Search results

  1. D

    Generic Classes from UA

    Yeah, I don't really get that impression. The ability to define their class skills and good saves, and pick any feat as a bonus feat (including a bunch of class features) makes them pretty capable. Two points: 1) I ran them as-is before making changes. The Expert was the clear loser of the...
  2. D

    Bilogical Tree of D&D creatures

    After playing with the concept a bit for my homebrew, I think what most D&D worlds would end up with is multiple chains of being, because distinct types of creatures demonstrably arise in different ways. For practical purposes, scholars working in each area would probably sketch out their own...
  3. D

    Probably a stupid question...no, definately a stupid question

    Neat, I've got a bunch of uncles, aunts, and cousins in Edinburgh. I did a quick web search and found this site: http://www.apocalypse.gen.nz/roleplayingclub/ ... which is a role-playing game club that meets at a book store on Rose Street in Edinburgh, you might try getting in touch with them...
  4. D

    Generic Classes from UA

    It's nice to handle character concepts that don't fit into the other two - diplomats, merchants, civilian scouts, non-spellcasting priests, that sort of thing. Depends on the world, of course, but not everybody is either good in a fight or good at magic. It seems to me the logical approach for...
  5. D

    Generic Classes from UA

    I'm aiming for a somewhat later historical period than standard D&D - up to the early-mid Renaissance, say 1650 or so. That meant that there was a wider range of cultures available (since the European-equivalent cultures are exploring and empire-building) and also a wide range of technologies...
  6. D

    Generic Classes from UA

    Sure, but OTOH a spellcaster can pick from any of the three major spell lists (cleric, druid, sorcerer/wizard) and can mix and match freely. So they have a pretty high degree of flexibility to make up for the somewhat lower output of spells/day. Rare magic settings (at least the ones I'm...
  7. D

    Generic Classes from UA

    Not a full campaign, but I've run some sessions and done some work with them for a homebrew setting. Not really. If you use just the Warrior and Expert, then sure, but the spellcaster as written is no slouch in the magic-slinging department. They're kind of uneven - the Expert seems to be a...
  8. D

    How do you defend alignment in D&D

    I treat alignment as descriptive, not definitive - in other words, it describes how a character has acted in the past, but doesn't mandate how they must act in the future (though of course future actions might change the description, if they're not in line with past behaviour). I've never had a...
  9. D

    Bilogical Tree of D&D creatures

    I think a fantasy version of the Linnaean taxonomy (which is what you're describing) would be difficult to produce, because default D&D has a very different biological history than our own world. In a standard D&D setting, you often have various competing gods dropping creatures on the world...
  10. D

    Unearthed Arcana SRD - SCANNED

    Unless, of course, you conduct the project in Canada, in which making single copies of any portion of a work "for use and private study" is not an infringement of copyright. I believe most commonwealth countries have similar statutes, and I'd be mildly surprised if the US didn't. Of course...
  11. D

    Near Future Fantasy

    I tend to disagree. What would most likely happen, IMHO, is that the areas of study in which magic is strongest would be dominated by magical research, and science would be concentrated in other areas. This is because science is all about building a systematic body of objectively determined...
  12. D

    d20 Modern for the future of a D&D setting...

    Well, what you run into here is really a matter of defining the setting. The default d20 Modern setting is a world much like our own, which means that magic (if it exists at all) takes a back seat to technology. If the world once had more D&D-like magic, then something happened to change that -...
  13. D

    Alternate future campaign. Need ideas (long)

    True for cybernetics, but in our history masers (same concept as lasers, but using microwaves instead of visible light) were invented in 1953. The first working laser was built in 1960. They weren't developed into weapons for various technical reasons (such as lack of a sufficiently compact...
  14. D

    [d20 Modern] Another weird campaign idea...

    It can certainly make for a fun campaign - I've run a campaign like that in Hero (Ninja Hero mixed with Dark Champions in 4th edition) and played in a similar sort of campaign in Feng Shui (though we were kung fu-ers instead of ninjas). Palladium's Ninjas and Superspies game is pretty much...
  15. D

    Greyhawk help....

    There are actually several versions of the setting, so it depends somewhat on what version of Greyhawk's history you're using. I see there as being about three major versions: Original version - from the folio, and later boxed set, published in the 1st edition days. While there's a considerable...
  16. D

    [D20 Modern] Campaign Trigger Event Idea

    It kinda depends on how completely you want everything destroyed, and what sort of destruction you want outside that radius. An impact that would basically vaporise everything within 20 miles is going to have much wider secondary effects than one that "only" destroys all the structures, leaving...
  17. D

    Let's talk about the AD&D 1e Dungeon Master's Guide

    Mostly overrated. There's some nice bits of fluff scattered throughout, but for the most part it's badly written and horribly organized, neither of which is a particularly desirable quality in a rulebook. Gygax' adventures have always been better than his rulebooks and sourcebooks, the DMG is no...
  18. D

    Math problem! Gamer/Mathletes needed!

    Well, in another section they give this example: Assuming that a "fission grenade" means some kind of tactical nuclear explosive and that only results in a little damage and the occupants being knocked senseless, I'd imagine that all a few pounds of C4 are going to do is shake things around a...
  19. D

    Recommend a good fantasy boardgame?

    Divine Right would be my pick if money was no object - fantastic game, but it'll probably set you back a fair amount since it's a collector's item nowadays. I keep hearing about plans to republish it, but none of them have come to fruition so far. Another blast from the past that I've seen on...
  20. D

    Recommend a traveller game (with apologies for reviving a dead horse)

    IMHO: It had very little market exposure compared to the other versions, so there aren't that many advocates for it. The rulebooks were poorly edited, lots of typos and some serious omissions. In terms of rules mechanics, the task and dice roll system had some needless additions - if there's...
Top