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    Monster design and expected bonus to hit...

    I fall into the minority here in that I feel monster to hit feels high. However, I should clarify this is more for NAD's then AC. I've noticed all too often that if I have a monster that primarily target that defense will hit on a natural 3 or 4. Granted, PC's have low defenses here and...
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    Vote for your favorite Paragon Path - Part 17: Sorcerer

    Sweet, I only just now realized my PC was cheating on this. So I can't answer your question properly. My PC would roll twice per extended rest, but because they are a Drow, they would simply rest twice during the 8 hours required for the rest of the party and roll two more times. Using this...
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    If you Run twice, do the -5 penalties stack?

    I'd tie this together with the Double Move rules. This is not easy to explain, but double walking does not lead the PC to be penalized multiple times based on terrain or enemies. It simply combines both move equivalent actions and applies all penalties at the end of the total action. Running...
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    Vote for your favorite Paragon Path - Part 17: Sorcerer

    Primordial Channeler has proven to only get better has my game goes further into Epic Tier. On paper I read it and thought it was solid, in play this PP is outstanding. Overwhelming Elements is a great party friendly tool to help get around the many resistances creatures have. The Cold and...
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    Changing Paragon Paths / Epic Destinies

    As per the rules you cannot do this as it is not specified within the retraining guidelines. I think that is also part of the balance of Epic Destinies and Paragon Paths as well. Some Paths have mediocre lower level powers and excel with their daily. Or features that don't truly make a...
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    Demigod "Divine Miracle" L30

    That is how the Destiny works if you choose to play it prior to recent errata. The new errata on Demigod's level 30 <along with the others that have this same feature> is that you refresh an encounter power once per encounter. This significantly weakens the feature, but does not make it...
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    What PHB3 Classes stand out to you?

    I agree, the non-class portions of the book are very well done. I'm fine with having 2 less classes than the other PHB's in favor of the skill utilities and the hybrid rules. In the long run, they'll have a greater impact on the game.
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    What PHB3 Classes stand out to you?

    I would make this into a poll if I had any idea on how that's done. What PHB3 classes stand out to you? Which don't seem that great? This is of course based on initial impressions as its way too early to have put any real playtime in. Personally, I'm excited to try the following...
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    Primal Swarm with resistances

    It is clear we were playing it wrong...Going forward we'll treat it as stacking with everything. This is a good thing as a class feature deserves to have as few limitations as possible in order to keep the option a strong one.
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    Primal Swarm with resistances

    Situation 1: My one PC is a Primal Swarm druid receiving 6 damage reduction from ranged and melee attacks. He gains resist 5 to all damage from the clerics: Divine Armor. The druid is then struck for 20 untyped damage from a melee claw attack. How much damage does he take? Situation 2...
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    Vote for your favorite Paragon Path - Part 14: Druid

    While I give it no chance of winning, I love the flavor of Coiled Serpent. Fun features and powers that synergize with them. Who wouldn't want to spend an action point to Fazing Fangs a clumped up group. Seems really fun to me. Also it is a solid choice for Avenger's to play, good times.
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    DC Building

    I tend to run them bottom up. We often add things like if you're trained in Athletics and the party needs to climb, you can use an active perception check to find the best path and effectively lower the DC by 2 for anyone who takes it. Naturally those untrained would try that path. These...
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    Shifting whilst prone

    The rules don't allow shifting while prone as per my understanding. When prone you can either stand, or crawl as your move actions. Crawling being half your movement and provoking attacks. The secondary question would not allow for shifting, same kind of circumstance as though you use...
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    Are the DMG, the MM, and/or minis necessary?

    I would heavily recommend getting the MM2 in order to get a solid grasp as to what is considered balanced and fair from level to level. There is nothing to say you couldn't run a game without it, but it is very much worth the investment. I say MM2 because the monsters there are better tweaked...
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    Official Rules Updates (March 02, 2010)

    Some great changes here. Orb Wizard was changed to how I currently houserule it. The feature is still easily superior to the staff and wand in my opinion, but at least they all follow the same one time effect synergy now. Divine Miracle: A great change that does not make the Epic Destiny...
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    What resources do you use?

    We allow everything the PHB's and Power Books as well as Campaign Player Guides. In the long long run, we'll likely allow the race handbooks, but doing so now doesn't make sense as it just powers Dragonborn. Hopefully, they'll decide to release the racial books in groups and then I'd buy...
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    Does your DM hide their rolls?

    As a DM I hide rolls. I will at times fudge critical rolls into regular hits. This is only really done during strings of criticals and as such is extremely rare. I've also done the opposite, if a boss fight turns boring because it misses for 3+ straight rounds due to bad luck, I will sometimes...
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    D&D 4E Your thoughts on the 4E bard and other classes?

    Having played early level Bow Cunning Bard I must say I'm surprised by the class. The multiclass options aside, I wasn't too crazy about the class in and of itself until I tried it out. As Artoomis said, you pretty much always have something to do. Firemetal Shot makes my bard a psudo striker...
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    What constitutes "using a power on" someone?

    Scarred Healer Protector Shaman's make my brain hurt. I have one built and ready to play as soon as my existing campaign ends. Scar's gift triggers when using a primal healing power on a target adjacent to your companion. Spirit Boon triggers when you use a healing power on an ally adjacent...
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    Who are "Allies" or "Enemies" when dominated?

    Based on Squizzle's response, I as a DM would have allowed the cleric to use Moment of Glory on the targets with the implication that it was working as intended. However, in actuality, because the monsters were in fact enemies to the party, I would not have granted them the damage reduction for...
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