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  1. J

    D&D 5E (2014) Critical Hits Appears to be Next in D&D Archive

    Except you're rarely rolling the damage dice straight. Take you're 2d6 attack--a greatsword, probably. Put it in the hands of a Barbarian who's raged his Strength up to 20, and make it +1. Now it's 2d6+8. 10-20 on a normal hit, 20-40 on a critical. Suddenly, minimum crit damage equals max normal...
  2. J

    War Pick; ?d8

    They keep saying they've fixed the math... maybe hit points and weapon damage now scale at similar rates, with damage die type being determined by weapon and number being determined by level? Strikes me as unlikely, but it would be odd if they made all the check bonuses and target numbers scale...
  3. J

    Will you still need to take the Feats?

    Given that we've seen official 4e Wizard feats and Paladin smites that rely on Wisdom, I think you're a bit off in those two cases at least.
  4. J

    Bloodied

    I don't look at 'bloodied' as an added bit of realism -- instead, it's a midpoint in tough combats that suddenly forces everybody to change strategies and mix things up a bit. That's a Good Thing.
  5. J

    How often do your bad guys run away?

    Lots of running away happens on both sides. I don't really pay attention to CR when I run D&D, and prefer largish groups... usually one side, either the PCs or the other guys, will realize that they're outclassed and make some kind of break for it. Fights also tend to be scattered around large...
  6. J

    How do Saga skills work?

    What determines how many trained skills a multiclass character has? Like, suppose 4e uses Saga's system, the Rogue gets 8+int trained skills, and the Fighter gets 2+int trained skills. You're playing a 14 Int character. How many trained skills from which class lists do you have if you take...
  7. J

    Possibility- three levels of spells?

    Nn, I thought you'd be talking about At Will, Per Encounter, and Per Day spells. Guess not. :D It does seem likely that spells will be roughly grouped into three power levels (just to provide a different feel for each block of play, even if it's not written in black and white anywhere in the...
  8. J

    Multiclassing: "Any combo, any level, always works."

    I took the statement to mean that they'll be removing some things that gimp multiclass characters. For instance, important that used to depend on class level, I'm guessing will now depend on either character level, or class level + 1/2 non-class level, or something like that. So, if we're...
  9. J

    E6: The Game Inside D&D

    The name's actually Dictionary of Mu. It's set on Mars. EDIT: Do'h! Vastly too slow!
  10. J

    Running a site based adventure round by round

    I'm gonna go ahead and ask the obvious question: Why on earth would you do this? What would it add? And it better add a whole hell of a lot, because cycling through the order of initiative for every. damn. thing is going to suck. Heavily. Fighter moves 60' down the hallway. Wizard moves 60'...
  11. J

    Massive rejiggling, towards grittiness

    Thanks for the recommendation. I checked it out, and it is indeed up my ally... but, again, it only covers most of what I'm looking for. And I'd rather write 10 pages of house rules that get it exactly right than familiarize myself with 80 pages of rules that get it almost right. I appreciate...
  12. J

    Massive rejiggling, towards grittiness

    Thanks for the encouragement, Planeswalker! Kunimatyu, I've looked at E6 and T20, yeah, as well as Sepulchrave's Harhall house rules. None really addresses my biggest issue (decision point for the defender), although Sep's stuff comes close... plus it's easier for me to create my own rules than...
  13. J

    Massive rejiggling, towards grittiness

    So, like most of you folks, I love D&D. I haven't played it in a while, though... a combination of a really thick school year and working on other games. But, when I run off to college next year, I think I'd like to squeeze in one last third edition campaign before the sky falls. But, still...
  14. J

    New tidbit about spells and hit points.

    If you're tracking hp, shouldn't that tell you whether a monster's bloodied? No need to keep track of it separately. If you're really feeling zealous and organized, maybe have a little tick box by each monster's stat line that you tick when they drop to half, or drop a little red glass bead by...
  15. J

    New tidbit about spells and hit points.

    I really like the sound of bloodied. Looks like, it gets rid of the fine... fine... fine... dead thing without introducing a death spiral, and inserts a break point into combat where everyone has to shift tactics and take a new approach. Thumbs up.
  16. J

    NC Game Day XIV (September 22): Cuz' GenCon Just Wasn't Enough!

    I'm unfortunately moving to Chicago a few days before the 22nd. Ya'll have fun!
  17. J

    One Level Scale to Rule Them All?

    I hope so! Especially if that means I can just learn Fireball instead of Lesser Flaming Orb, Fireball, Flaming Orb, Delayed Blast Fireball, and Meteor Swarm.
  18. J

    Vanilla Essence: 1E Demographics and the Implied Setting

    I'd put all those extras in the larger population centers, or in relative isolation. Like, for each town you end up with a few characters in the 5-6 range, but if you add them all together you've got a few in the 10-12 range, and you don't want to just throw a dart at the map and plunk these...
  19. J

    Hand Picked or Happened By?

    Missions, not so much. We make characters as a group. I briefly talk about the setting and neat stuff going on there, then ask the players to each come up with a notable ally and a notable enemy for his or her character. Those characters invented by the players become the campaign's major NPCs...
  20. J

    Invisibility and Light Source

    Although the rules don't really support it, the coolest option would be invisible light. You know, light that only illuminates if you've got a See Invisibility or something up and running.
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