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  1. Johnny Angel

    Adventuring skills found to be less useful than first thought

    Huh. I tell my players that Knowlege skills are a lot more important in d20 Future than in D&D, and I call for Knowledge checks all the time. Possibly it's just because of the way I interpret them. Arcane Lore - I include in this knowledge of not only psionics, but also knowledge of rumored...
  2. Johnny Angel

    DarkMatter d20?

    I am inclined to get it anyway, even though I have the original Dark*Matter book, because I'd like to help keep Wizards interested in supporting d20 Modern.
  3. Johnny Angel

    Psi Blade

    The psionic powers system given in Blood & Space: Prometheus Rising has a Telekinetic Sword power. I don't know if it's a compatible concept.
  4. Johnny Angel

    d20 Wealth Tracker

    Key-riminy. I was mostly using the first two rows as test cases, but the actual assignment of the individual generated lists had to be done by hand. That shouldn't be a problem now. Thanks.
  5. Johnny Angel

    d20 Wealth Tracker

    I have added a new spreadsheet designed to facilitate working with the d20 wealth system. It has my gearlists from my d20 Star*Drive game built in, but it also has a generic worksheet for anything you care to enter. Check it out at the link in my .sig, and as always free free to let me know...
  6. Johnny Angel

    The great d20 sci-fi bakeoff

    I have modified the AlternityRpg.net Warships ship generation sheet to produce a battle sheet usable with d20 skill resolution mechanics. I have just uploaded the latest version which includes an explanation of how it's meant to be used. But if there are still questions, I'd be happy to answer...
  7. Johnny Angel

    The great d20 sci-fi bakeoff

    My own kitbash uses the Star*Drive Campaign Setting with d20 Modern/Future rules, Blood & Space 2, Dawning Star for both rules and for prepared adventure scenarios, a d20-ized version of the old Alternity Warships rules, the Modern and Future Player's Companions. So far, it's been just swell...
  8. Johnny Angel

    Dawning Star - Helios Rising

    Probably the Future d20 Support Products thread could use an update. Obviously, Helios Rising is new, but I suspect also other products have come out since 10/05/05. It looks like I bought the Future Player's Companion: Tommorrow's Evolution in December, but it's not listed in that thread.
  9. Johnny Angel

    Module Conversions

    I notice that there's an address you can write to if you want permission to use materials from their web site. Would these be the same people you'd talk to about modules? Whom did the people at ENWorld talk to, or Tequila Starrise?
  10. Johnny Angel

    Dawning Star - Helios Rising

    A lot of good material to work with here. Looking it over, I am even more convinced that this could have been put out as a series of splat books, given that each planet in the system is given its own chapter. Each chapter is self-contained. The gear lists, species and supplemental rules...
  11. Johnny Angel

    Star Frontiers Conversion Advice?

    I am not that familiar with the mechanics of Star Frontiers, but I have a process that I think is relatively universal, at least for translating into d20. 1) Make a photocopy of the module and read through it with a highlighter in my hand. I mark anything that involves game mechanics. 2)...
  12. Johnny Angel

    Module Conversions

    Reading the materials linked to, it doesn't look like an encouraging prospect. They certainly didn't have Star*Drive materials in mind when they wrote up the policy, and I shouldn't think editing the disclaimer text they have would be kosher. Also, even if the agreement covered these...
  13. Johnny Angel

    What are your shortcuts....

    I have a chargen spreadsheet, so I can generally go from concept to stat block in a few minutes. Mine is built for my campaign, but could be used to create more generic d20 Modern characters. There's also the Modern Heroes sheet for more generic modern...
  14. Johnny Angel

    Module Conversions

    I have cleaned up my conversion notes for the Star*Drive module Black Starfall, and I'd like to make them available, especially since there's such a dearth of prepared modules these days. I was curious as to what the requirements were to distribute the same in a kosher manner. I seem to...
  15. Johnny Angel

    B5: Ship Builder's Manual and d20 Future

    I found that the d20 mechanic had to be elaborated to deal with the ordinary/good/amazing mechanic used in Alternity, because weapon damage was tied to it. So, a ship has a three-part defense rating. A fighter, for example, may have a defense of 11/16/18, and you roll damage according to which...
  16. Johnny Angel

    d20 Modern Questions

    What about shadowy illumination? d20 Modern has the same radius as D&D for a torch, but does not include the further radius of 'shadowy illumination' mentioned in D&D. In fact, I can't find where the concept is employed at all in d20 Modern. Was this left out for a reason, or simply not...
  17. Johnny Angel

    New Star Wars RPG!

    I'm glad to hear they're going to be putting out an actual RPG for Star Wars, though I never objected to the minis. However, this puts the kibosh on my hopes that WotC would revive the Star*Drive setting. Well, at least Star Wars d20 is in metric.
  18. Johnny Angel

    d20 Modern Questions

    I also wonder whether it's really necessary that Improved Trip have the +4 to opposed strength checks taken away in Modern. Is it that overpowering? My best guess is that in D&D you're eventually up against things much larger than humans a lot, so the +4 helps you deal with that, whereas in...
  19. Johnny Angel

    What do you like in a RPG?

    I like RPGs with a skill system. The 2nd Edition 'proficiency' system now seems so crude and tedious. I also like the ability to build on a point-buy system, though there is a certain thrill to random generation such as in Marvel Super Heroes. d20 is a sort of hybrid point buy system, and it...
  20. Johnny Angel

    RPGObjects: Boss for a day

    I had hoped they'd do something more like the original Blood & Space, but I can see why they'd want to stick to d20 Future's mechanics. As someone mentioned when I groused about this before, there is still Blood & Space out there.
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