifies. If you can invoke the PHB II retraining rules for your companion, even better. But yes, the stuff you already found in Libris Mortis is...
  17. Jack Simth

    Do characters know their class level?

    In the specific instance of the Hubcap, kitcik is the one who made the reference, so I'm fairly sure kitcik has a pretty good idea of what was referenced, there.
  18. Jack Simth

    Do characters know their class level?

    Let's see... Almost any caster can figure out their "level" quite easily, although they likely won't consider it such - assuming they've got ranks in Spellcraft. From the journal of Ranth Norzor, 13th head of the Wizards Guild of Southshire, east district: "Of those young Wizards who could not...
  19. Jack Simth

    Enchantment, Compulsion, "Ongoing control"

    And you still haven't noticed, even after I called it out. Yeah, that explains things. But your riddle isn't really hard. Even things without minds have sense and action. Insects get hungry and go looking for food, notice that they're injured, and so on. It's even explicitly spelled out...
  20. Jack Simth

    Enchantment, Compulsion, "Ongoing control"

    And that explains a few things. Hmm.
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