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    Ramifications of a terracentric system?

    You have to figure out what to do when your PCs kill it for the XP. Actually, even that shouldn't be too bad, assuming that it's turtles all the way down...
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    Recommend a traveller game (with apologies for reviving a dead horse)

    I use a mix of two different rules sets when I run Traveller: character generation, task resolution, and personal and most vehicle combat is from MegaTraveller. Starship design and combat is from classic Traveller, because I prefer what's known as a "small ship" setting - if I used big ships I'd...
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    Gygax on NPR

    Or the somewhat less flattering Sixty Minutes episode, way back when.
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    Ramifications of a terracentric system?

    Almost none, though it depends somewhat on how much work your gods/magical beings/whatever are doing to keep the universe looking that way. You can treat our universe as terracentric (or "geocentric" as it's traditionally called) and build a workable mathematic model of everything we see, you...
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    Warhammer FRPG News

    There used to be a 40K to WHFRP conversion on the web, but the site seems to have poofed. Might be out there in an archive somewhere, if you feel like searching. Given a decent knowledge of the background, games like Hero or GURPS can do 40K pretty well. I know I've seen people run homebrews...
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    D20 Supers Thought

    In terms of rules structure, that sounds a little like the spellsongs for the alternate bard presented in the Book of Eldritch Might. No reason why it wouldn't work from a mechanical standpoint, though it doesn't necessarily match the comics that well. You might want to take a look at the MMORPG...
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    GURPS, Whitewolf, Werewolves, and Vampires Oh MY!

    Well, kind of. Setting down a common set of core rules will make them a bit friendlier mechanically - there won't be as much conversion to get a given effect to work in a different setting. But in balance terms, various posts on the WW boards suggest the authors have no real intention of...
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    Hobbits Live Again -- Pretty Stunning

    From the misproportioned skeleton, they'll most likely "leap" to the conclusion that Gul Mohammed suffered from some type of skeletal dysplasia. That after all is the conclusion they've "leapt" to with various other archaelogical finds where the skeleton had some features out of proportion with...
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    Birthright?

    I ran a fairly successful Birthright campaign some years back - actually used Fantasy Hero (with Birthright's domain management strapped on) rather than AD&D (with Birthright's domain management strapped on). The way I set it up was to have one player as the ruler of a small domain (a Count)...
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    If you had to recommend one Mutants and Masterminds supplement...

    Just to be disagreeable, I'd say Crooks ahead of Freedom City. FC is nice if you're in the market for a fictional superhero city and heroes and villains set firmly in the silver age, but outside of that it starts to lose its charm. In Crooks, the villains are a bit more modern, and there's a...
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    Unearthed Arcana, what do you think?

    I like it because it has a lot of house rule ideas in one handy package, and I like tinkering with the rules. If you're not a DM, or you are a DM but don't do much rules tinkering, it probably isn't a good buy. My main complaint with it is that they don't seem to have spent a lot of time...
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    Castles & Crusades (box set) playtest report

    "Rules lite"? Are the rulebooks chock full of artwork and whitespace, then? It looks like there's around 40 or 50 pages of rules in the box set and the PHB is listed at 128 on TLG's site... all the systems on my shelf that I consider rules lite have fewer than 10 pages dedicated to rules. C&C...
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    D&D in National Review!

    I figured some of the Daily Show writers were gamers from the occasional gamer joke on the show. Neat to find out that Colbert is one of 'em. I also didn't know that Kim Mohan was still involved. There's a blast from the past...
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    Looking for some sort of 3D star reference for future game.

    Yeah, it does when setting up the maps and doing large-scale campaign planning. But IME it doesn't matter so much when you're actually playing - you just want to know where you can get to from where you are now. In addition to Warlord Ralts' excellent links...
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    Campain Setting For N00b DM!

    These guys: http://www.3amg.com/
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    Anyone know about NETHACK, like how to win it?

    Yeah, many roguelike games are like that, because Rogue itself was loosely based on AD&D. I could never really get into Nethack, but Angband and variants have eaten far too many hours of my life. If anybody's interested in that branch of the Rogue family tree, a good starting point is...
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    "GURPS Fantasy" ~ Yrth: DnD translations?

    According to SJG's website, GURPS Fantasy for 4th edition is coming out next month, but won't include Yrth. Yrth gets its own book, GURPS Banestorm, sometime next year. Their upcoming releases page: http://www.sjgames.com/newproducts/nrtext.html
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    Sorry...Alignment Question

    Do they do whatever they want, or what they feel needs to be done when following a higher calling? Having Paladins meekly kowtow to any law a society thinks to pass kind of eviscerates their righteousness, IMHO - the law a Paladin follows is the True Law, handed down by whatever deity is...
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    Sci-fi RPG

    Eh... might have beens are always difficult to resolve, but I don't think Universe ever had a shot (I have a copy). IMHO, it's complicated in places where it needs to be light, and far too light in places where a sci-fi game benefits from complexity. Traveller is pretty much the reverse - plays...
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    anyone ever play in or run a Midnight campaign?

    There's character generation stuff in the book (changes to the races, a different magic system, a few feats, a couple of base classes and some prestige classes), but nothing that really demands 24/7 player access. Advice for players to avoid the Midnight book is just that - advice. IME, it's...
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