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    D&D 5E (2014) Rethinking weapon attacks

    I assume you mean as an extra ED, not as a modifier to the size of already existing ED? I must admit, that does sound pretty awesome: keeps calculating damage purely a matter of addition and can also scale indefinitely by rolling over to another 1d2 after hitting 1d12. And the ability score...
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    D&D 5E (2014) Rethinking weapon attacks

    Yes, your summary is what I intended to convey. To make it not bog down at higher levels I think it is important to design things so that it is usually better to make one or two big attacks rather than a whole slew of smaller ones. There are several mechanisms available Limit the total...
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    D&D 5E (2014) Rethinking weapon attacks

    Thanks for trying to break it down. I am overfond of the wall-of-text when considering sweeping mechanical changes. :) I think your summary is 90% accurate. The full equivalence between damage dice and ED is certainly true. The part where I'm not sure if your summary and my idea correspond...
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    D&D 5E (2014) Rethinking weapon attacks

    TL;DR: Make number of attacks player choice by moving to a "per die" rather than "per attack" notion of damage. To make the damage scale nicely, let ability score increase the minimum possible damage on a die (ability mod > 0), or reduce maximum possible damage on a die (mod < 0) instead of...
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    D&D 5E (2014) Counterspell Idea

    Oh, I agree, all other things being equal, the simplest mechanic will tend to be the best one. That the simple mechanic suggested doesn't cover extended contests is therefore no great sin, especially since lacking a representation of that scenario does not prevent impair the functioning of...
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    D&D 5E (2014) Counterspell Idea

    This has merits, but it probably does not handle extended contests between casters nor the almost certain action denial abilities of multiple casters vs. a single one. This is a critical issue to address because trading an action to deny an action is not, in general, the even trade it appears...
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    D&D 5E (2014) Counterspell Idea

    Suppression, yep. We could move away from counterspelling requiring a major action, because that has been part of the problem. We already have abilities in 5e where one can do something special when taking an action, so that could be one promising avenue. A more comprehensive suppression...
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    D&D 5E (2014) Counterspell Idea

    I don't know, I think the main thing is that traditional counterspelling has all the issues that other action-denying abilities have. That is, they can lead to stun-locks on the one-hand or lots of wasted turns on the other. The risk-reward analysis is pretty tricky, especially if there are...
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    D&D 5E (2014) D&D Next Q&A 9/20

    It sounds to me like most spells will need some augmented abilities, and I doubt they can be one-size-fits-all. In no universe is Weird a cantrip, for example. Maybe a level reduction, but that is both fairly flavorless and still has to be done on a case-by-case basis. Maybe every spell...
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    D&D 5E (2014) Overcoming Bounded Accuracy

    The factors at play in the overall feel (and objective results) of a check are fairly numerous, considering how simple the check concept is. They include at least the following, in my opinion: The probability distribution of the check. In particular, it is easy to forget that just as...
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    Mike Mearls: A Paladin, Ranger, and Wizard With Arcane Tradition Walk Into A Tavern

    I thought about whether to address this in the other post, but opted not to do so. In short, I think they probably don't have the same problem, or at least not to the same degree. The principle effect of ignoring a mechanic is on the mechanics themselves, and that is both necessary and seemly...
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    Mike Mearls: A Paladin, Ranger, and Wizard With Arcane Tradition Walk Into A Tavern

    It is only a limiter if that table wants it to be. It assumes the game has X organization or a close analog, it assumes that the roleplaying consequences of belonging to X organization (or its close analog) are respected at the table, and in many cases it assumes the roleplaying restrictions...
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    Mike Mearls: A Paladin, Ranger, and Wizard With Arcane Tradition Walk Into A Tavern

    As long as they stick to mechanical considerations alone for balancing, I am OK with this. However, thinking along the lines of "This RP play or class entrance condition/restriction is really difficult, we better give the class something above and beyond!" is on the path to insanity. Any class...
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    The case against Combat Superiority

    I agree with Chris_Nightwing that the current implementation doesn't quite meet what we would need for a generic combat system. I also agree with Vikingkingq (an achievement in itself given the other thread ;)) that mix-and-match and more ways to combine the dice move toward such a more...
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    Sorceror eats Favoured Soul

    LIES! Everyone knows D&D is predicated on summoning HYENAS!
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    Expertise Dice Not Necessarily Fighter Exclusive

    Nonsense. In any RPG one builds structure on top of universally shared mechanics (except perhaps in the Calvinball RPG :)), and some classes (and/or sets of classes) utilize them to a greater or lesser degree. For heaven sakes, we already have a class of mechanics everyone can use (weapon...
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    Expertise Dice Not Necessarily Fighter Exclusive

    You're dodging the issue. Should we consider commonalities between class concepts as well as distinctions when making mechanics? Would that mean that sometimes, at least, some shared mechanics might be appropriate? My answer is yes, to both questions. Every class has martial abilities, but...
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    Legends & Lore 09/03 - RPG design philosophy

    Where was the snark in that remark? I really don't see it. Is it because he says they might open the "wrong" door and find Tiamat? I think he's being much more colloquial here, "wrong" in the same sense as a certain rabbit missing a turn at Albuquerque, not making a value judgment on a...
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    Expertise Dice Not Necessarily Fighter Exclusive

    I agree, the extent of the connections is key. So how can you possibly acknowledge that something as simple as "adventuringness" is a component of both classes, but then conclude it has nothing to do with "the extent of connections"? It is, on its very face, a connection. The only way I find...
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    Why have dissociated mechanics returned?

    I certainly hope the answer is that they want to get the best possible data on if, when, how, and why these kinds of mechanics become a problem, and even at what point the community at large tends to think of certain mechanics as "dissociated." I don't think one can do this very well without...
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