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  1. Numion

    Rant: Why must thing always be obvious in D&D?

    Surely it's Shar's and her followers aim to keep the cult secret from it's enemies, not from willing servants? And who better to device safe and secure line of communication to willing participants than .. Shar, the goddess of friggin secrets? I mean, sounds like a piss poor management to keep...
  2. Numion

    Rant: Why must thing always be obvious in D&D?

    In a normal* D&D campaign the characters usually cannot throw a rock without hitting a secret cult member. They're the main subject matter in about 35-60% of adventures. So I think it would be a little strange to me if the DM put on the breaks when I actually wanted to find one. As a DM I would...
  3. Numion

    Rant: Why must thing always be obvious in D&D?

    "A halfling child wanders towards you in the forest, appearing lost." "Well, we'll approach the child and ask what's the matter" "There's a big SQUISH sound when your whole party is flattened under the childs heel when he walks over you, not even noticing you." "Whoah?" "Halflings are...
  4. Numion

    D&D video games license to Infrogames extended til 2017

    For a valuable intellectual property? Obviously those rights have some value. If Infogrames pays > value, it's a good idea. Simple as that :cool:
  5. Numion

    Star Wars Saga Edition?

    There's one at what if games. http://www.whatifgames.net/downloads/sws_mlg.pdf Seems like professional work to me. Remember to DL the additional map.
  6. Numion

    Star Wars Saga Edition?

    Even though it has a slim equipment chapter, I'm really feeling (in addition to Jedi) the bounty hunter and gunslinger classes. Some of those abilities fit Jango Fett really well. That was really some "Trigger Work" when he shot the jedi with blasters in EPII. So if I were to play, I don't know...
  7. Numion

    Computers beat up my role player

    I'll retract some of my comments, and actually think you might be right here, after reading the GG Q&A thread. I said here that UA was towards munchkinism because the opposition wasn't strengthened in line with PCs, but I've now read Garys comments on the Q&A thread, and he said the intention...
  8. Numion

    Star Wars Saga Edition?

    Maybe not worthless - but I certainly don't think it would be as game-breaking as felon says. Augury in D&D is pretty weak, and that's in a game with dungeons trapped to the teeth, where pulling a random lever will more likely end badly for you than in a SW game. And I still don't get how...
  9. Numion

    Star Wars Saga Edition?

    In EPIII they walked to a trap in a corridor - but that's plausible since there's little reason to stop for 6 seconds every minute to search feelings when walking a straight corridor. (Well, ok, Obi-Wan comments that they should've been more careful. How fitting :cool: )
  10. Numion

    Star Wars Saga Edition?

    You're talking about a hard coded rule; I'm not. I don't think one is needed, because I don't think people would use it before every trip to the john. Granted, some people have problems with a Paladins detect evil used like a radar. Possible within rules, but no player of mine has used it like...
  11. Numion

    $271 gas tax burden for every man, woman, and child in US

    Yup, last I counted it came to 7,1 USD/gallon. And I have my first car on order, feels great.
  12. Numion

    Star Wars Saga Edition?

    I think the book handles it adequately. Light side doesn't use force in every instance. Dark side does. So if the players would constantly searched their feelings like paranoid wimps, it would lead them down the path to dark side.
  13. Numion

    DMs are too easy on their players

    First thing forgotten in that example were the rules of the game.
  14. Numion

    Computers beat up my role player

    But in 1E the effect was different in that monsters didn't get ability modifiers. Anyway, 3E didn't go far enough in changing the tables. What use is an ability number if you only ever use the modifier?
  15. Numion

    Computers beat up my role player

    Yep, some things. Like people butting in in threads they find completely pointless ;)
  16. Numion

    Star Wars Saga Edition?

    The book states though that "spamming" the force is the path to the dark side. Light side doesn't use force for tasks easily done without, while dark side users use it at every opportunity. I know, an RP restrictment, but that's what it says.
  17. Numion

    Star Wars Saga Edition?

    I'm by no means expert on the book; just bought it yesterday. But I do agree with you here. I was a bit disappointed that it was missing detailed equipment rules for Boba Fett type character - I mean the basics were there, but I was expecting as similar treatment for that type of stuff as there...
  18. Numion

    Star Wars Saga Edition?

    I bought the book and it looks nice. Force Grip isn't a dark side power (the choking grasp thingy)? I mostly remember seeing vader use it. "Is Qui-Gon Jin gonna have to choke a bitch?" :cool:
  19. Numion

    Computers beat up my role player

    Well, as you said: Point buy is optional in 3.0E (3.0E DMG, p. 19 "Here are eight optional variants you might want to consider.."). So there's no guaranteed 18's.. Maybe it's standard in 3.5E, though. I'm a 3.0 grognard. I already feel rose colored shades blurring my vision a bit .. :heh:
  20. Numion

    Computers beat up my role player

    Yes, 3E increased everything. Unlike UA, also the challenges the PCs face. The fact how many extra hit points certain CON figure gives in 3E vs. 1E is irrelevant if you don't consider how the damage dealing elements also changed. UA made the PCs more powerful without altering their opposition...
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