see my sig. ;)
keep in mind that i love many aspects of the game (acting, storytelling, exploration), but according to this test, being powerful is most important to me. i'm not sure i agree.
1e- tomb of horrors.
2e- return to the tomb of horrors.
3e- wotc's 3e conversion of tomb of horrors.
4e- someone's 4e conversion of tomb of horrors. :p
this thread was to be titled "praise of the dungeons and dragons cartoon."
just a few days ago, i was greatly enjoying the dungeons and dragons cartoon dvd. although some of the episodes were a little weak, there were a few, like "servant of evil" and "the dragon's graveyard" that were...
has anyone considered or attempted converting the crane-iron pentalogy to an adventure or campaign? the fourth part of the series was made into a movie, so i wonder if an adventure or campaign can be made from the entire series.
(this is coming from the viewpoint of a d&d player, but i guess it can apply to any game).
have you ever played an rpg without using maps of any kind?
if so, how were things like terrain, travel time, etc., handled?