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  1. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    I agree. If it destroys immersion for the other players, I wouldn't do it. Our group (the players, anyway) is really laid back, though. We spend 8-10 hours a week at the gaming table, and only about 4 of that is spent actually gaming, and maybe 30 min. of that is spent actually role-playing...
  2. architectofsleep

    Rant -- GM Control, Taking it Too Far?

    I have a GM who is, apparently, a control freak. For example, I come up with a really great concept for a character background that I'm really looking forward to playing, and he comes back with a watered down, much more boring version of the same, telling me I can't play it the way I want to...
  3. architectofsleep

    concealed vs. secret doors and detect secret doors spell

    Oh, it's well-hidden. I can't give away how exactly since I don't know if my players read this, but think in terms of wallpaper.
  4. architectofsleep

    concealed vs. secret doors and detect secret doors spell

    Frustratingly, no. :) What I think I'm going to go with is a Search DC 30, but Detect Secret Doors will find it. Thanks everyone for your input!
  5. architectofsleep

    concealed vs. secret doors and detect secret doors spell

    It has been professionally updated, but not by WotC. There are actually several references to concealed things, including pits and doors, in the SRD. E.g.: "Crafty builders take advantage of tapestries to place alcoves, concealed doors, or secret switches behind them." It could be read that...
  6. architectofsleep

    concealed vs. secret doors and detect secret doors spell

    Would you treat it any differently if it was covered by wallpaper? So, they'd have to actually think to remove the wallpaper in order to find the door?
  7. architectofsleep

    concealed vs. secret doors and detect secret doors spell

    I'm the GM (fairly new to it, but a long-time player). I'm running a 2nd Ed. adventure that has been updated to 3.5. I don't want to give too many specifics in case one of my players is reading this. :) Anyway, let's say the adventure calls for a concealed door. The door isn't magically...
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