I saw this with my family today and everyone liked it. The second half of the movie had a slightly different feel from the first half, and I think I preferred the first half, but all in all it was a really good movie that was fun for the whole family.
I think you and I have very different ideas on this. OD&D, BD&D, and AD&D had PCs start out as pretty much regular people.
And that's exactly what I mean when I say I have a different playstyle than you. In my games, while the PCs are the center of the gaming session, and their actions have an...
I think that's a good piece of info there. And I think I agree, so I think a large portion of my objection 4E's style of hit point recovery is tied directly to the fact that I'm forced to look more closely at them than I ever did in 2E or 3E. Healing surges, the increased number of HP and the...
I've been waiting for this one to come to America for almost 3 years. I've all but given up hope.
EDIT: HBO has proven that good fantasy can be done well with "A Game of Thrones." That and the Hobbit/LotR are where they need to look for inspiration for D&D films. Hell, the Sean Connery...
Deleted a long post before hitting submit that can be summed up in this post by Merric Blackman on the RPGGameGeek boards
Until 4E, natural healing to full HP was not a concern except in the most extreme circumstances (like when the cleric was dead or out of spells completely). 4E changed the...
In 3E, he'd have received back 10 of those 15 hit points (10th level wizard). So, not quite back to full HP (his chest would probably still be tender) but mostly back to fighting shape.
I guess "far" isn't necessary, really. Fewer hits, meaning one more might have been the end. In fact, it very nearly was the end there. Yeah, I think even if he had five minutes to rest, another hit might have dropped him. He really only won because he got a lucky crit. (Not to mention that...
I surfed to it and got this
My screen resolution is 1366x768 and I saw about half of the "New to D&D?" box, and really only saw it because I was looking for it.
I don't. In fact, I want exactly that. Combat should be dangerous and life-threatening, at all levels of the game. Surviving should be an accomplishment, not an expectation. At least, that's how I prefer to play the game.
I think he could heal a portion of those overnight, but probably not all of those. I think even after a short rest, he'd be hard-pressed to take the same amount of punishment in a second battle of the same length and difficulty. Even the next day I don't think he'd be fighting at full strength...
Sure? Why not? One of the pellets grazes along the cheek bone, or takes off a small piece of the ear.
Again, that's reasonable, but it is not how I've ever played, and thus, requires me to change my approach to the game, which is something I'm not interested in. I don't feel the general need to...
Wizards has a ton of art archived on its website (Magic, D&D, and even Dreamblade stuff, still). Also look at ArtOrder, and all the different art blogs out there like Muddy Colors. There is also always DeviantArt.
That's not how I've ever played 3E, 2E, or 1E. Indeed, high level fighters take barely a scratch from the shotgun aimed at their faces because they duck away at the last second and get a grazing wound---but they still get hit.
In 4E, characters cannot take a hit, or else the entire healing...
Can't XP you, but good points. For your first example, I would have narrated it as a glancing blow, something that maybe knocked the wind out of the wizard, but nothing more serious than that. But it would still have been a hit.
That's true, but then the problem becomes, only in 4e mind you, that imagining and describing the game one way becomes an impossibility with mundane restoration to full hit points and shout-heals. So the imagination of the game at the moment (the hit was a hit) is negated a moment later (the hit...
Dear god I was hoping it was a prank. I mean, Syfy did just have "Piranhaconda" so it's not like another D&D movie wouldn't continue the trend of crappy movies.
I've just found the single best post on hit points in D&D that I've ever read.
I think that's probably the best description of what happened, so I'll just continue to use my justification that fits my preferred playstyle, and to not play the games that don't fit my playstyle.
Link
Oh, gee, silly us. I mean, how else would people define "hit" "hit point" "damage" "heal"? It would be totally absurd to use the standard agreed upon dictionary definition of those words, wouldn't it?
Then what, exactly, does being at full HP really mean? I think it, again, is a playstyle preference difference. I'm not interested in changing the way I play/narrate D&D. You are fine with HP not representing wounds. I'm not. I'm not changing my preferences just because one (and only one so far)...