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  1. J

    The middle way of movement systems?

    There's a few other cool ways to do it, too. One way is to divide the battle map up into 'zones,' like "in the courtyard," "on the stairs," "on the wall," "at the gate," and so on. You can make close combat attacks against anyone in the same zone as you, thrown attacks 1-2 zones away, and...
  2. J

    Party Magic Pool

    I think it's more like the party (the players, rather than the GM) keep track of the value of all the loot they get, and try to divvy it up equally. Nobody wants to take a relatively useless item that'd eat into their share of the treasure.
  3. J

    What's better Power Attack vs. Weapon Focus

    A few years ago, I made a spreadsheet that calculates the average damage of an attack, taking attack bonus, average damage roll, damage dice that aren't multiplied in a crit, target's AC, threat range, and critical multiplier into account. Assuming you've got a Strength 16 fighter using a...
  4. J

    How do you Dispel?

    Here's a way to reduce it to one roll per character based on the above. For a targetted dispell... The caster chooses the target, and one spell effect on the target. The target makes a Will save. If they succeed, the effect is not dispelled. If the Will save fails, the the chosen effect is...
  5. J

    Harhall (updated 3/6)

    Me, I'm expecting more Anglon-Saxon killing Anglo-Saxons. :]
  6. J

    Meta-Mechanics Worth Stealing

    My favorite meta-mechanic is the 'currency' bonus from Sorcerer. It's a dice pool system where a successful roll results in one or more victories (think Successes from a white wolf game and it's pretty much the same thing). Your victories from one roll can become bonus or penalty dice on any...
  7. J

    What do Giants eat?

    Real Kyklops Eat Sheep.
  8. J

    Meta-Mechanics Worth Stealing

    Beliefs are exactly what they sound like. Write down three things that your character believes. Typically, you have one representing your character's past, one tying you into the situation at hand, and one to act as a flag for how you want the story and your character to develop. When your...
  9. J

    Bastion's campaign sketches/art and REQUESTs

    I really dig that norse-ish sorcerer -- the WICTORJ/victory tattoo is a nice touch. :)
  10. J

    Best Feats for Greatsword Fighter?

    Since you're into epic levels, you don't even lose BAB. Once a fighter hits level 20, there's almost no reason not to multicalss.
  11. J

    Spell selection for an 8th level sorcerer

    I'd ditch Identify. Might as well replace it with a more useful spell and pay someone else to do the grunt work for you, when its absolutely necessary. I've often found that Obscuring Mist and Disguise Self come in handy.
  12. J

    Ranged weapon ability

    It'll almost always be adding an extra 2d8 points of damage (barring some wierd exotic weapon I'm not aware of, pretty much every archer build uses a longbow). For a +4 bonus, you could get an extra 4d6 points of energy damage instead. I'd say it's a little weak, and probably more appropriate to...
  13. J

    What do you think of these metamagic feats?

    Note the thing where casting two abrupt spells, or a normal spell and an abrupt spell, prevents you from using a swift action. So, you're still limited to two spells per round.
  14. J

    What do you think of these metamagic feats?

    Not sure where you're getting the +1 level from. "An abrupt spell uses up a spell slot three levels higher than the spell's actual level," right there in the text. It's meant to be a slightly cheaper version of Quicken Spell that lets you get off two spells in a round. But yeah, I intended it to...
  15. J

    What do you think of these metamagic feats?

    Abrupt Spell [METAMAGIC] Benefit: Casting an abrupt spell is a move action. If you cast two abrupt spells in the same round, or cast a spell normally and cast an abrupt spell in the same round, you may not use a swift action that round. An abrupt spell uses up a spell slot three levels higher...
  16. J

    How Defined is Your Magic?

    I love custom spells. Whenever I run a game, almost every wizard NPC will have one or two of their own invention, and possibly one or two passed down to them by a mentor. And I try to avoid straight "like spell X, except I changed the energy type" deals: those are boring. The more unique flavor...
  17. J

    Shadow Demons -- suggest CR?

    You're spot on pegging the Shadow Imp as pretty much a templatef Imp, but I honestly hadn't noted the similarities between Hell Hounds and Kas-Ik until you pointed it out! Same HD, similar area attack, I can definitely see it... but when I was statting them up, I was working from scratch...
  18. J

    Shadow Demons -- suggest CR?

    Thanks for the feedback, guys! I'm pretty fond of the Nauseated condition: it's a battle-ender, but it doesn't always result in someone getting killed unless that's what the enemy really wants. Anything that helps the stakes of a fight to be something other than "If we win you guys die, if you...
  19. J

    Shadow Demons -- suggest CR?

    And, the first two Shadow Demons. ---------- RACHRECH-IK (shadow demon) Medium Sized Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 6d8+18 (45 hp) Initiative: +6 Speed: 40 ft. Armor Class: 19 (+2 dex, +7 natural), touch 12, flat-footed 17 Base Attack / Grapple: +6 / +8 Attack: Claw +9 melee...
  20. J

    Shadow Demons -- suggest CR?

    Hi guys. I've got a campaign running in a custom game world, and the players have started to come into conflict with an erstwhile ally, a cabal of wizards called the Five Corner Academy. A few of the Academy magicians have access to Lesser Planar Binding, and the group has a rather large scroll...
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