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    What do you miss about AD&D 1e?

    Unless you're referring to some specific company's product, grog shouldn't be hard to find. Here's a little history, along with the ingredients: http://en.wikipedia.org/wiki/Grog Finding the optimal mix is left as an exercise for your liver.
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    Lycanthropes - As tough as it gets (a rant against 3.5 DR).

    Indeed - that's kind of the point. However, by the time you're using a weapon like that DR is at best an annoyance. Even under 3.5, DR is mostly an issue at lower levels, at higher levels you do enough damage that you can expect something to get through, DR just makes the fight take a little...
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    anyone ever play in or run a Midnight campaign?

    If you're going to be playing, I'd advise against it. A large part of the fun is finding out just what the bad guys are ultimately up to. It's not going to ruin everything if you know that ahead of time, but the various surprises are worth saving if possible. If you're DMing, of course, then...
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    Sci-fi RPG

    Decipher holds the license for Star Trek RPGs in all eras, but I believe the RPG rights were basically an add-on to the collectible card game license (Decipher is mostly a CCG company). Apparently Decipher are going to make some kind of announcement regarding their RPG division in the near...
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    anyone ever play in or run a Midnight campaign?

    I like it quite a bit. The atmosphere is a bit different, and the rules execute it pretty well. The magic system is actually worth stealing for other types of campaigns, if you want a system where a lot of people have low-level magic but high level magic is rare and difficult. I'd recommend it...
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    Paranoia Secret Societies

    As I understand it, Allen Varney had to pick and choose carefully what would make it into the main book, and a pile of stuff he wanted to put in didn't make it. I imagine there'll be a bunch of new secret societies in the first rules supplement - as I understand it, an Acute Paranoia-like...
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    What do you miss about AD&D 1e?

    I've been gaming since 1978, so I guess I qualify as an old fogey. Your question is interesting to me, because recently I moved across the country and found myself looking for a new gaming group. I found a few local groups in the "not sure if we're going to start a game, but we'll take your...
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    Can ISLAND CASTAWAYS really see the past/future?

    This and similar criticisms of JREF challenge posit two hypotheticals that have not yet occurred: one, that the JREF would require an unreasonable test beyond what the subject claims to be able to do, and two that someone might succeed but have the JREF say they failed. In the former case, the...
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    Can ISLAND CASTAWAYS really see the past/future?

    Hmm, not that I've heard. Usually, the way it goes is as a case goes on, more and more people phone in with tips of various sorts, including alleged psychics. If and when the case is resolved, one of the alleged psychics will have predicted - or perhaps guessed - something that can easily be...
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    Origins of the d20 system?

    Not really, IMHO. When my group first started playing 3E, the biggest things to get used to were: - multiclassing - attributes giving bonuses starting at 12 - damage resistance - hit dice all the way to level 20 ... the first one being the biggest, but it mirrored house rules we already had in...
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    Sky Captain

    Adventure! was originally a White Wolf game using the Storyteller system. Actually a trilogy of games, along with Aberrant (a supers-in-the-modern-world setting) and Trinity (a sci fi setting). The Storyteller versions have been dropped, and WW is now publishing d20 versions of Adventure! and...
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    freak'in wealth system

    No. The way it works in an actual game where people are sitting around the table is the player says "I want to buy an infinite number of sandwiches", the GM says "OK, that takes an infinite amount of time and has an infinite purchase DC", and then the game moves on. This may well be a crushing...
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    freak'in wealth system

    See, I could understand that statement if any of the examples you've come up with had anything to do with trying to use the wealth system. But so far as I can tell, you're only looking at bums finding sacks of cash and buying sandwiches, and in all honesty nothing remotely similar to that has...
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    Am I alone?

    Er, the premise is: giants attack civilization, characters go figure out why, find out that evil subterranean elves are manipulating the giants as part of a religious war. Granted that's not necessarily a sublime literary experience, it still seems at least as solid as the great majority of...
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    School me on Traveller 2300 / 2300AD

    Hmm, I'd say that Traveller itself is a hard-ish, vaguely Firefly-esque RPG. 2300 AD and Traveller 2300 are both uncompromisingly hard sci-fi, a lot more like Greg Bear than Joss Whedon. For example, the 2300 setting has none of the artificial gravity tech that characterizes most sci-fi, and is...
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    What Happened to the Sticks to Snakes Spell?

    Neither do I. But I've got my 1st edition books: Sticks to Snakes (Alteration) Reversible Clerical spell Level: 4 Range: 3" Duration: 2 rounds/level Area of effect: 1 cubic " Components: V, S, M Casting Time: 7 segments Saving Throw: None - within the area of effect, the cleric can turn a...
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    freak'in wealth system

    If he takes the money and only uses it on sandwiches, then yes, the assumption is that he's sufficiently prudent to maintain that level of wealth by whatever means, whether that be investment or a series of part-time jobs or some other method. The details of doing so are abstract, since the game...
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    Sky Captain

    You'll still get pretty variable results using a d10, the problem is as much in the flat curve as in the die size. You might mess around with using 2d10, which would give a bit of a bell curve but shouldn't require messing around with DCs. 3d6 would give even more of a curve. I've thought about...
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    Survivor:Vanuatu-will probably contain spoilers

    It's too early to tell who's good at alliance play and who's not. But if Eliza turns out to be good at it, then this week's episode was the first hint - it seemed pretty clear that all the older ladies were going to stick together, while at least one of the younger crew was a waffler. And even...
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    freak'in wealth system

    Ah, OK. I believe when the book says "Compute an encounter level for the reward using the CRs from all the associated encounters", they mean to use the "Determining Encounter Levels" section on pgs 205-207, rather than just adding them together. In particular, the "Total Challenge Rating"...
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