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    Worlds of Design: Magic, Magic Everywhere

    If you want to go with the magic item "expires" route I would do that on a per adventure basis, not per use....as the later it just way way way too much tracking for my taste. After each main adventure, have the players roll for their items, and then expire the ones needed for the next...
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    D&D 5E (2024) Magic Items In 5.5

    Yeah the items are pretty reasonable in a lot of cases when they are found in game, as players are often not optimized to really use the higher stats. Its when you start the game with them and can build around them that they get a bit OP.
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    D&D 5E (2024) Magic Items In 5.5

    Yep I often do that as well, though I will say I disallow the stat boost items. No putting an 8 in your stat and boosting it to 19 with an item, sorry:)
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    D&D 5E (2014) To Be or Not to Be: Legendary

    I just realized how awesome that cold breath is. Not only is it high enough damage to be fatal to low HP party members if they are beat up, but it negates evasion which is a big deal. In my head I love the idea (since this is not something you dodge but endure) that instead of a breath that...
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    D&D 5E (2014) To Be or Not to Be: Legendary

    the draconic actions is a nice cake and eat it too ability. I like how the dragon does it how it wants, just any combination. I am a little worried putting draconic recovery there, as you can just blow your load on actions and then get hammered by a condition later. Maybe that should be a...
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    D&D 5E (2024) A Deep Dive into 5e Boss monsters

    With all the discussion aroudn monster design, I thought it would be cool to look at the various bosses of 2024 5e. What monsters are bossing, and which monsters you should be tossing. This is a good chance to talk about monster design in actual examples. I will work through some monsters and...
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    D&D 5E (2014) Make SPELLS Balanced

    just for awareness before people start posting, this is a major thread necro.
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    D&D 5E (2014) Drawbacks to Increasing Monster AC Across the Board?

    I am happy to continue the debate, but you can leave the snark to the side. You are assessing that rolling 4 attacks and adding a different number to each one has the same amount of mental impact as rolling 4 attacks and adding the same number each and every time. That is....simply not true for...
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    D&D 5E (2014) To Be or Not to Be: Legendary

    I think the idea works with a certain design of monster where you can flavor it into the monster design so its not so gamist. I will give a quick example. The 3 Eyed terror of Gormash The Eye Evil: At the start of its turn, Gormash closes its currently open eye, and then opens a different eye...
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    D&D 5E (2014) To Be or Not to Be: Legendary

    If we are discussing that latest thread about hitboxes, one key difference between the idea and this mythic concept is the idea that a hitbox is "binary" in round terms. A hitbox can either be checked because enough damage was done, or remain unchecked (meaning the damage dealt does nothing)...
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    D&D 5E (2014) Drawbacks to Increasing Monster AC Across the Board?

    prof+attrib+mods is already handled in 95% of attack rolls. Its a single number on your character sheet, and the only thing that players have to adjust is whether they roll two dice (adv/dis) or one. Its a single addition between two numbers (number on the die and number on the sheet). Its...
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    D&D 5E (2014) Drawbacks to Increasing Monster AC Across the Board?

    I highly highly HIGHLY disagree. This was one of the best changes in 5e. 3e iterative math is complex and slow. When a player is dealing with 6 attacks all with different bonuses, there is math (and who doesn't have that one player that as soon as a single math calculation is involved their...
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    D&D 5E (2014) To Be or Not to Be: Legendary

    Dave's design I think also highlights another area where high level design can do better....the alpha strike. 5e's monster design has not kept up with the incredible generous death rules that 5e has compared to 3e/4e, and that really shows up in high level challenges. In Dave's design, the...
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    D&D 5E (2014) To Be or Not to Be: Legendary

    I would say the other argument that dave2008 is making, is that with his model you can lay an ultra smackdown onto the PCs to the point where they have to use their turn to "scramble" and find a way to not get roasted by the legendary. If a PC gets clobbered on round 1 and realizes "if I take...
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    D&D 5E (2014) To Be or Not to Be: Legendary

    I will also say Legendary Resistance has always been a kludgy system. A team of spellcasters might barely notice, whereas the solo spellcaster in a group will never get through it. You also get into the factor tthat you start needing all of these effects with no saves because why bother with...
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    Spoilers THUNDERBOLTS* (spoilers I guess?)

    At least they had her at all. Considering she hasn’t been seen since ant msn 2 (literally 10 years ago!), I could see the argument to take her out early and keep taskmaster (who is a much more recent character)
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    Spoilers Daredevil: Born Again (Spoilers)

    I agree they are different in terms of ability, but I would argue they are not in terms of scale. Clint is as “superhuman” as bullseye is, just in a different way
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    D&D 5E (2014) To Be or Not to Be: Legendary

    To start I think we have to look at this question at high levels (as the OP kicks this off with a high level dragon conversation). I do think high level monster design is still flawed even in 2024. The game ramped up the math but it still doesn't respect how fundamentally different high level...
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    Spoilers Daredevil: Born Again (Spoilers)

    Clint is not "ridiculously accurate" he is "superhuman accurate". He simply does not miss....ever. He can literally turn his head and fire an arrow at a fast moving target (that he is not looking directly at) and hit them dead center. That is not a feat that humans can replicate today, even the...
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    Spoilers Daredevil: Born Again (Spoilers)

    on the bullseye thing all I’ll say is, if this is a world that thinks Hawkeyes accuracy is “mundane” and not a superpower, than bullseyes skill can certainly be considered mundane
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