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  1. GMMichael

    Statistics help, d10s, variable targets.

    It sounds like this might be past the interesting complexity threshold where you can no longer calculate the problem, and must instead feel the problem. When you choose 3 difficulty, does it feel better than 4 difficulty? I'd love an RPG to run with feels, but I'd still have trouble doing it...
  2. GMMichael

    D&D 5E (2014) Lesser Vorpal Sword

    4th level players? Oh god, no. Give it to their characters, though. That would be fun. Except you might blow the players' minds a bit with the whole A-Hit-Is-Definitely-Meat thing. One way to avoid that and reduce the Vorpal power is to make the hit that reduces to zero HP the one that lops...
  3. GMMichael

    Worlds of Design: A Single Tweak

    Speaking of minor changes... A little change goes a long way. That's why I encourage GMs to take control of all their lists: spells, skills, monsters, classes, etc. It's your game, GMs. Don't let a game designer change it without your approval!
  4. GMMichael

    Colossal Space Creature

    Aww... Unicron is not pleased.
  5. GMMichael

    Do You Think Open Playtests Improve a Game's Development?

    I think closed playtests are just fine.
  6. GMMichael

    D&D 5E (2014) What does it mean when a Web spell is "layered across a floor, wall, or ceiling?"

    . . . except that's in clear contrast with WotC's "20 foot cube" design.
  7. GMMichael

    D&D 5E (2014) What Makes 5E "5E"?

    5e is what happens when the marketers run the ship:
  8. GMMichael

    Joyful GMing: Fun, Factual, and Fair Rulings

    So let me ask, if you solve it in five minutes or less, does that make it more fun? What if it's obvious from the get-go?
  9. GMMichael

    Joyful GMing: Fun, Factual, and Fair Rulings

    I'm a fan of the exit-interview method too: ask what the outcome was, knowing what the rules have to say about it. The 50% rule sounds good for getting things moving, but it's too close to the succeed/fail dichotomy for me. I mean, I guess you could call the GM an "indifferent and sometimes...
  10. GMMichael

    Evil Genius Games Attempts To Remove Bad Press [Update--And Then Adds Legal Threats!]

    "You know, I had one simple request . . . "
  11. GMMichael

    D&D 5E (2014) "Surrender or Die" Roared the Barbarian - Making the Opponents Surrender

    . . . for the PCs. Funny that 5e doesn't seem to have a Flee action for the DM to use. I wonder why. Doesn't this just reduce the odds of a Flee result, sort of like giving a bonus to the save vs. panic on a d20? I mean, someone could insist that the bonus should have a bell-curve...
  12. GMMichael

    Darkvision Ruins Dungeon-Crawling

    That's one of the other quantum outcomes. When you try to pin its location, you lose certainty. It's one reason. Another reason is that larger groups are harder to hide.
  13. GMMichael

    D&D 5E (2014) What does it mean when a Web spell is "layered across a floor, wall, or ceiling?"

    Web is sort of like the WTC towers. There has to be something to hold up the vertical dimension of the webs/floors. If your chandelier anchor falls, or your core structural beams just cease to exist, then so does the spell/building.
  14. GMMichael

    The Gith Are Now Aberrations in Dungeons & Dragons

    As someone who resembles the Gith, I find this offensive. C'mon. It's so much easier to type "6e." I bet the Dark Souls RPG used this excuse too.
  15. GMMichael

    Darkvision Ruins Dungeon-Crawling

    "I see friends shaking hands, sayin' 'how do you do?' They're really saying, 'I love you.'" 50.3% yea 41.7% nay I should have recorded the earlier results. It would be interesting if Undecideds were swayed by one page or another . . . but I doubt any of the poll responses changed 🤓
  16. GMMichael

    Darkvision Ruins Dungeon-Crawling

    Isn't there some rule about all threads devolving into Alignment arguments if they go on long enough? Max should play some Modos 2. It has no Help action, no dim light rule, and no Disadvantage to worry about. (Speaking of devolving threads . . . )
  17. GMMichael

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    Yeah, D&D, in its noble quest to achieve maximum sales revenue, went beyond generic-fantasy-game. Now it's D&D-fantasy-game, which includes a lot, but it also permits a lot. So Frodo's gardener can be a Tiefling Warlock now. Generic-fantasy-game (whichever that might be) should set the bar...
  18. GMMichael

    D&D 3.x Still playing 3e? Share your 3.0 and/or 3.5 house rules

    I know. But the day often comes when I have coffee needs from others. Wow, "cross-class skills." That's a can of worms. Besides supporting the existence of a class that draws its identity from the skill-system (ahem, rogue), there's not a very good argument for those. I think I got rid of...
  19. GMMichael

    Darkvision Ruins Dungeon-Crawling

    Sounds like you need to start a thread. "D&D: Can you help me see?" A more pertinent question is: is dungeon crawling better with a spotter, even if neither has darkvision? Or, if the bard has darkvision and we don't, should we be nice to her while we're down here? I'm getting anxious just...
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