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    Update Madness!

    That is true. I imagine the only reason not to do that is because they don't want newer folks seeing the kinds of power lists that would make. Well, shoot, even then you could group them in their own section that only comes up when you choose to see more options (like how an essentials hunter...
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    Update Madness!

    Aren't we talking about, on average per month, one class getting like one fairly important update (like the sneak attack going 1/turn) and then several of their powers getting updates (so that maybe a high-level character has one or two of those powers)? Since a given game table only has 5 or 6...
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    Update Madness!

    Sure, ideally the CB would let you say "I want the 2nd revision of this power, not the 3rd.", but the scope of that feature is just too great for the dev team to handle. As a developer, I can imagine how many fundamental changes to the system would have to be made to allow multiple version of...
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    Update Madness!

    Did the old CB keep multiple copies of a given power? I was under the impression that if you chose to only view PHB content, it would show you the current version of each power, not the version published in PHB.
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    Update Madness!

    My players prefer to stick to whatever is in the CB because that's easier than hand editing. So far the only changes to effect us have been the playtest changes to the warlock (not in the CB yet, but I'm fine with the player using it if he wants) and the change of Sneak Attack from 1/round to...
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    Update Madness!

    How is the Character Builder the problem in those examples? It sounds like the problem is with the updates themselves, not how they are delivered or how often. There is choosing not to keep up with errata because it is a hassle, and there is choosing not to keep up with errata because you...
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    Update Madness!

    Most of the updates are specific to classes and powers, so why not just use the character builder as your reference? If errata comes out in Dragon, it will make to the CB a few weeks later. Maybe keep an eye out for the kind of errata that wouldn't show up in the builder, but that stuff is...
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    A new Theme with power-swaps!

    So the old themes were free encounter power and then options for every encounter and utility through level 10. The newer ones traded out the encounter options for bonuses at levels 5 and 10. This one gives you everything from the old themes PLUS the level 5 and level 10 bonuses. That's odd.
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    Free RPG Day 2011

    Does anyone know any details about the D&D adventure? I'm looking for: -what level are the characters? -will there be pregens? -can I bring my own character? -what are the restrictions? -how does the adventure start (so one can build a compatible character)?
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    Monster Slider positive?

    Monster Slider?
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    If it's an obvious choice then it's broken

    I disagree. I think it's a flaw with the game for one to have to choose between feats that make them better at combat and feats that make their character more interesting (either through cool special case combat feats or through more RP feats). Interesting feats are fighting for the same space...
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    Tactically mapping conical surfaces?

    I made an encounter on a hill top a few months ago. This will be hard to describe, but I'll try: I drew a circle of radius 8 I think, however big the map was (not a true circle, but as close as you can get with squares). I divided the circle into 8ths, drawing 4 lines through the radius (a...
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    D&D 4E Do you mix'n'match Essentials with standard 4e?

    I simply allow anything legal in the character builder, assuming it isn't something totally out of place for the story. My game started before Essentials, and of the characters built since we started no one has wanted to go Essentials. I rolled a Hunter for the game I'm playing in, he's the...
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    Marks "Attack that does not include you..."

    Going forward, I think I'm going to treat each melee or ranged attack with multiple targets as either a close attack or multiple attacks, depending on the intentions (of me in the case of monsters, of designers in the case of PCs). Since we all know how close works, and the errata on Twin...
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    Marks "Attack that does not include you..."

    A problem there is that you could have an action that lets you attack, move, attack. If you make the first attack against the Striker, you don't yet know who is getting the second attack.
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    Marks "Attack that does not include you..."

    Ah, thanks, I hadn't seen that. I still don't agree that it's clear. It seems to go against step 6 of Making An Attack in the RC, and the RC phrases Melee Attacks differently. It seems like the RC is trying to clarify toward my position, but the PHB more supports yours. For whatever reason...
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    Marks "Attack that does not include you..."

    I still don't understand the argument for treating two attacks that each target one creature and one attack that targets two creatures as the same thing. I mean, beyond deciding to houserule it, I don't see an argument for thinking that's the way the game is meant to be played. I agree they...
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    Marks "Attack that does not include you..."

    I wish I could select text in my copy of the Rules Compendium, as it clarifies attacks beyond how the Player's Handbook describes them. I'll just paste in what the PHB says first: Page 269 of PHB says: MAKING AN ATTACK All attacks follow the same basic process: 1. Choose the attack you’ll use...
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    Marks "Attack that does not include you..."

    There is no rules reference, I was making an observation about how one translates fluff into game mechanics. There's nothing in the rules stopping a monster designer from making a single tail swipe into two different attacks, that would just be a poorly designed monster. I was just trying to...
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    Marks "Attack that does not include you..."

    To add to what DracoSuave said, I feel like there is a pretty clear line between an attack with multiple attack rolls and doing multiple attacks in one action. Let's say a monster swings with his claw, cuts through one guy and hits another. That will be statted as a single attack with 1 or 2...
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