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    Design & Development: Warlord Article UP!

    You're right about the line in the sand, and I guess the developers drew it where they felt the greatest number of people would be comfortable. Personally I like most of what I've seen, apart from the cleric and warlock powers which seem to be damage + something more or less random. Hopefully...
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    Design & Development: Warlord Article UP!

    In general the shift in 4E seems to be away from "this is exactly what takes place when you use this action" to "this is the result of using this action". So rather than describe exactly how Pin the Foe works, you just know what happens when it works and the power lets you make it work once per...
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    Ran a playtest adventure tonight

    In a straight fight, it's going to make the most sense to use your most damaging ability every turn and that probably will get pretty boring, especially if you're fighting a big nasty solo with a ton of HP. I would hope the DMG has ideas for creating more dynamic, involved encounters that...
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