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  1. Jack Simth

    Enchantment, Compulsion, "Ongoing control"

    Ah, yes, silly me for thinking that when the book says "mental control" in one spot, it means the same as "mental control" in another spot in a similar context, and when it says "Immunity to mind-affecting effects" under the type, that it's referring to things tagged "mind-affecting". Of...
  2. Jack Simth

    Enchantment, Compulsion, "Ongoing control"

    You're taking one thing (immunity to mind-affecting effects), and extrapolating it to mean another (immunity to all forms of mental control / no mind to affect), when nowhere is this stated in the actual rules, and then you're saying a thing that is explicitly called out as "mental control" is...
  3. Jack Simth

    Enchantment, Compulsion, "Ongoing control"

    Context. You did so after I had responded that undead are not mindless when prior you'd just called them mindless. That is your take on it, yes. But consider: What in the world does Mind Blank do, then? Or what happens when someone uses Shapechange to become an undead? Umm... By RAW "A...
  4. Jack Simth

    Enchantment, Compulsion, "Ongoing control"

    No, I'm not. You used the term mindless in the forum for a game in which it is a game-defined term with respect to the game, to mean something other than how it's defined in the game without specifying so. A vampire is immune to having it's mind tampered with via mind-affecting stuff, sure...
  5. Jack Simth

    Enchantment, Compulsion, "Ongoing control"

    Eh, you've come to your own conclusions. 1) Most undead aren't mindless. Really, the only Core undead that *are* mindless are Zombies and Skeletons. There's a rather lot of undead that aren't mindless. And you can exercise mental control over mindless skeletons and zombies via Rebuking...
  6. Jack Simth

    Enchantment, Compulsion, "Ongoing control"

    No, they're not. It's why I threw the brackets in. To use set notation, one is A union (B intersection C), the other is (A union B) intersection C. (Where A is "Enchantment(Charm) effects", B is "Enchantment (Compulsion) effects", and C is "effects that grant ongoing control"). Note that the...
  7. Jack Simth

    Make up of Elven Border Patrol

    The distinction doesn't matter. Whether it's one person or a group of individuals, the same questions will apply. A group of individuals will have a goal (or set of goals) in mind for applying their resources. A group of individuals will have a limit to the resources available to expend...
  8. Jack Simth

    Enchantment, Compulsion, "Ongoing control"

    And yet, you can force someone to do something completely against their nature with Charm Person, while Enthrall (also a Charm effect!) makes them "Friendly", but doesn't have any clause about forcing them to do stuff with an opposed Charisma check.
  9. Jack Simth

    Enchantment, Compulsion, "Ongoing control"

    That's the usual interpretation, yes; so Charm Person grants ongoing control (opposed Charisma check) while Hold Person or Suggestion don't (well... except in very special circumstances, anyway). I'm surprised you're not asking about the two basic parsings, though: "including [enchantment...
  10. Jack Simth

    Make up of Elven Border Patrol

    A few questions for you: 1) What are the resources that the person who decided to do this has available to accomplish this task (people available, purchasing power, item accessibility, controlled beasts, et cetera)? 2) What is the personality of the person setting it up (is (s)he from a military...
  11. Jack Simth

    Teleportation overcomes tripping?

    Well, let's see... He's sacrificing his standard action (which he could otherwise use to attack you) and a concentration check to avoid provoking with a move action. It's not exactly an overpowered thing. As for RAW? Unspecified. Some DM's will say "Yeah, sure" others will say "No, of...
  12. Jack Simth

    D&D 3.x merchants in 3.5 ed.

    Ah, yes; the Consequences deterrent. Mug a shopkeeper... and get a bounty on your head. That is a fairly traditional method. Oh yes, and they know where you are - the person that crafted that item has touched it, and so can cast Discern Location on it without issues once it's noted as stolen.
  13. Jack Simth

    D&D 3.x merchants in 3.5 ed.

    OK. The guy who is nominally the merchant is a front-man. The magical items on display? Those are just the items that are so cursed as to be non-saleable - to anybody. How the shop actually works: Ring gates. The front-man takes your order from a catalog, writes it down, puts the order and...
  14. Jack Simth

    Shadow Master

    Summon Undead V (Spell Compendium, page 215) gets you a Shadow. Summon Undead IV (Spell Compendium, page 215) gets you an Allip. Both are Sor/Wiz/Clr spells (at 5th and 4th level, respectively).
  15. Jack Simth

    Shadow Master

    Well, you could always try the Killer Gnome build.
  16. Jack Simth

    Heal storing item

    It would very easily get abused if it actually existed (which is not to say it doesn't...) but I've not heard of such a device. Chances are that if it does exist, it meets one of the following criteria: 1) It was homebrewed. 2) It is extremely limited, and that aspect isn't of much use. 3) It...
  17. Jack Simth

    D&D 3.x [3.5] Manyjaws needs errata but has none - please advise

    Sensible edit to fix the issue? Use the standard method of redirecting a spell - a move action. Yes, you need to concentrate to maintain the spell, but you can do that while walking away. If you redirect to another target, you have to really concentrate (standard and move actions). Alt...
  18. Jack Simth

    Build Point System: How broken can we get?

    You're in a party, and you've got no personal skill dependency. Just make sure someone else plays skill monkey, and you're fine there. Meanwhile, you're getting an arbitrary bonus feat, apparently ignoring requirements, *every level*, while getting a decent hit die. Pick up a ring of evasion...
  19. Jack Simth

    Build Point System: How broken can we get?

    Yes, this is very breakable. 150 points at 1st, 10 points per additional level? That's.... Full Sorcerer casting (or Wizard, or Cleric, or Druid... whichever's your preference, although Charisma stacking is usually easier than Int stacking or Wis stacking): 50 points Full Hexblade class...
  20. Jack Simth

    Is Vow of Poverty broken?

    With the lack of Armor Check Penalty and Arcane Spell Failure, it's more in line with Bracers of Armor than it is with Heavy Plate. If you consider blocking incorporeal touch attacks to be in line with stopping Brilliant Energy, this is effectively +10 Bracers of Armor. It's the same wording...
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