Search results

  1. B

    Spirit of Healing

    I don't know if the power seems broken...but it feels like it is being given out at too early a level. This power feels more paragon tier to me. I can definitely see it making one combat per day trivial for several levels at least. That fact makes the utility overpowered at level 6. I'd...
  2. B

    Divine Challenge/Sanction with Invis

    My friends stumbled upon this fun combo and I was just wanting to make sure that its actually legal. I've allowed it so far and can't see anything specifically wrong with it except that it comes across as a little bit cheesy (in a fun way). My players Paladin uses level 1 Encounter Valorous...
  3. B

    Starting a campaign at a higher level (or progressing at a faster rate)

    I've never actually run a 4E campaign following the exact rules for level gain. I tend to create an adventure and simply tell the PC's they've gained a level when its done. Typically the adventure spans about 4-6 encounters depending on how the approach it...which is more or less x2 rate of...
  4. B

    divine power and domain powers

    While that is pretty silly, it is the best of the Wisdom at wills for a cleric in my opinion. Still..this book is supposed to provide options for cleric builds..to completely neglect a power in this manor seems like quite an oversight and thus disappointing. I suppose as DM, you could simply...
  5. B

    divine power and domain powers

    Thanks for the clarification, that's a lot of Pelor lovin'!
  6. B

    divine power and domain powers

    I'm confused on it now that I look again. To clarify... I'm a level one Cleric with Lance of Faith who worships Pelor. For my feat I can select: Power of the Sun to gain +2 insight and add vuln to Radiant to the LoF power. At level two, I can then take the Solar Enemy feat to gain Pelor's...
  7. B

    D&D 4E Disarm in 4E

    It is always nice to know one of your ideas have some support. I like your suggestion there. A lower level encounter power could for example deal damage and disarm your opponent, throwing them off balance and causing them to fall prone. A higher level encounter/daily could incorporate...
  8. B

    D&D 4E Disarm in 4E

    Tweaks such as the -2 for size categories beyond the 2nd could easy turn out far more balanced. It is a mechanic that requires testing, no question. Adding the weakened condition is up to the DM, but I feel this is still too harsh for something anyone can potentially do. Weakened in my...
  9. B

    D&D 4E Disarm in 4E

    Disarm in my mind would only work if feats/bonuses applied to the hero and not their ability to fight with weapons. As such, the act of disarming would simply remove the magical weapon properties while not effecting Attack and Damage rolls. To limit Disarm to classes is too silly to me. That...
  10. B

    How do you explain overnight Healing in your game?

    I've never had to explain it...mechanically it is similar to 3E with less book keeping. Instead of the cleric using their remaining spells to remove afflictions/heal then rest to regain spells..this is just handled without all the needless declarations and rolling slowing down the game. If the...
  11. B

    Best 3rd Level Wizard Encnter Power?

    Icy Rays I've seen it used to great effect numerous times. There are way too many monsters in heroic tier who simply do nothing for their turns if no one is within melee range. As such, Icy Rays is often the equivalent of the stun condition. At least, this was the case for much of my...
  12. B

    divine power excerps

    I personally think the Miracle Worker Paragon Path comes off as overpowered. This isn't based on anything except gut feeling though. Every feature and power is excellent. I find most paragon paths have a trade off of really great powers and mediocre features, or vice versa. Miracle Worker...
  13. B

    Druids - Beast Form Rules

    I would say it is all based on the keyword of the power. If the power has the keyword of implement...all implement bonuses that would apply to a strict caster such as a wizard apply include its related feats. If the power has weapon, only those related feats and bonuses apply including power...
  14. B

    skill challenge set up

    My skill challenges are pretty basic since its relatively new for most of the players I play with these days. I like to use them as a means of gathering information/getting from point A to B. For example, I will setup a basic quest: There is a plant whose healing properties are required to...
  15. B

    Party optimization

    At least from my history, the only party I've seen experience a TPK was the one that entirely focused on dealing damage as opposed to having powers with buffs of conditions. 4E has tons of synergy potential if people choose to explore it. IE) If your controller focuses on conditions like...
  16. B

    What is your alignment?

    I've always thought the idea of alignments were silly. Players are free to roleplay in whatever manner they feel is appropriate. It is their actions that dictate the consequences/rewards they receive. Having said that, the only use for alignment is in general party makeup (party is composed...
  17. B

    Broken Wizard combo?

    I really like that natural 16 houserule, and despite not having a campaign with this wizard build, may well make it a standard practice going forward. I personally would love to see a significant errata on the orb mastery. I think the orb wizard would remain perfectly viable if you were to...
  18. B

    Vampiric bloodline feat Q

    According to PHB1 pg 57, if the power they were to use on you targets one creature. A creature means allies and enemies both, as well as yourself. So there is no reason the rules wouldn't allow for this. It would be silly if you couldn't attack an ally, but you have to take proper...
  19. B

    Ranger Balance

    I would go as far as to say ranged based characters are the most dominating in the game. Bow Rangers reflect this nicely, but Sorc and Warlocks both seem to perform better than most builds as well. Melee characters rely a lot more on other melee/leaders to keep them in the fray. Of course...
  20. B

    Quick, nasty combo to kill Orcus etc

    I think the Stun condition needs to be used extremely scarcely, and probably never beyond one round. This should be true for both PC's and NPC's. Personally, I would like to see it introduced in Paragon tier as a daily generally as an attack roll to Stun with no damage. Effectively, you give...
Top