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    D&D 5E (2014) Feats, class balance and fun

    Yes, I just wanted to listen to other people's experience. Well pointed. I didn't notice at first, but this definitely impacts the overall perception of the question. At lower levels it would definitely bother me less, though playing as, and DMing for martials, feats seem really popular even...
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    Unearthed Arcana Unearthed Arcana: Traps Revisited

    I am totally stealing all this. Awesome!
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    D&D 5E (2014) Feats, class balance and fun

    Interesting. For me maxing an ability score has a mildly displeasing side effect, specially when this ability is strength. I am not sure if the game was intended to link directly the physical attributes with the overall character looks, but I can't help imagining every 20 str hero as a hulking...
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    D&D 5E (2014) Survivor Iconic Artifacts: Sword of Kas WINS

    Axe of the Dwarvish Lords 15 Codex of the Infinite Planes 2 Rod of Seven Parts 16 Sword of Kas 19 Wand of Orcus 11 Just rounding for a wasteless kill.
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    D&D 5E (2014) How many rounds of combat is too much?

    Before my PC is dead? None. After that? Any.
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    D&D 5E (2014) Feats, class balance and fun

    Sure they will. The thing is, for me, having the possibility of picking feats makes the game as a whole, and combat specifically more interesting for a fighter. More as a matter of variety than raw power really. The reference about wizards was intended to be more comical, and to allude to their...
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    D&D 5E (2014) Necromancer playability

    Mildly offtopic: This reminded me of some funny moments playing 2e. At that time we would generally regard big numbers of weak creatures quite underwhelming at high levels. Anyway, two high-level fighters with their armies in a Greyhalk campaign were about to invade a fortress of a follower of...
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    D&D 5E (2014) Feats, class balance and fun

    I DM and play 5e using all available feats since day 0, and so far my table has no complaints about it. In my experience, feats are chosen for a plentiful of reasons, ranging from character background characterization to optimization on the various pillars of the game. Now, while...
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    D&D 5E (2014) Bonus action spell cast and readying to cast a spell

    I guess I saw a glitch were there were none. You nailed it.
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    D&D 5E (2014) Bonus action spell cast and readying to cast a spell

    Now I got it. Thanks for the patience. Anyhow, you pointed yourself that there is a price, albeit in another area. If the price is fair I don't know.
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    D&D 5E (2014) Bonus action spell cast and readying to cast a spell

    Sorry for the nitpick, but aren't Shield and Counterspell reactions, happening out of your turn, and as such isn't the mentioned restriction not applicable?
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    D&D 5E (2014) Bonus action spell cast and readying to cast a spell

    No problem, I can go over my own claims again. At low levels it does not behave as "at will". I does cost a quite limited resource, as I mentioned in my example with the 5th level multiclass you chose not to quote. At high levels yes, you do have enough resources that you could keep doing that...
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    D&D 5E (2014) Bonus action spell cast and readying to cast a spell

    But this tactic isn't really "at will", it does cost resources. And while it can be good for single target nova, the Warlock 2/Sorcerer X would probably be better off spending their spell slots and sorcery points doing something else on several occasions. Taking from your own example, at level...
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    D&D 5E (2014) Keepiing Current HP from players...

    I was not arguing that the game asymmetry is a problem in itself, but I think the degree of asymmetry matters. The DM has access to all information available. The players play with the information from their PC sheets and the game rules. This seems to me a reasonable minimum. Going further than...
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    D&D 5E (2014) Keepiing Current HP from players...

    I get the idea to try to enhance immersion, or build up tension and etc., but I see a problem for me as a DM to implement this idea, be fair to my players and don't feel dumb myself. The game already has a lot of asymmetry on availability of information between players and the DM. The proposed...
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    D&D 5E (2014) Spells cast at higher level spell slots. Worth it?

    They don't become pointless. But definitely the level 1 spells being used by low and high level casters are different. Some spells remain as relevant in low levels as in high, while some others suffer. Chromatic orb, for instance, is out-damaged or at least tied by most of the damaging cantrips...
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    D&D 5E (2014) Spells cast at higher level spell slots. Worth it?

    This idea of improving spells at the levels cantrips get boosts is really interesting. It could change the current stand that damaging spells using 1st level slots actually become worse options than cantrips at sufficiently high character levels.
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    D&D 5E (2014) Homebrew Miracle Domain - Charisma Cleric

    I would say this variant affects multiclassing, as it makes cleric/sorcerer easier and more appealing, or warlock dipping for some strong ranged at will attack. But, if you are not interested in multiclassing, then I don't think it changes much power-wise.
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    D&D 5E (2014) Blade Ward & HAM

    Not if you combine all that with armor of agathys.
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    D&D 5E (2014) Fist of Unbroken Air ... broken?

    A 20th level duelist avenger paladin wielding a longsword can, three times per day considering two short rests, attack twice with advantage for 2d8 + 2d8 + 14 + 9d8 + 2d6 in one round by using a second and a third level slots for smiting and a first level slot for the spell thunderous smite...
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