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  1. M

    The "Old School Revival" - The Light Bulb Goes On

    On this topic I will put in a plug for Frog God Games, which is to say Necromancer Games. In November (as in this month) FGG is releasing a re-written version of 0e. By that, I mean the edition prior to First Edition. The main complaint voiced about this 1974-1977 edition is that (a) the box...
  2. M

    Gasp I think I am a grognard now

    You have now entered the slippery slope that leads to OD&D 1974 (or Swords & Wizardry if you're strapped for cash and don't want to download pirate pdfs). :) Welcome to the dark side.
  3. M

    Is a retro-clone the right game for me?

    First off, all the various retro-clones are pretty similar - they work off different editions that were themselves quite similar. For simplicity, I'd say you're looking at one of three: Swords & Wizardry, Labyrinth Lord, and BFRPG. The latter two BOTH work from Moldvay Basic; LL is a very close...
  4. M

    The 1e Tournement

    From NTRPGCon, 15 players is my absolute, will-not-exceed max, and 9-10 would be the preferred number. I had a 15 player group for one session, and it got rough around the edges. Not in terms of handling the DMing, but in terms of handling it when players started to rub each other the wrong way...
  5. M

    Is WotC now licensing the AD&D license?

    EDITED: Can't figure out how to delete the actual thread, but I realized I should contact the publisher who's using the license before saying anything "out loud," as it were.
  6. M

    3rd Edition S&W

    Yes, it's completely legal for people to modify and post a complete house-ruled set of Swords & Wizardry rules, although I've asked FlyingCircus to put "House Rules" with the title, since this isn't an official third edition of the S&W Rules, it is a house-ruled version. Thanks, Matt Finch...
  7. M

    Swords and Wizardry Boxed Set

    It's not JUST for kids, though. :)
  8. M

    What makes a Sandbox?

    Erm, in an existential sense, perhaps. I was talking about whether player decisions do or do not affect outcomes. In a game. :)
  9. M

    What makes a Sandbox?

    Actually, here's my cool new definition. A sandbox is a world that operates according to certain internal rules (many of them embodied in random generation tables). It is a world that can be beaten, and it is a world that doesn't pull its punches, either. For this reason, player choices are...
  10. M

    What makes a Sandbox?

    Let's assume there are two areas where "orc horde" appears on the encounter chart. In one area, highly patrolled, the chance is very small to encounter the moving orc horde - in the other, mountainous region, an orc horde is a high probability. Player choice affects the probability of the...
  11. M

    What makes a Sandbox?

    I'd say sandbox. I posted above on it, but I think it's still definitely a sandbox if the DM has index cards - or whatever - with pregen encounters that can be subbed in wherever necessary. As long as the players can avoid the RISK of encountering that as-yet-inchoate risk, it's still a sandbox...
  12. M

    Rebuild 1E...

    This is brilliantly stated. How do you give someone those compliment-thingies? [EDIT - Never mind, figured it out. Little scales at the bottom left grant xp.]
  13. M

    What makes a Sandbox?

    Sometimes terminology gets in the way of actual meaningful discussion that's useful to gaming. Not that it's bad to discuss terminology, just to keep it in perspective. It's a bit like the whole "what is old school" debate that rears up from time to time with relative meaninglessness. I don't...
  14. M

    What adventure module defines D&D to you?

    B1. No, wait. It's B2. Actually, maybe it's G1. I don't know the answer. Damn. :hmm:
  15. M

    Starting "Old SChool" gaming

    Glad you enjoyed the Primer! Feel free to swing over to the Swords & Wizardry website (see sig, I think) if you want to ask about S&W or Original D&D. EDIT - It's not in my sig - the address is www.swordsandwizardry.com (and then hit the button for the forums). The answer to your question is...
  16. M

    Do any gaming this All Hallow's Eve?

    Nah, we just hand out candy. :)
  17. M

    Dungeon Master's Adventure Log

    Still use it. What's REALLY fun is reading the entries from years ago.
  18. M

    Pod-Cavern of the Sinister Shroom

    Thanks for the kudos, everyone! :) I've written two modules since Pod Caverns. I wouldn't give a general recommendation on Tomb of the Iron God because it's an introductory adventure for Swords & Wizardry (0E retro-clone), and as such it's more of a meat-and-potatoes dungeon crawl for newer...
  19. M

    Boxed Text - A Railrod Sign, or Great tool for Immersion? Both?

    When boxed text is very short, it's a good thing because it (a) keeps the DM from missing some important detail, and (b) allows you not to break eye contact. Having a DM read aloud for more than a couple of seconds is awful. Boxed text that tells players what their characters "feel" are usually...
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