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  1. B

    Help fixing monster damage

    Personally I prefer the 1/2 level damage bonus. Low level combats really don't need a damage boost at all, and this rule takes that into consideration better than other options I've seen. In fact, while I've never played the game this way, it seems like the game would improve all around by...
  2. B

    Psions and mind control: how often do you hit?

    These kinds of attacks are extremely weak while at the same time being very fun. The monster attack against its friend should either automatically be successful, or have some significant benefit to compensate (such as a hit means they critical their friend who was in no way prepared for that...
  3. B

    55% to hit always

    I don't think this is a bad idea for a the game given enough modifications. A one handed melee Fighter always hits on a 10+ for example. A two handed user hits on a 11+ but deals bonus damage to compensate. A dagger Rogue would hit on a 8+ with a damage subtraction to compensate. Feats could...
  4. B

    Would you buy a Ritual or Feat Compendium?

    Yes, but only if released at the end of the 4e lifecycle so as to include all printed feats/rituals in the entire game. To have one printed in mid-lifecycle seems wasteful.
  5. B

    D&D 4E How have PCs died in your 4e games?

    4 dead over the span of something like 50 levels of 4E gameplay in total. Deaths are hard to come by in this game. 1 came from irreversible pertrification. The other 3 came from what is essentially a 4 party TPK against Tiamat where one person managed to successfully flee. 4e is extremely...
  6. B

    20 vs 18

    Very class dependent, though in my opinion: For AC attacking classes, a 20 is a must if only using a +2 proficient weapon and not playing a class that grants the extra bonus to attack rolls like Rogue or Fighter. Otherwise 18 with a +3 prof weapon is fine. For Implement ranged attackers who...
  7. B

    How many sessions does it take you to level?

    Our 5 hour or so sessions typically allowed for 3-5 encounter. The higher number was more common in heroic tier, the low number for epic. As such, it would easily take about 3-4 sessions to level in accordance to the rules. As DM, I personally disregarded XP and instead tied level gain to...
  8. B

    Beginner DM needs help

    Issue 1: Personally, I find there is a difference between monster knowledge checks and general knowledge a player would have from their upbringing. As a DM, you can either inform your players that they know Ogres to be intelligent creatures based on common knowledge. However, the more fun...
  9. B

    Epic Tier experiences?

    I'd say epic is very fun up to around mid-epic. Everything pretty much stays par for the course and then PC's tend to get some overly ridiculous encounter powers and daily's. In my party's case, this led to some pretty boring battles because of lock down in combat. Expect every PC to have at...
  10. B

    D&D 4E How Badly Do Randomly Rolled Stats Affect 4E Math?

    As far as I'm concerned, rolled stats can only hurt a character in 4e. You really want to roll at least one stat 16 or higher, the odds of this aren't the greatest in my experience. A character who rolls less will likely lose out on some of the fun due to added misses, especially if they don't...
  11. B

    Other than Close Bursts, is there an upside to Size Large?

    Personally, I find that D&D has dropped the ball on distinguishing creature size. I'd have loved to see a much larger damage scaling based on size when appropriate to the monster. Beyond simply damage, incorporate being struck by huge creatures with push effects and or prone. Even just...
  12. B

    A newbie DM and his sandbox

    I've attempted this without much success. The faults could easily lie with my skills as a DM but I feel the players have a large role as well and they dictate how much fun can be had with such a format. I initially had each player create a solid backstory with several elements that could be...
  13. B

    How do you choose Loot?

    I get a wishlist from the party. Sprinkle elements of that with items that help fill in obvious gaps. Example: Ranged magical powers that can be used by melee driven characters to keep them active at all times. Burst/Blast items to give single target PC's something different to play with once...
  14. B

    Fewer conditions?

    All the named conditions deserve to stay. They add good tactics to the game. As has been mentioned, conditions simply should be used less frequently especially from a PC perspective. I think PC powers should focus more on self bonus modifiers <You gain +x to defense/attack roll/damage...
  15. B

    Let's speculate what the Essentials line rules will look like

    If the intention truly is to simplify the game, they wont drastically change the rules. Simply omit powers and the like that are confusing. Removing nearly all immediate reactions/interrupts greatly simplifies the game for beginners. Likewise, only illustrating one of the two would be okay...
  16. B

    D&D 4E The 4E combat poll: grind and more!

    Involved tracking fewer conditions: These points are contradictory to one another but are two areas I feel could be improved. Having DM'd from levels 1-30, the conditions get ridiculous pretty early on. We used a computer to track them, but in terms of text, a creature by mid-paragon would...
  17. B

    small group

    With exception of curious people wanting to try out 4E, I've always had small groups to DM with. 2 players plus myself as DM. After playing in this fashion for almost two years it is highly recommended each player takes up two fully built PC's. Having a smaller party greatly limits the...
  18. B

    Your experiences: Are high level 'named' monsters too easy?

    Tiamat not only challenge my party, but killed all by the Fey Warlock who fled. I guess it takes 6 breath attacks to truly challenge my party. In all truth though, this boss was challenging because of its extreme defenses. Half the party members needed a natural 17 to hit it...15 with combat...
  19. B

    What rule does your group ignore?

    Skill selection upon character creation. There is no reason to limit what skills you can be trained in based on class alone. Those are good 'suggested' skills, however, players can pick from anything on the list. If your fighter wants to be trained in Knowledge Arcana, Dungeoneering and...
  20. B

    Your experiences: Are high level 'named' monsters too easy?

    My long standing campaign has managed to reach level 30 and in doing so, we are having all those fun 'named' battles. Dagon, Graz'zt, Demogorgon and Orcus have all been fought between levels 29-30. My next session will battle against Tiamat, who, unlike the above should prove challenging to...
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