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  1. M

    Please add Saga of the Witch Queen

    I've written a review of Goodman Games' Saga of the Witch Queen (the 1e GenCon module for 2007). Could I get that added to the products available for review? Thank you.
  2. M

    1E Immersion VS Thespian Acting

    I think it totally depends on the group. Sometimes the fun stems from acting like the character, but sometimes when you're trying to get from one place to another or get into an exciting combat too much play acting becomes a huge irritation. The worst is when different players aren't on the...
  3. M

    Castle & Crusades - who has tried it and not stuck with it?

    I'm one of the 1979 players who burned out on 3/3.5 after 4 years of it - mainly based on prep time and length of combat, with other (less important) quibbles with the rules themselves. SO, I found C&C just as the first printing PHB came out. I got it, and my players reluctantly agreed that if...
  4. M

    Just Not Feelin' It...

    Why doesn't FUDGE have a small but vocal fanbase? It's conspicuous by absence. :D
  5. M

    Just Not Feelin' It...

    Nobody mention C&C ... please...
  6. M

    Hate for new look for Green Dragon

    Actually, except for the nose spike, it would look cool. The nose spike totally kills it, though. It looks like a shnoz dragon...
  7. M

    D&D 4E Will you buy 4e?

    Extraordinarily unlikely I'd buy it, since our group is playing 1e. It would take someone buying it on a whim, reading it in limited free time, and having a quasi-religious ecstasy over it that could persuade the rest of the group to spend a bunch of money. We've got Savage Worlds and Gamma...
  8. M

    [rumor, not fact!] Hasbro selling off WotC

    While I DOUBT DOUBT DOUBT the truth of the rumor ... 1) Shareholders only see what the corporation's lawyers deem "material information" about the parent company. I don't know what percentage of HASBRO's revenue Wizards accounts for, but companies can definitely sell off subsidiaries without a...
  9. M

    Requiring Players To Draw The Dungeon Map!

    Mapping adds a *lot* to the feel of exploration, that the characters are really on their own and responsible for their survival. It works better with 1e (what I play) than with 3e, mainly because of time availability. I used the "draw it on the battlemat and let them map if they want" with 3e...
  10. M

    Help the bad guys

    They can have witch doctors and such, but I wanted to leave this encounter at a straight-up 12 kobolds, minimum of magical assistance, absence of really killer traps. The defense right now has got one passive magical defence (silence) and the rest is based on a physical fortification, two...
  11. M

    Help the bad guys

    I will. There's a good chance (50%) that they'll hit this encounter tonight.
  12. M

    Help the bad guys

    The only reason they're not throwing green slime is because I don't want to add any additional monsters. I rolled up 12 kobolds, I'm sticking with 12 kobolds. The challenge is to make an incredibly weak random roll into a deadly encounter. The straw kobolds are meant to draw fire away from...
  13. M

    Help the bad guys

    I'm going to move some kobolds up from the bottom to the top, replacing them with decoys. You mentioned "kill zones" and I think it looks too much like a kill zone - they might run. I want them to be tempted to charge the dais. The fact that they're silenced around the door might cause some...
  14. M

    Is WoTC even relevant to you anymore?

    Dang, that's well said! As a 1e player, I'm the mutterer in the dark. It totally sounds like something out of HP Lovecraft. *Mwa glurb glurb, attacks of opportunity glurb smack glurb silly skill system glurb prestige classes glorp glurb...*
  15. M

    Help the bad guys

    Great idea. Avoids the necessity of throwing a torch, which frees up another kobold. Thanks! Did that - spears. Yes, this is 1e, so that's a factor. But since I'm using a house rule from somewhere that gives you a bonus of 4 to your AC when you're parrying, which will help. Here is how...
  16. M

    Help the bad guys

    Not on the kobolds - on the door area.
  17. M

    Help the bad guys

    12 total. Silence is a great idea.
  18. M

    Help the bad guys

    Northrundicandus, stay out, please. I'm trying to get the entire D&D community to help with this. It's 1e, but 3e players obviously will be able to help out as well. On the third level of a dungeon I rolled up a pathetic monster for one room. 12 kobolds. As an intellectual...
  19. M

    What do you miss from the good ol' days?

    New modules for 1e as well. Search for OSRIC on RPGnow or lulu.com.
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