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  1. Numion

    Your Experiences with Non Core Characters

    Don't forget: taking their stuff. That's sometimes even more important.
  2. Numion

    My First TPK

    It happens, don't sweat it. In the 60 or so levels of D&D I've DMed, there's only one instance where I felt sorry for a TPK. I played the opposition intelligently, they sent a couple of assassins with an Ogre Mage to scout where the party went for rest (it was a big dungeon, so they assaulted...
  3. Numion

    Harry Potter & The Deathly Hallows - POTENTIAL SPOILERS

    Harry Potter is good D&D PC material; much more pissed of for losing his stuff (Wand in this case), than he was for losing Mad-Eye, a party member. Sounds like a D&D character to me :cool:
  4. Numion

    Harry Potter & The Deathly Hallows - POTENTIAL SPOILERS

    That was a nice touch in the series. Voldemort is a pretty grand name; I always wondered how wizards end up with such names. Is somebody born 'Saruman' or 'Voldemort'? It's much better explanation that Tom took it from somewhere. BTW, before his wizarding days Gandalf was Buck Johnson, and...
  5. Numion

    Would it be cannibalism to eat a polymorphed chicken?

    I answered probably not. If people who eat it didn't know it was once a human, then no. Just mix em up in the general chicken population and you're good to go. Or better yet, make nuggets. "Can you show us where the human is in this nugget?"
  6. Numion

    DM fun vs. Player fun...Should it be a compromise?

    Oh. That makes it all right. NOT! :p
  7. Numion

    Harry Potter & The Deathly Hallows - POTENTIAL SPOILERS

    I didn't see redemption for any of the Malfoys; they only changed tune because they fell on Voldys bad side, due to repeated failures as Death Eaters.
  8. Numion

    DM fun vs. Player fun...Should it be a compromise?

    Strawman much? :confused: Hussar was just saying that a player might not be interested in campaign world beyond what his character experiences. You somehow go off on a tangent that then the player wouldn't care about anything. Nobody was arguing that. As for Eberron and FR, well, the thing...
  9. Numion

    DM fun vs. Player fun...Should it be a compromise?

    In more generic terms most DMs aren't great DMs. A bit like driving a car: everyone thinks they're better than the average driver, but actually aren't. (So, it's a good thing that D&D can be great fun even with a below average DM.) And that's so true what you said about the prose. Anyone...
  10. Numion

    DM fun vs. Player fun...Should it be a compromise?

    IMO that article wasn't even that bad of an advice. Great for a beginning DM who might've missed some key social dynamics in roleplaying games. I don't agree with all that was said in the article, but acknowledging player expectations can't be bad advice. The 'sad' fact of life is that players...
  11. Numion

    Rant: Why must thing always be obvious in D&D?

    I understand what you're saying, that's realistic etc.. but I can imagine that it would get tiresome pretty fast. I wouldn't advocate players knowing the MM front to back either, but somekind of compromise. Make assumptions about centaurs, yes, but probably don't blurt out their dietary choices...
  12. Numion

    Rant: Why must thing always be obvious in D&D?

    "Um, the cleric casts Remove Blindless on you, but you still can't see the 'nymph'. In MY campaign the 'nymphs' blinding beauty is not actually blinding per se, you just can't summon willpower to watch a 560 year old transvestite in full drag. Am I cool or whut?" "Okay, you move behind the...
  13. Numion

    Rant: Why must thing always be obvious in D&D?

    That's actually a good rule, IMO. I don't even know any more why I came to the Shar worshippers 'defence'. Those who play evil characters (okay, that's not a given, you could be neutral and worship Shar) and worship evil gods usually just use it as an excuse to play jerk characters. I don't...
  14. Numion

    Rant: Why must thing always be obvious in D&D?

    Practical to certain degree. If I describe a herd of centaurs approaching, I wouldn't punish players if they assume them to be peaceful sylvan creatures. The characters have probably lived in that world for their lives, and it's not unreasonable to know about centaurs. Would anyone expect...
  15. Numion

    Rant: Why must thing always be obvious in D&D?

    That's that silver platter thinking I support in no way, shape or form. PCs in my games get zip without suffering for it. Even potions of healing. :p
  16. Numion

    Rant: Why must thing always be obvious in D&D?

    There are ways to keep something secret from your enemies, while accessible to those "in the know". It might take a little work, but should be doable. RL is full of such examples. If somebody creates a resistance fighter for a WW2 game, it would pretty much suck if he couldn't find the...
  17. Numion

    Rant: Why must thing always be obvious in D&D?

    If the question was reversed, I'd reverse my answer too. And smack the player for good measure, too :cool:
  18. Numion

    Rant: Why must thing always be obvious in D&D?

    I wonder how it really went down. We've only heard one side. People usually don't express themselves as strongly as they're told to have done in secondhand accounts. My philosophy applies to situations where a player says "Can I do X?", not when he asks "Can I not do Y?". It just feels stupid...
  19. Numion

    Rant: Why must thing always be obvious in D&D?

    What kangaroos have to do with religion?
  20. Numion

    Rant: Why must thing always be obvious in D&D?

    Wasn't there a trick in a RL religion that was persecuted almost 2000 years ago that followers identified each other by scribbling something on sand with their foot when talking? Just sayin if above is true (my memory is hazy), identifying likeminded people discreetly wouldn't even require...
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