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    D&D 4E Quick rules question about Pulling in 4E

    My general understanding is that if forced movement would cause harm in the form of damage to a character, then they are entitled to a save. So as awesome as your pull 4 squares off the ground would be...I'd rule there is a save to prevent the inevitable falling damage that is a direct result...
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    Help me stat out Tharizdun

    Wow Celebrim, truly excellent work. This seems like a fun battle while not feeling overly cheesy. It is designed in a way that Tharizdun will be able to perform even when hindered by boring conditions because of the Three forms. The Wall of Darkness at will should keep combat moving around...
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    Help me stat out Tharizdun

    Here are some preliminary thoughts that I'm liking. He'll probably have at least 4 more powers on top of this. Further powers, criticism, suggestions are welcome. Tharizdun: Level 36: Size: Huge HP: 1600: Bloodied: 800: AC 49; Fortitude 50, Reflex 48, Will 50...
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    Vote for your favorite Paragon Path - Part 5: Rogue

    This paragon opens up too many feats/magical items that are otherwise not appealing for nearly all other builds. Daggermaster may not be the greatest Rogue paragon, but it is easily the most fun in my opinion. I would love to see more high critical paragons for other classes.
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    Help me stat out Tharizdun

    lol, very nice. While realistic, this wouldn't make for a satisfying final battle. Despite being a god, the story would have the PC's face him at a point where he is vulnerable for reasons not yet determined. Could be through battles with other gods, could be through a powerful magic or ritual...
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    Help me stat out Tharizdun

    I suppose I was lacking quite a bit of information. The players are in early Epic at this time. So there is no rush on this, and it could change as they progress. But the story revolves around Shothrogat and his clan having finally obtained the 333 shards required to free the chained god...
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    Help me stat out Tharizdun

    My campaign revolves around The Chained God, Tharizdun. As the final boss, I intend to run the level 30 characters against him in a solo encounter. I don't know about Tharizdun beyond things like wikipedia. Normally when I do things like this without a concept, I simply just take a variety of...
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    Foulspawn Grue

    I don't believe there is a limit on the number of times monster's Combat Advantage damage is applied. The above case is pretty extreme, and the odds are well in the PC's favor that it would not get hit by all four attacks. That being said, it would be unwise as a DM to pit a batch of 4+ of...
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    Do Effects on a Reliable power still happen when you miss?

    I can see it now, the PC falls prone and uses quick draw to switch to a non-enchanted superior weapon with non-proficiency while using power attack in order to minimize the hit chance of Band of Fellows. In truth, I think the rules support effect line happening on a miss of reliable powers and...
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    close quarters vs teleport

    This oddly never came up in all our games where the rogue used close quarters. I'm with Mesh Hong on this one, if only because it is a daily power and specifies means of escape within the power. If something like this were an encounter or at-will, I'd be more inclined to lean towards the...
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    Vote for your favorite Paragon Path - Part 3: Paladin

    Great points there mkill, it does make sense that the initial 4 paragon path options tend to be broader in order to suit more build options. In making a broader paragon path you typically add something universally good like the +1AC or improved critical. A lot of the power books tend to have...
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    Any experience with Swarm Druids?

    My group had a primal guardian druid play the first 15ish levels then switch to Swarm when Primal Power come out. He's since played up to our current level 22 game as a swarm build. The Swarm build seems much stronger overall. His character has all but about 2 dailies and an at-will that are...
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    Vote for your favorite Paragon Path - Part 3: Paladin

    These polls likely have a bit of bias based on what books people actually own. I only know the PHB1/2 and power books for example. Though despite that, I'm surprised that PHB1 paragon paths seem to be winning most of these polls early on. Would this be because of what people have to work...
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    Motion in the Potion

    I would assume only one potion can be held in hand at a time and ready for use. If you want to try and justify more, so be it. But in most instances, potions are being used in combat under duress. Seems highly likely they'd be dropped or destroyed if you were trying to manage several at a...
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    PHB 3 Feat List

    I stand corrected, opening up more armor choices does add a new tactical element to the game. The new feat for unarmored classes may not be so bad after all.
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    PHB 3 Feat List

    Focused Mind: +4 vs Stunned and Dazed: Extremely useful feat for late paragon tier entering into Epic. I could see trading out early heroic for this one <assuming it is heroic>. Headsman's Chop: +5 damage to prone targets with Axe or Heavy Blade: Talk about a fun feat to build some party...
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    Swift Escape/Shield clarification question

    This one came up last session and I could use some clarification. One of my players uses a Sorcerer who has an immediate interrupt Swift Escape pg142 PHB2. It was triggered by the burst, he teleported 3 squares away and ended in a square within the burst 5 attack. He then stated that his...
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    Specify attack method? How strict

    These instances really depend on the individual to be honest. I know people who are very poor sports, and can let something like this ruin the rest of their game session. When there are only a few players, and one is miserable, it can make hurt the game day quite a bit. I would have let the...
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    Moving with Hit/Effect line?

    Despite the different wording, I would have to say that the movement in Fading Strike is entirely optional essentially applying the same rules that apply to forced movement. It seems unusual that the PC is forced to perform this movement in order to do said attack action. The at-will is...
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    Stun is Fun

    The problem with stun is that it is simply overshadowed by Dominated. Dominated in effect, completely ruins the PC's turn while not taking away from their fun. I would like to see stun far less frequently from both the PC and monster standpoints. Only appearing in rare cases such as an...
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