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  1. B

    Throwing a non-thrown weapon

    Personally I like to use the chart on pg 42 of the DMG for damage on these rare situations. The thrower would either get a +0 to the STR on heavy objects or +0 Dex on Light objects. If the object seems very unwieldy then I'd impose a additional -2 or -5 penalty accordingly on the attack...
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    Which class/race combo is the best survivor?

    Elf Archer Ranger - They can simply move farther than nearly all the enemies and can out range almost everything especially with a greatbow. In close combat they just zip in and out of superior cover making them all but impossible to target for most things. By far the toughest to hurt/kill...
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    Most appearances

    Unfortunately, this poll is biased towards Wizards since they were the only controller option available for a long time and people would ideally try to form parties that fit each role. It'll be interesting who comes in 2nd/3rd though. My guess are the staples, cleric and either rogue or fighter.
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    Radiant and Fire damage

    Yes, full damage initially and when ongoing takes effect. I believe even if the PC were somehow immune to Fire damage they would take full damage from the multi-source attack. Damage resistances get more and more common as the game progresses. As such, it is worth considering powers with...
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    What feats need to be added to the game?

    Great idea! I'm of the mind that no class should ever remain as a single class since multiclass feats are so strong even if you never follow up beyond the initial feat. Single Class focus feats would be great. Expanding further in higher tiers would be nice too. In the case of an Epic Cleric...
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    What feats need to be added to the game?

    What a fun question! 1) More feats focusing on special actions like charging...but especially bull rush and grab. I like the idea of being able to make a bull rush specialist or grab specialist. Examples: Paragon Tier: Charging Bull Rush: When making a charging bull rush, a successful...
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    Best of the Best - Strikers.

    Of all of these polls, Strikers are easily the most difficult to pin down as Best. I personally consider Archer Ranger to be the Best as it combines high damage with insane mobility and evasion. It is also an easy class to pick up for first time gamers. These things make it superior to other...
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    Scion of Arkhosia overland flight

    Overland flight seems to be there to succeed on terrain challenges like gaps, cliffs, slippery surfaces. In combat it could also be used to flee from battle or close the gap. The speed it grants makes it superior to both running and double move actions. All and all it wont come up much, the...
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    Best of the Best - Controllers.

    Controller Wizard deserves to win this poll. It is the most overpowered and encounter changing class there is. In the time that I've played with a Wizard in the group, spells like sleep, ice storm, icy rays, etc entirely dominated combat and could swing the battle into party favor very...
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    Is the DM always right?

    For the purpose of a session running smoothly, I feel DM ruling should be law when something can be justified in multiple ways. After the session though, the group should come to an agreement on how such dealings will be handled in all future games for consistency. When I DM, I'll typically...
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    Skill Challenge Play Examples?

    I find myself using skill challenges simply to fill in gaps in the adventure. One of the more common uses is simply getting from point A to point B. For example, the party aims to reach the top of a mountain in order to kill/obtain something. The skill challenge is used along with the...
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    Duel Wielding Implements - Clarifications

    Thanks for the help! My campaign is getting to the point of introducing +2 weapons, so I just assume the casters will continue using their +1 weapons in their offhand and wanted to be clear what they can and can't do.
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    Duel Wielding Implements - Clarifications

    Quick version: When duel wielding implements, do you gain the properties of both implements simultaneously? Can you use the Powers of the off-hand wand as well as ones in the primary wand without changing the hand its in? In the case where an implement is worn (Holy Symbol), can a character use...
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    Three's a Crowd

    Three players can work just fine depending on the party composition. If your party has a defender, a leader and anything else as the third...there should be no problems running typical encounters scaled for XP to 3 people. If your party has two ranged characters and 1 melee, there will almost...
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    Katar - Does it count towards Rogues Weapon Talent?

    Yeah, for whatever reason I was thinking the Kukri was +3 Prof....so in retrospect, the weapons feel balanced as is.
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    Katar - Does it count towards Rogues Weapon Talent?

    The PHB doesn't describe weapon details like the Adventurer's Vault...and so it doesn't explicitly say if Katar's counts towards the Rogue's weapon talent. Would it be overpowered to say it does? Or would that be as bad as saying the Rapier counts..despite it handling very differently from a...
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    Show me that Power Attack is ever Worth it..

    As mentioned in other posts...Power attack really makes a difference in higher tiers where the damage is greater, particularly with a two handed weapon. You can also use it conditionally when flanking to offset the penalty. You can also use it for attacks that don't target AC, as those...
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    Divine Challenge/Sanction with Invis

    Has anyone tried a cowardly paladin build? Perhaps one with feats like Defensive Mobility to help survive Opportunity attacks. If you have a melee centered party, the paladin could challenge as a minor, attack with the standard...and simply walk away with the move. If the creature were to try...
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    On Ettins and Ongoing Damage

    I'm nearly positive that because the ability to act multiple times in initiative only allows for one set of saving throws/effects on the first round of initiative. My basis for this is simply because the Demogorgon has an ability called Dual Brain which states that at the end of each of its...
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    Divine Challenge/Sanction with Invis

    I wish players would be that creative all the time Jurph. I particularly like the ghost sound as a bluff situation in combat. All and all, until something like this gets too outrageous, I'll let the players have their fun and reward the paladin by granting his challenge/sanction bonuses.
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