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  1. RyanD

    Review of Warhammer Fantasy Roleplay

    If you do this, I will help. Let me know. Ryan
  2. RyanD

    Review of Warhammer Fantasy Roleplay

    Other than the non-cyclic combat initiative system, the combat action system, the division of character abilities into skills & feats (talents), the use of a unified die rolling mechanic, the effort to make a unified target number convention (in this case, lower is almost always better), the...
  3. RyanD

    Review of Warhammer Fantasy Roleplay

    Actually, I'd say that while those game may share the same conceptual framework none of them are as close to any version of D&D as WFRP is to D&D3e. Those other games are in the same family tree as D&D. D&D and WFRP are on the same branch. I think that most 15th level PCs in D&D, unless...
  4. RyanD

    Review of Warhammer Fantasy Roleplay

    Following the thread of two weeks ago regarding "rules lite" RPGs, where the topic of the new Warhammer Fantasy Roleplay game was discussed, I had a chance to examine the product in detail and write my review, which appears at www.gamingreport.com. I suspect that many of you will find my...
  5. RyanD

    Hasbro 2Q results

    No, I don't think that's right. "Interactive games" is the term used to distinquish between "games" and "utilities" (like ETools).
  6. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    The SRD was posted essentially the same day and was totally free.
  7. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    Yes. I accounted for it. Then I helped sell 300,000 player's handbooks in a month.
  8. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    To be clear: This is not my argument. My argument (and this applies to all hobby games) is that games that are played more often than other games in the same category are inherently more valuable to the players than games that are played less, by fewer people. This value is often an indicator...
  9. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    In 1999, sales of the core books for D&D had dropped to around 25,000 units, or roughly 10% of their historical high points (to that time), and had been declining precipitously for nearly five years. Furthermore, at the beginning of this period of RPG decline ('94-'99), book stores had not...
  10. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    I picked up the WFRP book today at my local B&N. I have not read it cover to cover (I haven't really read it at all, just a quick glance) but I gotta tell you, there's >no way< that book is "newbie friendly" if the 3E PHB is used as the baseline. I can tell you based on lots of readily...
  11. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    I had to modify my list from the previous post because I forgot to include ability scores. :]
  12. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    My point is that what most people think of as "big differences" between Game X and D20 are relatively trivial. It is a discussion of trees from people who live in a forest. To people outside the forest, we all seem to be nattering on about differences that are not meaningful. "Big...
  13. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    Hit points are a D&D feature, not a D20 feature. WotC did 3 varient D20 games (SW, CoC and Wheel of Time) and they all used different wound systems & assumptions.
  14. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    Can you name a mechanical advantage that Alternity has that D20 (not D&D - D20) does not?
  15. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    [rsd - edited to add "ability scores" to my list of modules] Power inflation is not a feature of D20. It is a feature of D&D. It would be very easy to make a D20 game where high level characters are not demigods. I veiw D20 as a modular RPG system. These are the key modules: 1) The core...
  16. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    No sales activity was reported by retailers during the period in question. No sales from May of '99 to October of '99, and no sales from April '00 through July '00. WHFRP's heyday was before C&GR started collecting data. For the data I have access to, it appears to have sold about 1/3 as well...
  17. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    Now I'm extremely interested. Could you discuss the reasons you think WFRP requires a mechanically distinct approach?
  18. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    That was never an assumption of mine and I've never stated such. D&D (and D20) is very good at modeling a certain kind of RPG experience (a party of adventurers forms and seeks challenges and are rewarded with increases in power). It is not well suited to many other kinds of...
  19. RyanD

    Interesting Ryan Dancey comment on "lite" RPGs

    They don't have to gain sufficient noteriety in the player community. They have to gain sufficient notoriety in the design community. Even better: They have to gain sufficient notoriety at Wizards of the Coast. That may be easier than you think. A lot of people at WotC play a lot of RPGs...
  20. RyanD

    Sorry - I think the point was missed...

    I believe that there are three kinds of people who interact with D&D: 1) People who play it 2) People who DM it 3) People who design content for it A key issue here is that #2 and #3 have become inextricably linked. A default assumption on the part of many people could be summarized as...
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